Important information: this site is currently scheduled to go offline indefinitely by end of the year.

[PC] Crossout (grp, pk2)

Read or post about compression. And decompression. Or ask questions how to decompress your files.
Post Reply
knifers
ultra-n00b
Posts: 8
Joined: Mon Jan 08, 2018 6:05 pm
Has thanked: 6 times
Been thanked: 2 times

[PC] Crossout (grp, pk2)

Post by knifers »

Hi

Crossout game change archives from pak to grp and pk2. I would like to ask if it is still possible to open those archives, and if so how?

Samples (92040 build):
models.grp (96 MB) https://drive.google.com/file/d/1QH93qK ... TxKtjoSQjk
ui.pk2 (34 MB) https://drive.google.com/file/d/1hM8NVU ... tWMHngFeRW

Samples created in MMFC:
models.grp.zip (2 MB) https://drive.google.com/open?id=1AP4MG ... 7RKKmkb3j9
ui.pk2.zip (2 MB) https://drive.google.com/open?id=1ZeJNF ... 7E69xu6l_g

Last working BMS script if it will help in some way (91638 build):
clutch.bms (6 kB) https://drive.google.com/file/d/1xBaSgd ... R8eIhrWVYM
TheInfinityUser
ultra-n00b
Posts: 4
Joined: Wed Mar 17, 2021 7:45 am

Re: [PC] Crossout (grp, pk2)

Post by TheInfinityUser »

2 years later, I too would like to decode the assets. Have you found any way to do so? I'd love to hear it.
dennypool
ultra-n00b
Posts: 1
Joined: Wed Aug 26, 2020 12:38 pm

Re: [PC] Crossout (grp, pk2)

Post by dennypool »

me too, any news? tool?
Post Reply