Hi guys,
Who can figure out how the textures of this game are stored/what type they are in etc ?
See sample files in this attachment:
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MX vs ATV Unleashed Textures
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MX vs ATV Unleashed Textures
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.......
the DxT file for sure looks like an ordinary DirectX texture but with the header stripped. someone could try recreating the header and a DDS
header to see if PS views it =o ....i might do it later.
header to see if PS views it =o ....i might do it later.
There are few quite reliable DDS DXT converters available:by handling you mean converting back and forth? So, we can import a TGA file, and your program would conver it into this propriatary DXT format?
DXTBMP, Microsoft Imagetool and some AceDXT also from Microsoft.
But after comparing *.dxt enclosed in the sample with DXT made up by the abovementioned tools I fail to see much similarities. And yet looking at dxm I see some DX multitexturing or multipass commands included.
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No, I meant, if they were DXT format without headers, I could write a plugin that could recreate the DXT by adding the header.Kamshaft wrote:Let's see I understand correctly....by handling you mean converting back and forth? So, we can import a TGA file, and your program would conver it into this propriatary DXT format?
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Hi there.
As expected, it really is a DXT format with the header stripped.
ive tried creating a DDS + DXT header by hand with the resolution
of 128x128 and DXT1 marker, and that seems to work fine, here is
the result. the only part i dont understand is why the first
part of the image is distorted. maybe there are several textures in the
same file? , if so, there seems to be 2 of them. and for now, one of
them is correctly displayed with the DDS header. have fun. =)
ive tried creating a DDS + DXT header by hand with the resolution
of 128x128 and DXT1 marker, and that seems to work fine, here is
the result. the only part i dont understand is why the first
part of the image is distorted. maybe there are several textures in the
same file? , if so, there seems to be 2 of them. and for now, one of
them is correctly displayed with the DDS header. have fun. =)
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