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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post questions about game models here, or help out others!
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost »

Well, in fact I'm not quite sure if those data are actually vertex color coz except for the cars, I havn't seen one model using these data as vertex color fully makes sense to me. Here's the result of a track model:
Him_AllRoads.jpg
Do you think it makes sense to you?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Tosyk »

Bigchillghost wrote:Well, in fact I'm not quite sure if those data are actually vertex color coz except for the cars, I havn't seen one model using these data as vertex color fully makes sense to me. Here's the result of a track model:
Him_AllRoads.jpg
Do you think it makes sense to you?
devs might use vertex color for ingame effects. it could be used for anything actually
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost »

Alright, I think I'll just leave it like that.

Now, as for your concerns:
Version 1.4.0 updated!
Model will now have vertex colors if the attribute is valid.
It also comes along with several other options. Just discover it yourself.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by TomWin »

First of all great work guys. Thanks a lot:)

I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

TomWin wrote:First of all great work guys. Thanks a lot:)

I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
Try renaming .pack to .zip and extract using HaoZip...you might get the Models&Textures in corresponding folders.I haven't checked the Win10 version though.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by TomWin »

taruncreation wrote:
TomWin wrote:First of all great work guys. Thanks a lot:)

I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
Try renaming .pack to .zip and extract using HaoZip...you might get the Models&Textures in corresponding folders.I haven't checked the Win10 version though.

I'm unable to copy these files to other folder.
With A8 no problem at all.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

TomWin wrote:
taruncreation wrote:
TomWin wrote:First of all great work guys. Thanks a lot:)

I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
Try renaming .pack to .zip and extract using HaoZip...you might get the Models&Textures in corresponding folders.I haven't checked the Win10 version though.

I'm unable to copy these files to other folder.
With A8 no problem at all.
Have seen many people trying to rip from PC version...anything different in PC version than Android one?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by hipatsu »

Is the source code of this extraction tool available? I would like to port it to C# / Mono so it could be used in macOS as well.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Acewell »

hipatsu wrote:Is the source code of this extraction tool available?
i don't see any source but i made a open source bms script to convert
the Android version jtex to pvr since i was interested in this format. :D
Asphalt9Legends_Android_jtex2pvr.zip
works with all Android version jtex files, its not much but you could use
it as a guideline or something to get started. :]
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by oldman »

Hello everybody
I like to test programs for 3d.
I have followed the instructions and it has emerged an FBX. The FBX file is 50 KB in size.
My conclusion. No 3d program can import this file. I always have a blank screen. I use Win 10 64 bit to test the A9 tool. What am I doing wrong ???

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost »

oldman wrote: I have followed the instructions...What am I doing wrong ???
What am I supposed to tell you with this?
Try running the tool with the following commands:

Code: Select all

@echo off
A9Tool.exe file.jmodel
pause
Modify the filename to yours and save it to a text file with an extension ''cmd'' aside your jmodel file.
Run this cmd file and show me the logging message.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by oldman »

Trial performed.

My bat.file
@echo off
D:\a9\gfx3D\cars\models\A9Tool.exe D:\a9\gfx3D\cars\models\testcar.json.jmodel
pause



Result:
Error: missing configuration file! Default settings have been used!
Processing testcar.json.jmodel
Unsupported data type:2


thank you for your effort and patience with me ..
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost »

Checked the lastest version of the game. They've reduced the quality of the normal vectors down to two bytes and some meshes even have no such attribute.
Here's a quick fix (exe only) where unsupported mesh normals will be ignored. No time to deal with it yet.
A9Tool_v1.4.1.zip
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by oldman »

wow .... it works. You're a hero. :dance:

I am not sure about the version. Maybe 3.01, date 5/2018?
Is on some days a nuisance, version differences. Small change in the game-code, tool does not work.

Now everything is good. It works ... good man :up: :bravo:
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation »

Hello everyone,
I wanted to have the cars from latest update but looks like the tool is not creating perfect .fbx files.They have done something with the .json fies from latest update.Latest version is (1.2.4a).

Here is a sample:- https://app.box.com/s/0q4d4mg38nbn05ydo910kum9vdl2yov7
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