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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Well, in fact I'm not quite sure if those data are actually vertex color coz except for the cars, I havn't seen one model using these data as vertex color fully makes sense to me. Here's the result of a track model:
Do you think it makes sense to you?You do not have the required permissions to view the files attached to this post.
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- An Imitable Workflow for Reverse Engineering a Game Model
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- Tosyk
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
devs might use vertex color for ingame effects. it could be used for anything actuallyBigchillghost wrote:Well, in fact I'm not quite sure if those data are actually vertex color coz except for the cars, I havn't seen one model using these data as vertex color fully makes sense to me. Here's the result of a track model:Do you think it makes sense to you?
- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Alright, I think I'll just leave it like that.
Now, as for your concerns:
Version 1.4.0 updated!
Model will now have vertex colors if the attribute is valid.
It also comes along with several other options. Just discover it yourself.
Now, as for your concerns:
Version 1.4.0 updated!
Model will now have vertex colors if the attribute is valid.
It also comes along with several other options. Just discover it yourself.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
First of all great work guys. Thanks a lot:)
I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
- taruncreation
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Try renaming .pack to .zip and extract using HaoZip...you might get the Models&Textures in corresponding folders.I haven't checked the Win10 version though.TomWin wrote:First of all great work guys. Thanks a lot:)
I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
Humans are so interesting...!
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
taruncreation wrote:Try renaming .pack to .zip and extract using HaoZip...you might get the Models&Textures in corresponding folders.I haven't checked the Win10 version though.TomWin wrote:First of all great work guys. Thanks a lot:)
I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
I'm unable to copy these files to other folder.
With A8 no problem at all.
- taruncreation
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Have seen many people trying to rip from PC version...anything different in PC version than Android one?TomWin wrote:taruncreation wrote:Try renaming .pack to .zip and extract using HaoZip...you might get the Models&Textures in corresponding folders.I haven't checked the Win10 version though.TomWin wrote:First of all great work guys. Thanks a lot:)
I have a question, is it possible to extract models from Windows 10 version? I see there are many .pack files but no idea how to open them to get models and textures.
I'm unable to copy these files to other folder.
With A8 no problem at all.
Humans are so interesting...!
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Is the source code of this extraction tool available? I would like to port it to C# / Mono so it could be used in macOS as well.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
i don't see any source but i made a open source bms script to converthipatsu wrote:Is the source code of this extraction tool available?
the Android version jtex to pvr since i was interested in this format. works with all Android version jtex files, its not much but you could use
it as a guideline or something to get started.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Hello everybody
I like to test programs for 3d.
I have followed the instructions and it has emerged an FBX. The FBX file is 50 KB in size.
My conclusion. No 3d program can import this file. I always have a blank screen. I use Win 10 64 bit to test the A9 tool. What am I doing wrong ???
English is not my mother tongue. Translation with Google
I like to test programs for 3d.
I have followed the instructions and it has emerged an FBX. The FBX file is 50 KB in size.
My conclusion. No 3d program can import this file. I always have a blank screen. I use Win 10 64 bit to test the A9 tool. What am I doing wrong ???
English is not my mother tongue. Translation with Google
I am old, but not my mind
- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
What am I supposed to tell you with this?oldman wrote: I have followed the instructions...What am I doing wrong ???
Try running the tool with the following commands:
Code: Select all
@echo off
A9Tool.exe file.jmodel
pause
Run this cmd file and show me the logging message.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Trial performed.
My bat.file
@echo off
D:\a9\gfx3D\cars\models\A9Tool.exe D:\a9\gfx3D\cars\models\testcar.json.jmodel
pause
Result:
Error: missing configuration file! Default settings have been used!
Processing testcar.json.jmodel
Unsupported data type:2
thank you for your effort and patience with me ..
My bat.file
@echo off
D:\a9\gfx3D\cars\models\A9Tool.exe D:\a9\gfx3D\cars\models\testcar.json.jmodel
pause
Result:
Error: missing configuration file! Default settings have been used!
Processing testcar.json.jmodel
Unsupported data type:2
thank you for your effort and patience with me ..
I am old, but not my mind
- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Checked the lastest version of the game. They've reduced the quality of the normal vectors down to two bytes and some meshes even have no such attribute.
Here's a quick fix (exe only) where unsupported mesh normals will be ignored. No time to deal with it yet.
Here's a quick fix (exe only) where unsupported mesh normals will be ignored. No time to deal with it yet.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
wow .... it works. You're a hero.
I am not sure about the version. Maybe 3.01, date 5/2018?
Is on some days a nuisance, version differences. Small change in the game-code, tool does not work.
Now everything is good. It works ... good man
I am not sure about the version. Maybe 3.01, date 5/2018?
Is on some days a nuisance, version differences. Small change in the game-code, tool does not work.
Now everything is good. It works ... good man
I am old, but not my mind
- taruncreation
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Hello everyone,
I wanted to have the cars from latest update but looks like the tool is not creating perfect .fbx files.They have done something with the .json fies from latest update.Latest version is (1.2.4a).
Here is a sample:- https://app.box.com/s/0q4d4mg38nbn05ydo910kum9vdl2yov7
I wanted to have the cars from latest update but looks like the tool is not creating perfect .fbx files.They have done something with the .json fies from latest update.Latest version is (1.2.4a).
Here is a sample:- https://app.box.com/s/0q4d4mg38nbn05ydo910kum9vdl2yov7
Humans are so interesting...!