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Idolmaster (DereSte) 3d site
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Re: Idolmaster (DereSte) 3d site
really? https://www.moddb.com/mods/r-reinhard/a ... owser-v215 you dont google well.MarioSonicU wrote:Does anyone still have IQE Browser? ModDB Doesnot have the file
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Re: Idolmaster (DereSte) 3d site
need help. using the script that cornal posted on page 2 to unpack legacy files, but it's throwing me back errors... none of the legacy files in the newest deresute update work in animexporter, they just give me a bundle null or index out of range. this is the error it gives me... anyone know how to fix? or another way to unpack/decompress the files so i can use them in animexporter? P.S. cgss_lz4 doesn't seem to work for me.
EDIT:
there doesn't seem to be a way to rip any usable deresute animations at the moment. the new unity studio update doesn't support the deresute animations, and neither does animexporter. if anyone knows a new method of ripping legacy files, please post it here
EDIT #2: the newest version of assetstudio supports animation ripping. i also found out a method of identifying motions of the solo songs; each solo song is listed in the 3000's and the last two digits correspond to the respective MASTER album (ex. 3d_cutt_an_chr_son3038_1.unity3d = himitsu no toilette animation, master 38)
EDIT:
there doesn't seem to be a way to rip any usable deresute animations at the moment. the new unity studio update doesn't support the deresute animations, and neither does animexporter. if anyone knows a new method of ripping legacy files, please post it here
EDIT #2: the newest version of assetstudio supports animation ripping. i also found out a method of identifying motions of the solo songs; each solo song is listed in the 3000's and the last two digits correspond to the respective MASTER album (ex. 3d_cutt_an_chr_son3038_1.unity3d = himitsu no toilette animation, master 38)
Re: Idolmaster (DereSte) 3d site
Damn I've got a long read ahead of me, hope the methods used still work, 'cause i've been looking to get a hold of these models (Especially Koume and Rina) for months and If I can get them myself that'd be the tops.
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Re: Idolmaster (DereSte) 3d site
I followed chrrox step by step for maintaining what I believe was the csv or the manifest through the emulator and fiddler with no luck. For some reason I can't get fiddler to pick up whats running on the emulator so I could get the latest manifest. I'm not too sure on what I'm doing wrong, I made sure to have the certificate downloaded and placed into the emulator as well. I've tried three separate times already with no luck. If anyone would be willing to help me and get me past the first step of extracting the models I would greatly appreciate it! (also I wouldn't mind some pointers on manifests and what to look for as well as efficient ways to maintain them. I'm more use to having the data and meshes readily available to just run in asset studio and then be done with it. So, this has definitely been quite the challenge to understand since it's relatively new to me. I would like to apologize if I come of as a bit annoying due to my complete lack of knowledge! with the proper guidance I'm sure ill get the hang of it!) Anyways back to what I was saying if you can help in any way even if its just a little bit of advice I would be very thankful!
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Re: Idolmaster (DereSte) 3d site
Okay so I've managed to get the manifest through the emulator instead of using fiddler to get it, although I'm not sure if I use the same url that was used as the code? I've tired exporting the response to run through asset studio and I even ran it in unity studio but it states 0 files are preset.Sunochan17 wrote:I followed chrrox step by step for maintaining what I believe was the csv or the manifest through the emulator and fiddler with no luck. For some reason I can't get fiddler to pick up whats running on the emulator so I could get the latest manifest. I'm not too sure on what I'm doing wrong, I made sure to have the certificate downloaded and placed into the emulator as well. I've tried three separate times already with no luck. If anyone would be willing to help me and get me past the first step of extracting the models I would greatly appreciate it! (also I wouldn't mind some pointers on manifests and what to look for as well as efficient ways to maintain them. I'm more use to having the data and meshes readily available to just run in asset studio and then be done with it. So, this has definitely been quite the challenge to understand since it's relatively new to me. I would like to apologize if I come of as a bit annoying due to my complete lack of knowledge! with the proper guidance I'm sure ill get the hang of it!) Anyways back to what I was saying if you can help in any way even if its just a little bit of advice I would be very thankful!
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Re: Idolmaster (DereSte) 3d site
If you want get the resources of this game,maybe you can try
CGSSAssetsDownloader
Github
https://github.com/toyobayashi/CGSSAsse ... r/releases
You can download resources by name with this.
CGSSAssetsDownloader
Github
https://github.com/toyobayashi/CGSSAsse ... r/releases
You can download resources by name with this.
You do not have the required permissions to view the files attached to this post.
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Re: Idolmaster (DereSte) 3d site
And could anyone tell me how to combine the head and the body.kotori 0912 wrote:If you want get the resources of this game,maybe you can try
CGSSAssetsDownloader
Github
https://github.com/toyobayashi/CGSSAsse ... r/releases
You can download resources by name with this.
I'm not good at deal with models.(only have unity and blender)
Re: Idolmaster (DereSte) 3d site
umm how to use it?kotori 0912 wrote:If you want get the resources of this game,maybe you can try
CGSSAssetsDownloader
Github
https://github.com/toyobayashi/CGSSAsse ... r/releases
You can download resources by name with this.
btw i tried to find background video (play on live game) here
did u know wut the file name?
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Re: Idolmaster (DereSte) 3d site
you can open the manifest_10045900.db with SQliteDatabaseBrowser ,and export a .csv.Hoshi wrote:umm how to use it?kotori 0912 wrote:If you want get the resources of this game,maybe you can try
CGSSAssetsDownloader
Github
https://github.com/toyobayashi/CGSSAsse ... r/releases
You can download resources by name with this.
btw i tried to find background video (play on live game) here
did u know wut the file name?
maybe like live_bg2d_bg_live_03.unity3d.
I'm not sure.
Re: Idolmaster (DereSte) 3d site
i already knew how to use the sq methodkotori 0912 wrote: you can open the manifest_10045900.db with SQliteDatabaseBrowser ,and export a .csv.
maybe like live_bg2d_bg_live_03.unity3d.
I'm not sure.
i just wondering how to export using that unique method u show bcause it's seem like it's can export mp3
when i used the sq method i tried to export acb files but i got 404 when requesting from fiddler
btw "live_bg2d_bg_live_03.unity3d" is normal 2d pic
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Re: Idolmaster (DereSte) 3d site
now than animexporter no longer works and assetstudio makes the animations look like crap, if anyone knows how to convert the unity3d legacy animations, please tell us
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Re: Idolmaster (DereSte) 3d site
when downloading anything from the "live" tab it will show up in your mishiro folder mishiro\resources\assets\liveHoshi wrote:i already knew how to use the sq methodkotori 0912 wrote: you can open the manifest_10045900.db with SQliteDatabaseBrowser ,and export a .csv.
maybe like live_bg2d_bg_live_03.unity3d.
I'm not sure.
i just wondering how to export using that unique method u show bcause it's seem like it's can export mp3
when i used the sq method i tried to export acb files but i got 404 when requesting from fiddler
btw "live_bg2d_bg_live_03.unity3d" is normal 2d pic
Re: Idolmaster (DereSte) 3d site
i mean i don't know how to use the mishiro thinglove8destiny wrote:
when downloading anything from the "live" tab it will show up in your mishiro folder mishiro\resources\assets\live
how to open it? did i have to play/load game too?
Re: Idolmaster (DereSte) 3d site
I used animExport but the things that I can see is only a pink face in the all of clips.
How can I fix this?
How can I fix this?
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