Hi, anyone knows how can i edit this file?
https://www92.zippyshare.com/v/Okwyuh6F/file.html
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.oodl FONT File
Re: .oodl FONT File
This file is actually Oodle compressed data, the oodl extension and magic, and "KRKN" (Oodle Kraken) give it away. With the 16 byte header, you also have 2 ints, decompressed and compressed sizes, data can then be passed to Oodle for decompression.
I didn't really look at the raw data, it appears to have file names at the beginning, the data looked very much DDS so after removing them and generating a DXT5 header I got this:
I didn't really look at the raw data, it appears to have file names at the beginning, the data looked very much DDS so after removing them and generating a DXT5 header I got this:
- Qnoops
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Re: .oodl FONT File
Yeah can you please explain with a little detail how did you decompressed it? Which tools did u used?Scobalula wrote:This file is actually Oodle compressed data, the oodl extension and magic, and "KRKN" (Oodle Kraken) give it away. With the 16 byte header, you also have 2 ints, decompressed and compressed sizes, data can then be passed to Oodle for decompression.
I didn't really look at the raw data, it appears to have file names at the beginning, the data looked very much DDS so after removing them and generating a DXT5 header I got this:
Also can you extract that too please, https://www9.zippyshare.com/v/POgrXPK1/file.html
Re: .oodl FONT File
To perform the Oodle decompression you need the DLL, which should be shipped with the game if it uses it. As for using it, I have a basic wrapper based off DTZxPorter's SirenLib here for C#:Qnoops wrote:Yeah can you please explain with a little detail how did you decompressed it? Which tools did u used?Scobalula wrote:This file is actually Oodle compressed data, the oodl extension and magic, and "KRKN" (Oodle Kraken) give it away. With the 16 byte header, you also have 2 ints, decompressed and compressed sizes, data can then be passed to Oodle for decompression.
I didn't really look at the raw data, it appears to have file names at the beginning, the data looked very much DDS so after removing them and generating a DXT5 header I got this:
Also can you extract that too please, https://www9.zippyshare.com/v/POgrXPK1/file.html
https://github.com/Scobalula/PhilLibX/b ... n/Oodle.cs
His lib:
https://github.com/dtzxporter/Siren/
That file seems to contain different data, file names, small integers at the beginning, etc.
Here is a tool to decompress the files, just drag and drop them onto the exe, it can take multiple:
https://mega.nz/#!YmRURIgb!3lEFfth6JfEO ... tUl7uHmvIA
- Qnoops
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Re: .oodl FONT File
Thank you for compiled decompressor. Can you provide a compressor so i can make my own font?Scobalula wrote:To perform the Oodle decompression you need the DLL, which should be shipped with the game if it uses it. As for using it, I have a basic wrapper based off DTZxPorter's SirenLib here for C#:Qnoops wrote:Yeah can you please explain with a little detail how did you decompressed it? Which tools did u used?Scobalula wrote:This file is actually Oodle compressed data, the oodl extension and magic, and "KRKN" (Oodle Kraken) give it away. With the 16 byte header, you also have 2 ints, decompressed and compressed sizes, data can then be passed to Oodle for decompression.
I didn't really look at the raw data, it appears to have file names at the beginning, the data looked very much DDS so after removing them and generating a DXT5 header I got this:
Also can you extract that too please, https://www9.zippyshare.com/v/POgrXPK1/file.html
https://github.com/Scobalula/PhilLibX/b ... n/Oodle.cs
His lib:
https://github.com/dtzxporter/Siren/
That file seems to contain different data, file names, small integers at the beginning, etc.
Here is a tool to decompress the files, just drag and drop them onto the exe, it can take multiple:
https://mega.nz/#!YmRURIgb!3lEFfth6JfEO ... tUl7uHmvIA
By the way this exe creating .oodl.decompressed file, how can i turn it to a editable file? I tried to make it .dds but still can't view or edit it
Re: .oodl FONT File
You'll need to reverse the structure of the data, I can only take you so far. As for a compressor, you'll need to write one.Qnoops wrote: Thank you for compiled decompressor. Can you provide a compressor so i can make my own font?
By the way this exe creating .oodl.decompressed file, how can i turn it to a editable file? I tried to make it .dds but still can't view or edit it
- Qnoops
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Re: .oodl FONT File
Scobalula wrote:You'll need to reverse the structure of the data, I can only take you so far. As for a compressor, you'll need to write one.Qnoops wrote: Thank you for compiled decompressor. Can you provide a compressor so i can make my own font?
By the way this exe creating .oodl.decompressed file, how can i turn it to a editable file? I tried to make it .dds but still can't view or edit it
Well, RIP me then : D, thanks!