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Raw texture previewer/converter

Get your graphics formats figures out here! Got details for others? Post here!
Vuze
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Re: Raw texture previewer/converter

Post by Vuze »

This is amazing! Thanks a lot for including the different swizzle options too!
pox911
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Re: Raw texture previewer/converter

Post by pox911 »

has anyone been toying with monster hunter world's textures? The diffuse and normal maps i can get to convert just fine. It's what i assume is the specular map that i'm having trouble finding the right settings for.


em101_00_eye_BML:
Image

em101_00_eye_RMT:
Image
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daemon1
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Re: Raw texture previewer/converter

Post by daemon1 »

pox911 wrote:It's what i assume is the specular map
BC7
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Re: Raw texture previewer/converter

Post by pox911 »

So it is. I had to use something else other than gimp to open it since bc7 exports didnt like gimp. Wonder if the color masks use something similar.

edit: Seems that bc7 isnt what is used though on the _RMT textures for armor. Now that i know gimp isnt the best for preview on these, here's hoping the rest is easier to poke though

edit2: seems bc1 is used for the _RMT of armor. Got to love consistency :P
Vuze
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Re: Raw texture previewer/converter

Post by Vuze »

Speaking of MHW, it seems the PS4 swizzling for the PS4 textures of the game (there are a bunch that aren't in PC version, hence my research) doesn't seem to work. Offset, size, format should be correct I think.
Last edited by Vuze on Wed Aug 15, 2018 9:53 pm, edited 1 time in total.
daemon1
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Re: Raw texture previewer/converter

Post by daemon1 »

it works absolutely fine

your offset is incorrect
Last edited by daemon1 on Wed Aug 15, 2018 9:46 pm, edited 1 time in total.
Vuze
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Re: Raw texture previewer/converter

Post by Vuze »

Ah, got it now. Thanks for the heads up
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Re: Raw texture previewer/converter

Post by Apollo »

Apparently there is no option for r8g8b8 when art stored is plain RGB24 and you can only choose the 32bit (r8g8b8a8) one that creates holes, I had to make a standard dds (not dx10) with said type and copy header over.

Edit: Apparently this seems to be an limitation of the DX10+++ (?) as I don't see it listed as an option in official docs for the extended dds formats either while original nvidia dds plugin lets write it to the original dds format.
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Re: Raw texture previewer/converter

Post by daemon1 »

Apollo wrote:Apparently there is no option for r8g8b8

Edit: Apparently this seems to be an limitation of the DX10+++
yes, and it means no modern games ever use it.

You must be working with some old game (pre-dx10) ?
TheGriever
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Re: Raw texture previewer/converter

Post by TheGriever »

This has been a very handy tool! I'm very new to this scene and am mostly stumbling around lost. Do you know how I can get it to go BACK to TEX from DDS? I'm trying to figure out the hex modification, but I'm just getting lost because I don't know enough to frame my questions properly in google, haha.
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Re: Raw texture previewer/converter

Post by Apollo »

daemon1 wrote: You must be working with some old game (pre-dx10) ?
Well, it was released in 2016 with Unity game engine but yeah such type was just single file.
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Re: Raw texture previewer/converter

Post by CosmicDreams »

Does this tool support DXGI ASTC compression?
i've been trying to convert some textures from Mario + Rabbids: Kingdom Battle recently but have had no luck.

Stored in a DDS container with a DDS header but uses ASTC compression? it's rather...odd to me.
Best i could get was this:
Image
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Re: Raw texture previewer/converter

Post by daemon1 »

no, ASTC is not supported
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Re: Raw texture previewer/converter

Post by CosmicDreams »

Any chance support could be added?

Im not sure how hard this kinda thing is, but i'd greatly appreciate it :)
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Re: Raw texture previewer/converter

Post by zaykho »

Damn nice daemon1.

This one will help me on future Driveclub reversing work.
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