Sorry if I resume this old thread but recently I've noticed an error in official Italian translation of SD (std edition):
As you can see, because of a pair of typos in UI.big the game doesn't display framerate correctly. Instead of "%3.1f" they wrote "%3,1f" and this is the result...
So I came in this thread but found no tool to correct the bug. Someone can help me please and maybe have a copy of the original tools to edit game strings?
I'm not interested in modding textures or other things, just wanted to fix the Advanced Video Options text bugs
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[REQ][PC]Sleeping Dogs .big files
-
- mega-veteran
- Posts: 242
- Joined: Fri Aug 30, 2013 5:39 am
- Has thanked: 57 times
- Been thanked: 20 times
Re: [REQ][PC]Sleeping Dogs .big files
There is no tool to edit the strings. Unpack UI.big, look in "Data/UI/Localization/" and edit the .bin files with Notepad.
-
- advanced
- Posts: 43
- Joined: Thu May 19, 2016 11:23 pm
- Location: Italy
- Has thanked: 9 times
- Been thanked: 5 times
Re: [REQ][PC]Sleeping Dogs .big files
I tried that but the game hangs on startup when I remove the UI.big file and leave the unpacked version in DATA\UI...SergeantJoe wrote:There is no tool to edit the strings. Unpack UI.big, look in "Data/UI/Localization/" and edit the .bin files with Notepad.
Please, can you explain in detail how to run the game with modified files?
UI is unpacked as:
Code: Select all
UI
├───Data
│ └───UI <-- I moved this
│ ├───Localization
│ ├───Minimap
│ │ ├───Row_0
│ │ ├───Row_1024
│ │ ├───Row_1280
│ │ ├───Row_1536
│ │ ├───Row_256
│ │ ├───Row_512
│ │ └───Row_768
│ └───Screens
└───__Unknown
EDIT: fixed the problem of broken FPS counter in Italian in another way... see on Steam my guide.
Last edited by hexaae on Tue Dec 13, 2016 12:46 am, edited 1 time in total.
-
- mega-veteran
- Posts: 242
- Joined: Fri Aug 30, 2013 5:39 am
- Has thanked: 57 times
- Been thanked: 20 times
Re: [REQ][PC]Sleeping Dogs .big files
I've never done it myself, so I don't know how he did it, but that's the method for editing most things. It hangs because it's missing those unknown files.
Re: [REQ][PC]Sleeping Dogs .big files
Hi,
I have a quick questions about animations. I unpacked Big file and I have a lot of bin animations files in the folder.
Is it possible to read those files? Can I unpack those animations to any 3d format so i can view it in 3dsmax or other programs?
Thanks!
I have a quick questions about animations. I unpacked Big file and I have a lot of bin animations files in the folder.
Is it possible to read those files? Can I unpack those animations to any 3d format so i can view it in 3dsmax or other programs?
Thanks!
-
- mega-veteran
- Posts: 242
- Joined: Fri Aug 30, 2013 5:39 am
- Has thanked: 57 times
- Been thanked: 20 times
Re: [REQ][PC]Sleeping Dogs .big files
For the past FIVE YEARS I've been trying to get useable animations. I've tried tons of different tools, I've asked many people, but nothing worked and nobody could figure it out.Jacob wrote:Hi,
I have a quick questions about animations. I unpacked Big file and I have a lot of bin animations files in the folder.
Is it possible to read those files? Can I unpack those animations to any 3d format so i can view it in 3dsmax or other programs?!
Here's the rundown:
This game uses the Havok animation system. Each bin file contains multiple binary Havok hkx animations, you can separate them pretty easily.
It is possible to convert binary hkx to plaintext xml hkx using AssetCC from official Havok SDK, and load it into HavokStandaloneTool to view the animation.
However, there's no way to convert the hkx data to a useable format like fbx. And it looks like there never will be because nobody is able to help.
Re: [REQ][PC]Sleeping Dogs .big files
Thanks for answer , shame that it ended up this way.For the past FIVE YEARS I've been trying to get useable animations. I've tried tons of different tools, I've asked many people, but nothing worked and nobody could figure it out.
Here's the rundown:
This game uses the Havok animation system. Each bin file contains multiple binary Havok hkx animations, you can separate them pretty easily.
It is possible to convert binary hkx to plaintext xml hkx using AssetCC from official Havok SDK, and load it into HavokStandaloneTool to view the animation.
However, there's no way to convert the hkx data to a useable format like fbx. And it looks like there never will be because nobody is able to help.
Re: [REQ][PC]Sleeping Dogs .big files
Could someone re-upload the most recent unpacker for Definitive Edition? The one from Wed Nov 18, 2015 2:59 pm has invalid file.
-
- mega-veteran
- Posts: 242
- Joined: Fri Aug 30, 2013 5:39 am
- Has thanked: 57 times
- Been thanked: 20 times
Re: [REQ][PC]Sleeping Dogs .big files
Here you go.iwl wrote:Could someone re-upload the most recent unpacker for Definitive Edition? The one from Wed Nov 18, 2015 2:59 pm has invalid file.
-
- ultra-n00b
- Posts: 7
- Joined: Fri Jul 14, 2017 6:23 pm
- Location: Indonesian
- Been thanked: 1 time
- Contact:
Re: [REQ][PC]Sleeping Dogs .big files
Is there new news about Compressor or Repack BIG files ???
IGTC Team [Indonesian Game Translator Community]
===============================================
Website Official : https://igtcid.blogspot.com
Fanspage Official : https://facebook.com/IGTC.Team
===============================================
Website Official : https://igtcid.blogspot.com
Fanspage Official : https://facebook.com/IGTC.Team
-
- mega-veteran
- Posts: 242
- Joined: Fri Aug 30, 2013 5:39 am
- Has thanked: 57 times
- Been thanked: 20 times
Re: [REQ][PC]Sleeping Dogs .big files
Sorry, man you're 6 years too late. There is no news, and there never will be, because nobody knows that this game exists.mcc26 wrote:Is there new news about Compressor or Repack BIG files ???
-
- advanced
- Posts: 43
- Joined: Thu May 19, 2016 11:23 pm
- Location: Italy
- Has thanked: 9 times
- Been thanked: 5 times
Re: [REQ][PC]Sleeping Dogs .big files
Unfortunately game hacking forums like this are mostly focused on extracting and ripping/stealing assets from games… and just a few games have also a repacker (useful for translators etc.), sigh…mcc26 wrote:Is there new news about Compressor or Repack BIG files ???