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Survarium models (from the makers of STALKER)

Post questions about game models here, or help out others!
Vertex88
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Re: Survarium models (from the makers of STALKER)

Post by Vertex88 »

Here is an example of the files that make error of the script for 3ds max.
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Last edited by Vertex88 on Sun Oct 07, 2018 5:39 pm, edited 2 times in total.
Vertex88
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Re: Survarium models (from the makers of STALKER)

Post by Vertex88 »

Here is an example of modules for weapons, which are not displayed and not saved using vetool from RedMiller.
There are a magazines for example, but the same goes for the other modules for weapons.
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Vertex88
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Re: Survarium models (from the makers of STALKER)

Post by Vertex88 »

An example of files, which displayed and saved by vetool from RedMiller with incorrect UVW coordinates for texture.
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Vertex88
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Re: Survarium models (from the makers of STALKER)

Post by Vertex88 »

I am very sorry that this topic is dead :blue: In any case, many thanks to this site and to all of you, for your work and for your stuff. Thank you very much!
GRiNDERKILLER
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Re: Survarium models (from the makers of STALKER)

Post by GRiNDERKILLER »

Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them.

Here is sruct for static meshes without bones.

Code: Select all

int vertID;
int VBSize;
int VertexCount;

struct VTXBLOCK {

for (i=0;i<VertexCount;i++)

struct VTX {
        float VX;
        float VY;
        float VZ;
struct VTN {
        hfloat UNK0;
        float UNK1;
        float UNK2;
struct UV {
        hfloat VTU;
        hfloat VTV;
            }unitvector;
        }vertexnormal;
    }vertices;
}vtxblock;
Antnigm
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Re: Survarium models (from the makers of STALKER)

Post by Antnigm »

GRiNDERKILLER wrote: Sun Nov 04, 2018 8:37 pm Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them.
Here is sruct for static meshes without bones.
Can you make a short tutorial of converting with 010 HEX Editor for beginners? I think many people will be grateful. :)
rpopulik
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Re: Survarium models (from the makers of STALKER)

Post by rpopulik »

GRiNDERKILLER wrote: Sun Nov 04, 2018 8:37 pm Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them.

Here is sruct for static meshes without bones.

Code: Select all

int vertID;
int VBSize;
int VertexCount;

struct VTXBLOCK {

for (i=0;i<VertexCount;i++)

struct VTX {
        float VX;
        float VY;
        float VZ;
struct VTN {
        hfloat UNK0;
        float UNK1;
        float UNK2;
struct UV {
        hfloat VTU;
        hfloat VTV;
            }unitvector;
        }vertexnormal;
    }vertices;
}vtxblock;
When I execute template I get this:
ERROR Line 19: Variable 'i' is undefined
GRiNDERKILLER
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Re: Survarium models (from the makers of STALKER)

Post by GRiNDERKILLER »

rpopulik wrote: Tue Apr 09, 2019 7:16 am
GRiNDERKILLER wrote: Sun Nov 04, 2018 8:37 pm Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them.

Here is sruct for static meshes without bones.

Code: Select all

int vertID;
int VBSize;
int VertexCount;

struct VTXBLOCK {

for (i=0;i<VertexCount;i++)

struct VTX {
        float VX;
        float VY;
        float VZ;
struct VTN {
        hfloat UNK0;
        float UNK1;
        float UNK2;
struct UV {
        hfloat VTU;
        hfloat VTV;
            }unitvector;
        }vertexnormal;
    }vertices;
}vtxblock;
When I execute template I get this:
ERROR Line 19: Variable 'i' is undefined
Add on first line
local int i;
rpopulik
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Re: Survarium models (from the makers of STALKER)

Post by rpopulik »

GRiNDERKILLER wrote: Sat May 25, 2019 6:19 pm Add on first line
local int i;
Ok. Template executed succesfully. But what next ? Where is obj file ? Or should I save as obj opened converted model ?
mortany
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Re: Survarium models (from the makers of STALKER)

Post by mortany »

updated script ( 0.59b0 ), maybe working with latest versions
edit: updated it again, now mesh importing with normal vectors from model
download link : https://yadi.sk/d/YdECOSb5_OdrIw
Keksolom
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Re: Survarium models (from the makers of STALKER)

Post by Keksolom »

RedMiller wrote: Tue Jan 23, 2018 5:54 pm Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
File not found. :[
Survarium will be shut down at the end of May ...
sergeygovno
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Re: Survarium models (from the makers of STALKER)

Post by sergeygovno »

try "vetool" on the enternet
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