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Disneyland Adventures

Post questions about game models here, or help out others!
daemon1
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Disneyland Adventures

Post by daemon1 »

Tool for Disneyland Adventures.

Drop OVL file onto the tool. OVS file must be in the same folder (if present)
This will extract all models & textures from package.

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Last edited by daemon1 on Sun Oct 07, 2018 6:55 am, edited 2 times in total.
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Re: Disneyland Adventures

Post by daemon1 »

making final tests

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Re: Disneyland Adventures

Post by Sreliata »

Oh my god!! :o
They look amazing!!

Such good work.
So much potential-- just, awesome!! I am so excited.
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Re: Disneyland Adventures

Post by daemon1 »

it needs some more work to support models from OVS files

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Puterboy1
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Re: Disneyland Adventures

Post by Puterboy1 »

Will these be put on the Models Resource?
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Re: Disneyland Adventures

Post by Sreliata »

daemon1 wrote:it needs some more work to support models from OVS files

Image
I just.. can't even.
She looks amazing (and so do the others) and you have no idea how excited I am!! :eek:
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Re: Disneyland Adventures

Post by daemon1 »

Tool posted.
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Re: Disneyland Adventures

Post by Sreliata »

There is no appropriate smiley in here to accurately depict what I am feeling right now!
Imagine me, dancing across my room in a bunny PJ. Because that is what is happening.

Thank you so incredibly much, Deamon!!! I can't thank you enough, really.
I shall now rush and grab these beautiful Disney-Babies.

THANK YOU!!
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Re: Disneyland Adventures

Post by Flashfire »

Hey there, been trying out the tool but it doesnt seem to be fully working. Tried extracting Tomorrowland stuff, and got

"Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at JurassicWE.JurassicWE.Main(String[] args)"
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Re: Disneyland Adventures

Post by evolvedant »

Hello daemon1,

I want to thank you so much for the work you put into making it possible to extract from this game~

I've been wanting a tool to enable this for a long time. I'm a super prominent VR community content creator for the game VRChat (it's a hobby of mine), which allows anyone to make worlds/avatars for thier game that people can explore in VR.

I really really want to bring the world of Disneyland Adventures into VRChat so me, my friends, and a bunch of the community can explore Disney together in Virtual Reality.

I know most tool developers usually just care about making sure characters can export, and then move on from there. But I'd suuuuuper appreciate it if you could get the tool to work for the environments as well. Me and my good friend here Flashfire, are super talented at Unity and converting assets and building worlds to be Virtual Reality experiences in VRChat, and I can tell you that we'd be able to do a fantastic job porting the assets into an explorable world in VR. So yeah, we'd super appreciate any help in the ability to export environments!

Thank you~
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Re: Disneyland Adventures

Post by daemon1 »

evolvedant wrote:explorable world in VR. So yeah, we'd super appreciate any help in the ability to export environments!
Это Казахстан? Казахстан, да?

You know, current tool exports environment props too.
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Re: Disneyland Adventures

Post by kilik »

anyone got idea for audio please
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Re: Disneyland Adventures

Post by evolvedant »

Hey Daemon, thank you so much, the ability to export props is super useful~
For the environments I have resorted to using another tool. It's not as awesome, and leaves a ton of work, but it's now doable and your exports are super helpful for the characters and props! Thank you so much!

Kilik, I don't know how to export sounds, but you can turn off the ingame sound fx's and voice, to record the music, or turn off music and sound fx's to record the voices, etc. It's not perfect, but it's something!
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Re: Disneyland Adventures

Post by daemon1 »

evolvedant wrote:For the environments I have resorted to using another tool
is there another tool for disneyland?
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Re: Disneyland Adventures

Post by evolvedant »

I use NinjaRipper to rip the environments while the game is running, however what you get is hundreds of individual parts of the environment, mixed in between thousands of exports, with the UV's all messed up on many of them, and the import not accepting the right textures, plus normals flipped, and the model inverted, etc, etc.

So it's a TON of work to fix everything for environments, but with your tool at least the characters, props, etc, are really exported perfectly with the correct textures, UV's, etc. So using your tool for those, and ninja for environments.
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