I'm trying to use twelvesky2's animation files in other games. I've added samples below. How can I open and analyze them. I'm waiting for your help. Thank you.
rra extension example animation files:
http://www.mediafire.com/file/ofuc6b0jf ... +files.zip
MOTION extension example animation files:
http://www.mediafire.com/file/j3m7hsbp0 ... +files.zip
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Twelvesky2 Animation (MOTION and .rra file extension)
- killercracker
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Re: Twelvesky2 Animation (MOTION and .rra file extension)
Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
Re: Twelvesky2 Animation (MOTION and .rra file extension)
Very thanks. Unfortunately, I couldn't find the bone files. Isn't it in the motion file? Do I have the chance to insert "MOTION" extentions files if I do the bones myself?killercracker wrote:Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
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Re: Twelvesky2 Animation (MOTION and .rra file extension)
There are different files format in twelve sky 2 : .Sobject , .motion , .mobject ( didn't find .rra files O.o )killercracker wrote:Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
I provide you some files : http://www.mediafire.com/file/arcobmzw4 ... 2.rar/file
there is also a quickbms script in case you need it to open those files, useless since noesis can open sobject files ( looks like an archive of mesh)
https://aluigi.altervista.org/bms/twelvesky2.bms
Re: Twelvesky2 Animation (MOTION and .rra file extension)
Thank you. I can open some sobject files with noesis but not all of them. Quickbms gives error when converting "MOTION" file :Drawing wrote:There are different files format in twelve sky 2 : .Sobject , .motion , .mobject ( didn't find .rra files O.o )killercracker wrote:Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
I provide you some files : http://www.mediafire.com/file/arcobmzw4 ... 2.rar/file
there is also a quickbms script in case you need it to open those files, useless since noesis can open sobject files ( looks like an archive of mesh)
https://aluigi.altervista.org/bms/twelvesky2.bms
Code: Select all
impossible to write 0xdc7cda78 bytes (total 0xdc7cda78) Check your disk space or the script is wrong
Code: Select all
Error: memory allocation problem
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Re: Twelvesky2 Animation (MOTION and .rra file extension)
I use the client of this site http://12sky2.mayngames.com/Sancje wrote: Thank you. I can open some sobject files with noesis but not all of them. Quickbms gives error when converting "MOTION" file :orCode: Select all
impossible to write 0xdc7cda78 bytes (total 0xdc7cda78) Check your disk space or the script is wrong
Which client do you use ?Code: Select all
Error: memory allocation problem
I think every .motion file is an animation, we don't need to unpack them, by the way i tried the script on them and I got the same error.
Where did you find .rra extension?
Re: Twelvesky2 Animation (MOTION and .rra file extension)
When I first installed the game, I noticed that the *.rra extension files were converted to *.MOTION extention files. (I looked at the MOTION file folders in C: \ Mayn Games before the game was installed.)Drawing wrote:I use the client of this site http://12sky2.mayngames.com/Sancje wrote: Thank you. I can open some sobject files with noesis but not all of them. Quickbms gives error when converting "MOTION" file :orCode: Select all
impossible to write 0xdc7cda78 bytes (total 0xdc7cda78) Check your disk space or the script is wrong
Which client do you use ?Code: Select all
Error: memory allocation problem
I think every .motion file is an animation, we don't need to unpack them, by the way i tried the script on them and I got the same error.
Where did you find .rra extension?