Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Star Ocean Anamnesis Tools

Post questions about game models here, or help out others!
tone
beginner
Posts: 35
Joined: Sun Jul 02, 2017 8:40 pm
Has thanked: 12 times
Been thanked: 2 times

Re: Star Ocean Anamnesis Tools

Post by tone »

Tosyk wrote:is it possible to download assets only with NOX?
yes, use multi instance 5.11 , emulator mode (phone). you have to be patient because the game closes itself
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Star Ocean Anamnesis Tools

Post by akderebur »

@dian333 Nice work on the animation script.
dian333 wrote: now some .iqe model don't make bug when import into Blender,like cp0005_b01a(ベルダ,gunner),cp0108_b01a(フィア) ...etc
Are you using the new iqe script : viewtopic.php?p=143565#p143565 ? I have added v0 for secondary UV Channel. The new script should be able to load it fine, but you might have problems if you are using the old one.
dian333 wrote:check in action"viewer_Beadscp0110_b01a_unpack" (character:マーヴェル)and "viewer_BeadsFemale_unpack"
I have tried "viewer_Beadscp0110_b01a" and it looks more or less fine to me. Am I missing something?

Image
dian333
beginner
Posts: 36
Joined: Mon Sep 15, 2014 11:59 pm
Has thanked: 1 time
Been thanked: 9 times

Re: Star Ocean Anamnesis Tools

Post by dian333 »

the old one...there before
and the new uv layer have no UV message or the same as another old UV layer..still have to spilt some mesh by hand ,which should use different material.
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Star Ocean Anamnesis Tools

Post by akderebur »

dian333 wrote:still have to spilt some mesh by hand ,which should use different material.
I have never encountered that before. From what I have seen no split is necessary. I haven't tested loads of characters though, so I can't say that is the case 100%.
andthen619
beginner
Posts: 29
Joined: Tue May 18, 2010 12:43 pm
Has thanked: 10 times
Been thanked: 2 times

Re: Star Ocean Anamnesis Tools

Post by andthen619 »

I am working with bullet girls. Tried to extract textures from iqe but get error.
You do not have the required permissions to view the files attached to this post.
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Star Ocean Anamnesis Tools

Post by akderebur »

andthen619 wrote:Tried to extract textures from iqe but get error.
You should be getting the textures from asf/aif files. Still I don't think the image extractor works with the Bullet Girls atm, I haven't checked the textures yet. I will do it and update the program when I have the time.
Mrtest
advanced
Posts: 43
Joined: Tue Aug 23, 2011 8:11 pm
Location: Russia, Moscow
Has thanked: 33 times
Been thanked: 2 times
Contact:

Re: Star Ocean Anamnesis Tools

Post by Mrtest »

dian333 wrote:...
How use animation script? In blender not working. =\
https://imgur.com/m1Ff1Bt
dian333
beginner
Posts: 36
Joined: Mon Sep 15, 2014 11:59 pm
Has thanked: 1 time
Been thanked: 9 times

Re: Star Ocean Anamnesis Tools

Post by dian333 »

Mrtest wrote: How use animation script? In blender not working. =\
https://imgur.com/m1Ff1Bt
change the object.name "cp0513_b01a_unpack.amt" to "cp0002_b01a_unpack.amt" match the code
pose_reset("cp0002_b01a_unpack.amt") ,and loadAqm_NIFL(...,"cp0002_b01a_unpack.amt")
or change the code default_Object_name
str_apk="...." also will be rewrite to match your PC data filepath ,
loadAqm_NIFL(str_apk+...) input the name of animation file.
battle animation file usually have 20 action,like "win_LOOP.aaf" and RUSH action ,you can change "i_aaf = .." to read Specific one.Or just add a # before "trackback()" then find it in blender action_editor .
different character's have a lot of same action,maybe it is a little boring.i only check the character who feed up in my box...
BiteMeUniverse
ultra-n00b
Posts: 5
Joined: Fri Oct 19, 2018 1:59 am
Has thanked: 1 time

Re: Star Ocean Anamnesis Tools

Post by BiteMeUniverse »

I dug the thread for a while, couldn't find how to manually find the decryption code so that the SOAExporter would convert a file (in a folder). I didn't wanna PM akderebur because I've asked enough from him.

As well, the ability to grab animations, that entire section, I understood none of it. Saw a lot of lines of code and was able to read the structured arguments but I have no idea how to get that off of the APKs. Unless I drag and drop the zip file in that section to blender, that's about all I'm missing....blender....

C4D Imports the files just fine after exporting the rigged character from Noesis.
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Star Ocean Anamnesis Tools

Post by akderebur »

BiteMeUniverse wrote:couldn't find how to manually find the decryption code
I have a better version of SOADec that finds most of the keys automatically. I will update my post with the new version when I get back home on Monday. If I don't forget :D
wansf
veteran
Posts: 99
Joined: Sun Mar 11, 2018 10:56 am
Has thanked: 7 times
Been thanked: 8 times

Re: Star Ocean Anamnesis Tools

Post by wansf »

akderebur wrote:
BiteMeUniverse wrote:couldn't find how to manually find the decryption code
I have a better version of SOADec that finds most of the keys automatically. I will update my post with the new version when I get back home on Monday. If I don't forget :D
up :mrgreen:
akderebur
double-veteran
double-veteran
Posts: 640
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times

Re: Star Ocean Anamnesis Tools

Post by akderebur »

Updated the SOADec link in first post. As before the tool will work with type 7 asf files only.
wansf
veteran
Posts: 99
Joined: Sun Mar 11, 2018 10:56 am
Has thanked: 7 times
Been thanked: 8 times

Re: Star Ocean Anamnesis Tools

Post by wansf »

akderebur wrote:Updated the SOADec link in first post. As before the tool will work with type 7 asf files only.
thxxxx
Mrtest
advanced
Posts: 43
Joined: Tue Aug 23, 2011 8:11 pm
Location: Russia, Moscow
Has thanked: 33 times
Been thanked: 2 times
Contact:

Re: Star Ocean Anamnesis Tools

Post by Mrtest »

dian333 wrote:...
Not bad. Thx!
Image

There are problems with textures and sometimes the animation does not work correctly. But overall it looks great. :)

Image
Image
sfc123
n00b
Posts: 14
Joined: Sun Nov 09, 2014 7:25 pm
Has thanked: 1 time
Been thanked: 1 time

Re: Star Ocean Anamnesis Tools

Post by sfc123 »

well done~~;
thx
Post Reply