Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Ninja Ripper

General game file tools that are useful for more than one game
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Ninja Ripper

Post by blackfoxeye »

blackninja wrote:
So is there any way to rip the model after the shader modified the vertices?
in the current version of the utility can not be done
Thank you very much for your kind reply.
Eagerly waiting for this feature in future release.

You have made an excellent tool, best tool in the world. hats off to you.
blackninja
veteran
Posts: 87
Joined: Wed Nov 28, 2012 11:55 am
Been thanked: 77 times

Re: Ninja Ripper

Post by blackninja »

blackfoxeye wrote:
blackninja wrote:
So is there any way to rip the model after the shader modified the vertices?
in the current version of the utility can not be done
Thank you very much for your kind reply.
Eagerly waiting for this feature in future release.

You have made an excellent tool, best tool in the world. hats off to you.

The new version of the utility is not so soon
Ninja Ripper 2: https://ninjaripper.com/
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Ninja Ripper

Post by blackfoxeye »

blackninja wrote: The new version of the utility is not so soon
As you wish God of Ripper. Thank you very much.
Waiting time may be long but that day will be great.
ItchyDani3l
n00b
Posts: 13
Joined: Fri Apr 29, 2016 8:20 am
Has thanked: 1 time
Been thanked: 2 times

Re: Ninja Ripper

Post by ItchyDani3l »

HEY GUYS

I recently posted to the CGSociety forums to find a solution to Ninja Ripper's infamous Normals issue.
I'm very happy to say that NOT ONLY did I find a solution, BUT this solution also works for 3D Ripper DX or other models with messed up normals.

1. Export to .OBJ
2. Import from .OBJ
3. Uncheck normals from file on import (use auto)
4. Use Editable Mesh > Element (subobject) > Unify

This is the 3DS Max method, I'm sure there's a comparable method for blender or maya but I'm not familiar enough to know the steps.

CAN WE PLEASE have this knowledge spread around, stickied, put in the OP, whatever it takes? Because up until this point, every Ninja Ripper tutorial on Youtube or otherwise always used the Flip Normals Mode to fix the normals, and that takes hours.

Image
ItchyDani3l
n00b
Posts: 13
Joined: Fri Apr 29, 2016 8:20 am
Has thanked: 1 time
Been thanked: 2 times

Re: Ninja Ripper

Post by ItchyDani3l »

I need help with a program that crashes when Ninja Ripper Intruder is used.
It's actually not a game, but a model viewer which unpacks and renders the models from game archives...

Here's the log file.

Code: Select all

0615/012925 [2F38] Ninja Ripper 1.5.2 x64
0615/012925 [2F38] © 2004-2016 black_ninja

0615/012925 [2F38] LOG START

0615/012925 [2F38] Inject mode: "intruder"
0615/012925 [2F38] Texture downscale max width : 4096
0615/012925 [2F38] Texture downscale max height: 4096
0615/012925 [2F38] Texture downscale value: 2
0615/012925 [2F38] Forced dll load mode enabled

0615/012925 [2F38] LdrLoadDll hooked. Target: 0x00007FFFCC24A650
0615/012925 [2F38] LdrUnloadDll hooked. Target: 0x00007FFFCC24F800
0615/012925 [2F38] DXGI.DLL loaded
0615/012925 [2F38] DXGI init
0615/012925 [2F38] CreateDXGIFactory hooked. Target: 0x00007FFFC72E9DE0
0615/012925 [2F38] CreateDXGIFactory1 hooked. Target: 0x00007FFFC72EA200
0615/012925 [2F38] D3D11.DLL loaded
0615/012925 [2F38] D3D11 ripper init
0615/012925 [2F38] D3D11CreateDeviceAndSwapChain hooked. Target: 0x00007FFFC57E5950
0615/012925 [2F38] D3D11CreateDevice hooked. Target: 0x00007FFFC57E5800
0615/012925 [2F38] D3D9.DLL loaded
0615/012925 [2F38] D3D9 ripper init
0615/012925 [2F38] Direct3DCreate9 hooked. Target: 0x00007FFF9FD814B0
0615/012925 [2F38] Direct3DCreate9Ex hooked. Target: 0x00007FFF9FD814E0
0615/012925 [2F38] DDRAW.DLL loaded
0615/012925 [2F38] DDRAW init
0615/012925 [2F38] DirectDrawCreateEx hooked. Target: 0x00007FFF9F3E3680
0615/012925 [2F38] DirectDrawCreate hooked. Target: 0x00007FFF9F3B2900
0615/012925 [2F38] CreateProcessA hooked. Target: 0x00007FFFCC0197E0
0615/012925 [2F38] CreateProcessW hooked. Target: 0x00007FFFCC01A0B0
0615/012925 [2F38] CreateProcessAsUserW hooked. Target: 0x00007FFFCBF035C0
0615/012925 [2F38] CreateProcessWithLogonW hooked. Target: 0x00007FFFCBF2DF00
0615/012925 [2F38] CreateProcessWithTokenW hooked. Target: 0x00007FFFCBEF1E80
0615/012925 [1BFC] Direct3DCreate9Ex(32) return: 0x00000000
0615/012925 [1BFC] IDirect3D9Ex_CreateDevice hooked. Target: 0x00007FFF9FD64C10
0615/012925 [1BFC] IDirect3D9Ex_CreateDeviceEx hooked. Target: 0x00007FFF9FD65B50
0615/012925 [1BFC] IDirect3D9Ex_CreateDeviceEx(0x000000001B9EAF40, ...) return: 0x00000000
What happens is the program doesn't start successfully. I suspect that Ninja Ripper somehow interferes with the program, and the program performs some checks on startup, and fails because of Ninja Ripper, and then aborts. It doesn't seem to be Ninja Ripper crashing, but Ninja ripper causing the program to crash.

I tried using DDRAW, DX8, 9, and 11.
It seems Ninja Ripper failed to intrude when using DDRAW, 8, and 11. (no folder is created, no rips are taken)
When using DX9, the results were the same as intruder (crash).

It also crashes when started with 3D Ripper DX, which is really annoying...
User avatar
Andrakann
ultra-veteran
ultra-veteran
Posts: 392
Joined: Wed Jul 06, 2011 8:47 am
Location: Russia
Has thanked: 967 times
Been thanked: 192 times
Contact:

Re: Ninja Ripper

Post by Andrakann »

ItchyDani3l wrote:I need help with a program that crashes when Ninja Ripper Intruder is used.

Code: Select all

0615/012925 [2F38] Ninja Ripper 1.5.2 x64
Try the latest version - 1.7.1 x64, don't forget to delete old dll's from intruder.
Try without intruder, then with.
Some software have protection, there's nothing you can do.
ItchyDani3l
n00b
Posts: 13
Joined: Fri Apr 29, 2016 8:20 am
Has thanked: 1 time
Been thanked: 2 times

Re: Ninja Ripper

Post by ItchyDani3l »

Thanks for the new link. Didn't know it existed.

When I try with Injector 1.7.1, I get this message:

Code: Select all

ERROR: APC injection failed. Err: 0x%08X. Win32 error: 0x00000006
I'm going to give it a shot with the different wrappers...

Right, so I did a comprehensive check of all of the wrappers, here's the results:

Code: Select all

1.7.1 x32 Injector		Error Code
1.7.1 x32 DX11			No Folder, No rips (No crash)
1.7.1 x32 DX9			No Folder, No rips (No crash)
1.7.1 x32 DX8			No Folder, No rips (No crash)
1.7.1 x32 DDRAW			No Folder, No rips (No crash)

1.7.1 x64 Injector		Error Code (see log)
1.7.1 x64 DX11			No Folder, No rips (No crash)
1.7.1 x64 DX9			No Folder, No rips (No crash)
1.7.1 x64 DX8			No Folder, No rips (No crash)
1.7.1 x64 DDRAW			No Folder, No rips (No crash)
So 1.7.1 will not crash the application on launch, but it will not create the Rip folder or create any rip files.
Yes, I delete the .dll files after each wrapper, I've been using Ninja ripper for a while.

Also, something I noticed, version 1.5.2 will tell me that the target application is 64 bit when I try to run it with the x32 Ninja Ripper, but the same is not true for version 1.7.1

Also, I went back to 1.5.2 to confirm the results I got last night, but now it has changed.
Originally, when I ran Ninja Ripper x64 with Directx9 on the application, it would successfully create the .Rip folder on startup, but then crash immediately.
Now, when I try the same thing with 1.5.2 x64 Directx9, it now says "Can't load ddraw.dll" and doesn't create a folder...

Also, I really don't think this software has some kind of protection, because this is a fan-made model viewer which just unpacks models from archives for a specific game.
User avatar
Andrakann
ultra-veteran
ultra-veteran
Posts: 392
Joined: Wed Jul 06, 2011 8:47 am
Location: Russia
Has thanked: 967 times
Been thanked: 192 times
Contact:

Re: Ninja Ripper

Post by Andrakann »

ItchyDani3l wrote:Also, I really don't think this software has some kind of protection, because this is a fan-made model viewer which just unpacks models from archives for a specific game.
Some of them have protection, OpenIV for example.
And very often OpenGL is used for output, NR can't deal with it.
For OpenGL you can try 3DVIA Printscreen and importer to max (check the last posts for both topics).
ItchyDani3l
n00b
Posts: 13
Joined: Fri Apr 29, 2016 8:20 am
Has thanked: 1 time
Been thanked: 2 times

Re: Ninja Ripper

Post by ItchyDani3l »

3D Via Printscreen doesn't work very well on my Windows10 machine. Not reliable, and results are pathetic.
I'll give it another shot, but it rarely worked for me.

Anyone know correct settings for Windows 10?

I'm wondering if that's really an issue, can they tell me for sure by looking at the log I posted?
chuckskull
ultra-n00b
Posts: 4
Joined: Fri Jul 13, 2018 3:45 am

Re: Ninja Ripper

Post by chuckskull »

Hello every1. Do i Just type my question here or create new topic about extracting etc with Ninjaripper. Need ask many who knows well in 3dsmax and/or unity
Fiammanera628
veteran
Posts: 96
Joined: Sun Jan 07, 2018 6:51 pm
Has thanked: 10 times

Re: Ninja Ripper

Post by Fiammanera628 »

thorh62 wrote:Hello, I was wondering if anyone could help me figure out how to rip the 3d models of a racing game called "planet hot wheels" using Ninja Ripper

I downloaded the latest version of NR, then ran the x86 version of NR as administrator
I followed the steps in the manual and the game launches successfully when I press "run"
but when I press the shortcut for ripping in the car selection menu, nothing happens
these are the logs when I tried the intruder and dx8 wrapper methods

Code: Select all

0221/222141 [07FC] Ninja Ripper 1.7.1 x86
0221/222141 [07FC] © black_ninja, 2017

0221/222141 [07FC] LOG START

0221/222141 [07FC] Executable: C:\Program Files (x86)\highway35_10_17_05\highway35_10_17_05\highway35\highway35.exe
0221/222141 [07FC] Output directory: C:\Users\a_pap\Downloads\highway35_10_17_05\_NinjaRipper\2018.02.21_22.21.41_highway35.exe_11880\
0221/222141 [07FC] Win ver: 6.2 x64 

0221/222141 [07FC] Inject mode: "d3d8.dll wrapper"
0221/222141 [07FC] Texture downscale max width : 4096
0221/222141 [07FC] Texture downscale max height: 4096
0221/222141 [07FC] Texture downscale value: 2
0221/222141 [07FC] LdrLoadDll hooked. Target: 0x772EE860
0221/222141 [07FC] LdrUnloadDll hooked. Target: 0x772EC1E0
0221/222141 [07FC] CreateProcessA hooked. Target: 0x756944B0
0221/222141 [07FC] CreateProcessW hooked. Target: 0x75694510
0221/222141 [07FC] CreateProcessAsUserW hooked. Target: 0x75511210
0221/222141 [07FC] CreateProcessWithLogonW hooked. Target: 0x75536970
0221/222141 [07FC] CreateProcessWithTokenW hooked. Target: 0x75501370
0221/222141 [07FC] SetTokenInformation hooked. Target: 0x75513E50
0221/222141 [07FC] D3D8.DLL loaded
0221/222141 [07FC] D3D8 ripper init
0221/222141 [07FC] Direct3DCreate8 hooked. Target: 0x6DBABFC0
0221/222141 [07FC] Direct3DCreate8(220) return: 0x031FC680
0221/222141 [07FC] IDirect3D8_CreateDevice hooked. Target: 0x6DBE7DB0
0221/222141 [07FC] IDirect3D8_CreateDevice(0x031FC680 ...) return: 0x00000000
0221/222141 [07FC] IDirect3DDevice8_SetTexture hooked. Target: 0x6DBEC540
0221/222141 [07FC] IDirect3DDevice8_Present hooked. Target: 0x6DBC92F0
0221/222141 [07FC] IDirect3DDevice8_DrawPrimitive hooked. Target: 0x6DBEEEE0
0221/222141 [07FC] IDirect3DDevice8_DrawIndexedPrimitive hooked. Target: 0x6DBEEFF0
0221/222141 [07FC] IDirect3DDevice8_DrawPrimitiveUP hooked. Target: 0x6DBEF3B0
0221/222141 [07FC] IDirect3DDevice8_DrawIndexedPrimitiveUP hooked. Target: 0x6DBEF610
0221/222141 [07FC] IDirect3DDevice8_CreateVertexBuffer hooked. Target: 0x6DBCB4E0
0221/222141 [07FC] IDirect3DDevice8_CreateIndexBuffer hooked. Target: 0x6DBCB550
0221/222141 [07FC] IDirect3DDevice8_CreateVertexShader hooked. Target: 0x6DBED910
0221/222141 [07FC] IDirect3DDevice8_CreatePixelShader hooked. Target: 0x6DBEE470
0221/222141 [07FC] IDirect3DDevice8_SetVertexShader hooked. Target: 0x6DBF2640
0221/222142 [07FC] IDirect3DDevice8_CreateAdditionalSwapChain hooked. Target: 0x6DBC8760
0221/222142 [07FC] Direct3DCreate8(220) return: 0x0323F400
0221/222142 [07FC] IDirect3D8_CreateDevice(0x0323F400 ...) return: 0x00000000
0221/222150 [07FC] D3D8 ripper uninit

0221/222150 [07FC] Loaded Modules List
0221/222150 [07FC] --------------------------------
0221/222150 [07FC] BaseAddr    Size         Module
0221/222150 [07FC] --------------------------------
0221/222150 [07FC] 0x00400000 (0x00AEA000)  C:\Program Files (x86)\highway35_10_17_05\highway35_10_17_05\highway35\highway35.exe
0221/222150 [07FC] 0x772A0000 (0x0018D000)  C:\WINDOWS\SYSTEM32\ntdll.dll
0221/222150 [07FC] 0x75680000 (0x000D0000)  C:\WINDOWS\System32\KERNEL32.DLL
0221/222150 [07FC] 0x740C0000 (0x001D7000)  C:\WINDOWS\System32\KERNELBASE.dll
0221/222150 [07FC] 0x73BC0000 (0x0009A000)  C:\WINDOWS\SYSTEM32\apphelp.dll
0221/222150 [07FC] 0x74C40000 (0x00175000)  C:\WINDOWS\System32\USER32.dll
0221/222150 [07FC] 0x77220000 (0x00016000)  C:\WINDOWS\System32\win32u.dll
0221/222150 [07FC] 0x754C0000 (0x00022000)  C:\WINDOWS\System32\GDI32.dll
0221/222150 [07FC] 0x76CA0000 (0x0015E000)  C:\WINDOWS\System32\gdi32full.dll
0221/222150 [07FC] 0x74030000 (0x0007C000)  C:\WINDOWS\System32\msvcp_win.dll
0221/222150 [07FC] 0x77000000 (0x00117000)  C:\WINDOWS\System32\ucrtbase.dll
0221/222150 [07FC] 0x754F0000 (0x00078000)  C:\WINDOWS\System32\ADVAPI32.dll
0221/222150 [07FC] 0x75400000 (0x000BD000)  C:\WINDOWS\System32\msvcrt.dll
0221/222150 [07FC] 0x75570000 (0x00043000)  C:\WINDOWS\System32\sechost.dll
0221/222150 [07FC] 0x743C0000 (0x000BE000)  C:\WINDOWS\System32\RPCRT4.dll
0221/222150 [07FC] 0x73CC0000 (0x00020000)  C:\WINDOWS\System32\SspiCli.dll
0221/222150 [07FC] 0x73CB0000 (0x0000A000)  C:\WINDOWS\System32\CRYPTBASE.dll
0221/222150 [07FC] 0x74BD0000 (0x00057000)  C:\WINDOWS\System32\bcryptPrimitives.dll
0221/222150 [07FC] 0x73F30000 (0x000F7000)  C:\WINDOWS\System32\ole32.dll
0221/222150 [07FC] 0x73CE0000 (0x00246000)  C:\WINDOWS\System32\combase.dll
0221/222150 [07FC] 0x737B0000 (0x00024000)  C:\WINDOWS\SYSTEM32\WINMM.dll
0221/222150 [07FC] 0x722A0000 (0x00008000)  C:\WINDOWS\SYSTEM32\WSOCK32.dll
0221/222150 [07FC] 0x74900000 (0x00066000)  C:\WINDOWS\System32\WS2_32.dll
0221/222150 [07FC] 0x73170000 (0x00023000)  C:\WINDOWS\SYSTEM32\WINMMBASE.dll
0221/222150 [07FC] 0x74970000 (0x00038000)  C:\WINDOWS\System32\cfgmgr32.dll
0221/222150 [07FC] 0x74BA0000 (0x00025000)  C:\WINDOWS\System32\IMM32.DLL
0221/222150 [07FC] 0x72A60000 (0x00079000)  C:\WINDOWS\system32\uxtheme.dll
0221/222150 [07FC] 0x75800000 (0x00144000)  C:\WINDOWS\System32\MSCTF.dll
0221/222150 [07FC] 0x75760000 (0x00093000)  C:\WINDOWS\System32\OLEAUT32.dll
0221/222150 [07FC] 0x740B0000 (0x0000E000)  C:\WINDOWS\System32\kernel.appcore.dll
0221/222150 [07FC] 0x72340000 (0x00077000)  C:\WINDOWS\System32\TextInputFramework.dll
0221/222150 [07FC] 0x72210000 (0x0008C000)  C:\WINDOWS\System32\CoreMessaging.dll
0221/222150 [07FC] 0x6FBF0000 (0x00234000)  C:\WINDOWS\System32\CoreUIComponents.dll
0221/222150 [07FC] 0x76E00000 (0x00088000)  C:\WINDOWS\System32\SHCORE.dll
0221/222150 [07FC] 0x72A30000 (0x00028000)  C:\WINDOWS\SYSTEM32\ntmarta.dll
0221/222150 [07FC] 0x6FF30000 (0x000CB000)  C:\WINDOWS\SYSTEM32\wintypes.dll
0221/222150 [07FC] 0x73600000 (0x00023000)  C:\WINDOWS\system32\dwmapi.dll
0221/222150 [07FC] 0x721A0000 (0x00026000)  C:\WINDOWS\SYSTEM32\DINPUT.dll
0221/222150 [07FC] 0x6F010000 (0x00026000)  C:\WINDOWS\SYSTEM32\inputhost.dll
0221/222150 [07FC] 0x6F000000 (0x0000A000)  C:\WINDOWS\SYSTEM32\HID.DLL
0221/222150 [07FC] 0x74480000 (0x00426000)  C:\WINDOWS\System32\SETUPAPI.DLL
0221/222150 [07FC] 0x72E50000 (0x00022000)  C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0221/222150 [07FC] 0x755D0000 (0x00046000)  C:\WINDOWS\System32\WINTRUST.dll
0221/222150 [07FC] 0x74C30000 (0x0000E000)  C:\WINDOWS\System32\MSASN1.dll
0221/222150 [07FC] 0x74A10000 (0x00182000)  C:\WINDOWS\System32\CRYPT32.dll
0221/222150 [07FC] 0x6EF80000 (0x00080000)  C:\WINDOWS\SYSTEM32\DSOUND.dll
0221/222150 [07FC] 0x748B0000 (0x00045000)  C:\WINDOWS\System32\powrprof.dll
0221/222150 [07FC] 0x74330000 (0x00082000)  C:\WINDOWS\System32\clbcatq.dll
0221/222150 [07FC] 0x6EF20000 (0x0005B000)  C:\WINDOWS\System32\MMDevApi.dll
0221/222150 [07FC] 0x6E780000 (0x0017A000)  C:\WINDOWS\System32\PROPSYS.dll
0221/222150 [07FC] 0x6EE20000 (0x000F4000)  C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0221/222150 [07FC] 0x6EE10000 (0x00008000)  C:\WINDOWS\SYSTEM32\AVRT.dll
0221/222150 [07FC] 0x6EDE0000 (0x00025000)  C:\Program Files (x86)\highway35_10_17_05\highway35_10_17_05\highway35\d3d8.dll
0221/222150 [07FC] 0x6DC60000 (0x000C4000)  C:\Users\a_pap\Downloads\ninja\x86\intruder.dll
0221/222150 [07FC] 0x75960000 (0x01333000)  C:\WINDOWS\System32\SHELL32.dll
0221/222150 [07FC] 0x74E10000 (0x005C6000)  C:\WINDOWS\System32\windows.storage.dll
0221/222150 [07FC] 0x74DC0000 (0x00045000)  C:\WINDOWS\System32\shlwapi.dll
0221/222150 [07FC] 0x753E0000 (0x00014000)  C:\WINDOWS\System32\profapi.dll
0221/222150 [07FC] 0x723F0000 (0x00181000)  C:\WINDOWS\system32\dbghelp.dll
0221/222150 [07FC] 0x723C0000 (0x00024000)  C:\WINDOWS\SYSTEM32\dbgcore.DLL
0221/222150 [07FC] 0x6DBA0000 (0x000B6000)  C:\WINDOWS\system32\d3d8.dll
0221/222150 [07FC] 0x6EDD0000 (0x00007000)  C:\WINDOWS\SYSTEM32\d3d8thk.dll
0221/222150 [07FC] 0x6D810000 (0x00386000)  C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
0221/222150 [07FC] 0x72CD0000 (0x00013000)  C:\WINDOWS\SYSTEM32\CRYPTSP.dll
0221/222150 [07FC] 0x6D600000 (0x00207000)  C:\WINDOWS\SYSTEM32\d3dcompiler_43.dll
0221/222150 [07FC] 0x066E0000 (0x000AF000)  C:\Users\a_pap\Downloads\ninja\x86\d3dx8d.dll
0221/222150 [07FC] 0x6B520000 (0x00ED9000)  C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_82119d956c80af5a\igc32.dll
0221/222150 [07FC] 0x75950000 (0x00006000)  C:\WINDOWS\System32\psapi.dll
0221/222150 [07FC] LOG END
and

Code: Select all

0221/222128 [0A0C] Ninja Ripper 1.7.1 x86
0221/222128 [0A0C] © black_ninja, 2017

0221/222128 [0A0C] LOG START

0221/222128 [0A0C] Executable: C:\Program Files (x86)\highway35_10_17_05\highway35_10_17_05\highway35\highway35.exe
0221/222128 [0A0C] Output directory: C:\Users\a_pap\Downloads\highway35_10_17_05\_NinjaRipper\2018.02.21_22.21.28_highway35.exe_860\
0221/222128 [0A0C] Win ver: 6.2 x64 

0221/222128 [0A0C] Inject mode: "intruder"
0221/222128 [0A0C] Texture downscale max width : 4096
0221/222128 [0A0C] Texture downscale max height: 4096
0221/222128 [0A0C] Texture downscale value: 2
0221/222128 [0A0C] LdrLoadDll hooked. Target: 0x772EE860
0221/222128 [0A0C] LdrUnloadDll hooked. Target: 0x772EC1E0
0221/222128 [0A0C] CreateProcessA hooked. Target: 0x756944B0
0221/222128 [0A0C] CreateProcessW hooked. Target: 0x75694510
0221/222128 [0A0C] CreateProcessAsUserW hooked. Target: 0x75511210
0221/222129 [0A0C] CreateProcessWithLogonW hooked. Target: 0x75536970
0221/222129 [0A0C] CreateProcessWithTokenW hooked. Target: 0x75501370
0221/222129 [0A0C] SetTokenInformation hooked. Target: 0x75513E50
0221/222129 [0A0C] D3D8.DLL loaded
0221/222129 [0A0C] D3D8 ripper init
0221/222129 [0A0C] Direct3DCreate8 hooked. Target: 0x6DB7BFC0
0221/222129 [0A0C] Direct3DCreate8(220) return: 0x031427A0
0221/222129 [0A0C] IDirect3D8_CreateDevice hooked. Target: 0x6DBB7DB0
0221/222129 [0A0C] IDirect3D8_CreateDevice(0x031427A0 ...) return: 0x00000000
0221/222129 [0A0C] IDirect3DDevice8_SetTexture hooked. Target: 0x6DBBC540
0221/222129 [0A0C] IDirect3DDevice8_Present hooked. Target: 0x6DB992F0
0221/222129 [0A0C] IDirect3DDevice8_DrawPrimitive hooked. Target: 0x6DBBEEE0
0221/222129 [0A0C] IDirect3DDevice8_DrawIndexedPrimitive hooked. Target: 0x6DBBEFF0
0221/222129 [0A0C] IDirect3DDevice8_DrawPrimitiveUP hooked. Target: 0x6DBBF3B0
0221/222129 [0A0C] IDirect3DDevice8_DrawIndexedPrimitiveUP hooked. Target: 0x6DBBF610
0221/222129 [0A0C] IDirect3DDevice8_CreateVertexBuffer hooked. Target: 0x6DB9B4E0
0221/222129 [0A0C] IDirect3DDevice8_CreateIndexBuffer hooked. Target: 0x6DB9B550
0221/222129 [0A0C] IDirect3DDevice8_CreateVertexShader hooked. Target: 0x6DBBD910
0221/222129 [0A0C] IDirect3DDevice8_CreatePixelShader hooked. Target: 0x6DBBE470
0221/222129 [0A0C] IDirect3DDevice8_SetVertexShader hooked. Target: 0x6DBC2640
0221/222129 [0A0C] IDirect3DDevice8_CreateAdditionalSwapChain hooked. Target: 0x6DB98760
0221/222129 [0A0C] Direct3DCreate8(220) return: 0x031544C0
0221/222129 [0A0C] IDirect3D8_CreateDevice(0x031544C0 ...) return: 0x00000000
0221/222137 [0A0C] D3D8 ripper uninit

0221/222137 [0A0C] Loaded Modules List
0221/222137 [0A0C] --------------------------------
0221/222137 [0A0C] BaseAddr    Size         Module
0221/222137 [0A0C] --------------------------------
0221/222137 [0A0C] 0x00400000 (0x00AEA000)  C:\Program Files (x86)\highway35_10_17_05\highway35_10_17_05\highway35\highway35.exe
0221/222137 [0A0C] 0x772A0000 (0x0018D000)  C:\WINDOWS\SYSTEM32\ntdll.dll
0221/222137 [0A0C] 0x75680000 (0x000D0000)  C:\WINDOWS\System32\KERNEL32.DLL
0221/222137 [0A0C] 0x740C0000 (0x001D7000)  C:\WINDOWS\System32\KERNELBASE.dll
0221/222137 [0A0C] 0x73BC0000 (0x0009A000)  C:\WINDOWS\SYSTEM32\apphelp.dll
0221/222137 [0A0C] 0x74C40000 (0x00175000)  C:\WINDOWS\System32\USER32.dll
0221/222137 [0A0C] 0x77220000 (0x00016000)  C:\WINDOWS\System32\win32u.dll
0221/222137 [0A0C] 0x754C0000 (0x00022000)  C:\WINDOWS\System32\GDI32.dll
0221/222137 [0A0C] 0x76CA0000 (0x0015E000)  C:\WINDOWS\System32\gdi32full.dll
0221/222137 [0A0C] 0x74030000 (0x0007C000)  C:\WINDOWS\System32\msvcp_win.dll
0221/222137 [0A0C] 0x77000000 (0x00117000)  C:\WINDOWS\System32\ucrtbase.dll
0221/222137 [0A0C] 0x754F0000 (0x00078000)  C:\WINDOWS\System32\ADVAPI32.dll
0221/222137 [0A0C] 0x75400000 (0x000BD000)  C:\WINDOWS\System32\msvcrt.dll
0221/222137 [0A0C] 0x75570000 (0x00043000)  C:\WINDOWS\System32\sechost.dll
0221/222137 [0A0C] 0x743C0000 (0x000BE000)  C:\WINDOWS\System32\RPCRT4.dll
0221/222137 [0A0C] 0x73CC0000 (0x00020000)  C:\WINDOWS\System32\SspiCli.dll
0221/222137 [0A0C] 0x73CB0000 (0x0000A000)  C:\WINDOWS\System32\CRYPTBASE.dll
0221/222137 [0A0C] 0x74BD0000 (0x00057000)  C:\WINDOWS\System32\bcryptPrimitives.dll
0221/222137 [0A0C] 0x73F30000 (0x000F7000)  C:\WINDOWS\System32\ole32.dll
0221/222137 [0A0C] 0x73CE0000 (0x00246000)  C:\WINDOWS\System32\combase.dll
0221/222137 [0A0C] 0x737B0000 (0x00024000)  C:\WINDOWS\SYSTEM32\WINMM.dll
0221/222137 [0A0C] 0x722A0000 (0x00008000)  C:\WINDOWS\SYSTEM32\WSOCK32.dll
0221/222137 [0A0C] 0x74900000 (0x00066000)  C:\WINDOWS\System32\WS2_32.dll
0221/222137 [0A0C] 0x73170000 (0x00023000)  C:\WINDOWS\SYSTEM32\winmmbase.dll
0221/222137 [0A0C] 0x74970000 (0x00038000)  C:\WINDOWS\System32\cfgmgr32.dll
0221/222137 [0A0C] 0x74BA0000 (0x00025000)  C:\WINDOWS\System32\IMM32.DLL
0221/222137 [0A0C] 0x6EF70000 (0x000C4000)  C:\Users\a_pap\Downloads\ninja\x86\intruder.dll
0221/222137 [0A0C] 0x75960000 (0x01333000)  C:\WINDOWS\System32\SHELL32.dll
0221/222137 [0A0C] 0x76E00000 (0x00088000)  C:\WINDOWS\System32\shcore.dll
0221/222137 [0A0C] 0x74E10000 (0x005C6000)  C:\WINDOWS\System32\windows.storage.dll
0221/222137 [0A0C] 0x74DC0000 (0x00045000)  C:\WINDOWS\System32\shlwapi.dll
0221/222137 [0A0C] 0x740B0000 (0x0000E000)  C:\WINDOWS\System32\kernel.appcore.dll
0221/222137 [0A0C] 0x748B0000 (0x00045000)  C:\WINDOWS\System32\powrprof.dll
0221/222137 [0A0C] 0x753E0000 (0x00014000)  C:\WINDOWS\System32\profapi.dll
0221/222137 [0A0C] 0x723F0000 (0x00181000)  C:\WINDOWS\system32\dbghelp.dll
0221/222137 [0A0C] 0x723C0000 (0x00024000)  C:\WINDOWS\SYSTEM32\dbgcore.DLL
0221/222137 [0A0C] 0x72A60000 (0x00079000)  C:\WINDOWS\system32\uxtheme.dll
0221/222137 [0A0C] 0x75800000 (0x00144000)  C:\WINDOWS\System32\MSCTF.dll
0221/222137 [0A0C] 0x75760000 (0x00093000)  C:\WINDOWS\System32\OLEAUT32.dll
0221/222137 [0A0C] 0x72340000 (0x00077000)  C:\WINDOWS\System32\TextInputFramework.dll
0221/222137 [0A0C] 0x6FBF0000 (0x00234000)  C:\WINDOWS\System32\CoreUIComponents.dll
0221/222137 [0A0C] 0x72210000 (0x0008C000)  C:\WINDOWS\System32\CoreMessaging.dll
0221/222137 [0A0C] 0x72A30000 (0x00028000)  C:\WINDOWS\SYSTEM32\ntmarta.dll
0221/222137 [0A0C] 0x6FF30000 (0x000CB000)  C:\WINDOWS\SYSTEM32\wintypes.dll
0221/222137 [0A0C] 0x73600000 (0x00023000)  C:\WINDOWS\system32\dwmapi.dll
0221/222137 [0A0C] 0x721A0000 (0x00026000)  C:\WINDOWS\SYSTEM32\DINPUT.dll
0221/222137 [0A0C] 0x6EF40000 (0x00026000)  C:\WINDOWS\SYSTEM32\inputhost.dll
0221/222137 [0A0C] 0x6EF30000 (0x0000A000)  C:\WINDOWS\SYSTEM32\HID.DLL
0221/222137 [0A0C] 0x74480000 (0x00426000)  C:\WINDOWS\System32\SETUPAPI.DLL
0221/222137 [0A0C] 0x72E50000 (0x00022000)  C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0221/222137 [0A0C] 0x755D0000 (0x00046000)  C:\WINDOWS\System32\WINTRUST.dll
0221/222137 [0A0C] 0x74C30000 (0x0000E000)  C:\WINDOWS\System32\MSASN1.dll
0221/222137 [0A0C] 0x74A10000 (0x00182000)  C:\WINDOWS\System32\CRYPT32.dll
0221/222137 [0A0C] 0x6EEB0000 (0x00080000)  C:\WINDOWS\SYSTEM32\DSOUND.dll
0221/222137 [0A0C] 0x74330000 (0x00082000)  C:\WINDOWS\System32\clbcatq.dll
0221/222137 [0A0C] 0x6EE50000 (0x0005B000)  C:\WINDOWS\System32\MMDevApi.dll
0221/222137 [0A0C] 0x6E780000 (0x0017A000)  C:\WINDOWS\System32\PROPSYS.dll
0221/222137 [0A0C] 0x6DC30000 (0x000F4000)  C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0221/222137 [0A0C] 0x6EE40000 (0x00008000)  C:\WINDOWS\SYSTEM32\AVRT.dll
0221/222137 [0A0C] 0x6DB70000 (0x000B6000)  C:\WINDOWS\SYSTEM32\d3d8.dll
0221/222137 [0A0C] 0x6EE30000 (0x00007000)  C:\WINDOWS\SYSTEM32\d3d8thk.dll
0221/222137 [0A0C] 0x6D7E0000 (0x00386000)  C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
0221/222137 [0A0C] 0x72CD0000 (0x00013000)  C:\WINDOWS\SYSTEM32\CRYPTSP.dll
0221/222137 [0A0C] 0x6D5D0000 (0x00207000)  C:\WINDOWS\SYSTEM32\d3dcompiler_43.dll
0221/222137 [0A0C] 0x06640000 (0x000AF000)  C:\Users\a_pap\Downloads\ninja\x86\d3dx8d.dll
0221/222137 [0A0C] 0x6B520000 (0x00ED9000)  C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_82119d956c80af5a\igc32.dll
0221/222137 [0A0C] 0x75950000 (0x00006000)  C:\WINDOWS\System32\psapi.dll
0221/222137 [0A0C] LOG END
My OS is windows 10.
Let me know if you have any ideas. Finally, I know that it is possible to rip the models using NR because somebody has already done that...They told me they used Win Xp though. Could that play a role?
Hello,

I join with what thorh62 said: Is possible to rip the 3d files of the game "Planet Hot Wheels"? And, if is true that NR on Win XP can rip the game, it can have something to do with it?

Because I've tried to rip with NR, as via Win 10 with d3dx8d.dll, as via Win XP (via Virtual Box) with d3dx9d.dll on Win XP, because on Virtual Box supports only directX 9 and 11 ( idk why), I ran it and nothing happens... only the log files NR created.

Someone so kind can help us, please?
User avatar
Curtain
advanced
Posts: 47
Joined: Mon Apr 17, 2017 7:13 pm
Has thanked: 15 times
Been thanked: 5 times

Re: Ninja Ripper

Post by Curtain »

Hi blackninja, can the community provide an updated English translation for this page?
- http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/

Also, do you mind adding your PayPal button on that page?

This way you will get additional support from English speaking users.
blackninja
veteran
Posts: 87
Joined: Wed Nov 28, 2012 11:55 am
Been thanked: 77 times

Re: Ninja Ripper

Post by blackninja »

Curtain wrote:Hi blackninja, can the community provide an updated English translation for this page?
- http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/

Also, do you mind adding your PayPal button on that page?

This way you will get additional support from English speaking users.
Hi. I'm only tool author.

Ask Tosyk. He owns the site and support forum
Ninja Ripper 2: https://ninjaripper.com/
octaviousrex
veteran
Posts: 109
Joined: Mon May 06, 2013 2:58 pm
Location: united states
Has thanked: 119 times
Been thanked: 8 times

Re: Ninja Ripper

Post by octaviousrex »

I just downloaded the newest NOX version 6.2.3.0 and was so happy to find the new version plays some of the apps it hasn't played in a long time. So I fired up ninja ripper 1.7.1. and it says it's injecting but it doesn't rip anything nothing at all. 6.2.2.0. ripped just fine but for some reason none of the versions of ninja ripper work with it now and none of the versions of injectors seem to do anything at all. And yes, before the forums ask I made sure to set Nox to render in direct x. I can send the authors my log if they need it but all the sudden we went from ripping fine to nothing at all and it's very frustrating.
User avatar
Curtain
advanced
Posts: 47
Joined: Mon Apr 17, 2017 7:13 pm
Has thanked: 15 times
Been thanked: 5 times

Re: Ninja Ripper

Post by Curtain »

Valve recently released their new Steam Play service which uses Proton(WINE+DXVK),
which got me wondering, can Ninja Ripper function properly in Linux with these compatibility tools?
Or is there a Linux version of Ninja Ripper available?
Image
https://github.com/ValveSoftware/Proton
https://steamcommunity.com/games/221410 ... 5739350561
Post Reply