Thanks for the new link. Didn't know it existed.
When I try with Injector 1.7.1, I get this message:
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ERROR: APC injection failed. Err: 0x%08X. Win32 error: 0x00000006
I'm going to give it a shot with the different wrappers...
Right, so I did a comprehensive check of all of the wrappers, here's the results:
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1.7.1 x32 Injector Error Code
1.7.1 x32 DX11 No Folder, No rips (No crash)
1.7.1 x32 DX9 No Folder, No rips (No crash)
1.7.1 x32 DX8 No Folder, No rips (No crash)
1.7.1 x32 DDRAW No Folder, No rips (No crash)
1.7.1 x64 Injector Error Code (see log)
1.7.1 x64 DX11 No Folder, No rips (No crash)
1.7.1 x64 DX9 No Folder, No rips (No crash)
1.7.1 x64 DX8 No Folder, No rips (No crash)
1.7.1 x64 DDRAW No Folder, No rips (No crash)
So 1.7.1 will not crash the application on launch, but it will not create the Rip folder or create any rip files.
Yes, I delete the .dll files after each wrapper, I've been using Ninja ripper for a while.
Also, something I noticed, version 1.5.2 will tell me that the target application is 64 bit when I try to run it with the x32 Ninja Ripper, but the same is not true for version 1.7.1
Also, I went back to 1.5.2 to confirm the results I got last night, but now it has changed.
Originally, when I ran Ninja Ripper x64 with Directx9 on the application, it would successfully create the .Rip folder on startup, but then crash immediately.
Now, when I try the same thing with 1.5.2 x64 Directx9, it now says "Can't load ddraw.dll" and doesn't create a folder...
Also, I really don't think this software has some kind of protection, because this is a fan-made model viewer which just unpacks models from archives for a specific game.