I need a mount model file of TwelveSky 2. I will use this model file in a different game. I need to transfer the model file to 3ds max.
include *.SOBJECT file :
How can I use this file with 3ds max or different program. I mean, I can not open * .dat files.
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TwelveSky 2 Model
Re: TwelveSky 2 Model
Not Opened *.SOBJECT FILE. İnclude Mount Model.
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- zaramot
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Re: TwelveSky 2 Model
Omg, how I wish, that every 3d format was like this xD Tip for you, you should look for a skeleton file, it's a separate one, since there are no bones inside those samples
Making model-import scripts, PM
Re: TwelveSky 2 Model
Thanks. What does the skeleton file do ? is not my file enough ? How i find skeleton file ? i can upload 3d model all files here.
- zaramot
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Re: TwelveSky 2 Model
Lol, no - don't upload everything here, I guess. But you will need skeleton, if you want model to be rigged. Well, ready for animation (with bones and weights), otherwise with those files, which you uploaded - you will get a static one xD Weights are inside .dat files, but skeleton noooo
Making model-import scripts, PM
Re: TwelveSky 2 Model
thank you so much. Finally, can I ask you what 3ds Max version and MaxScript you are using ?
- zaramot
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Re: TwelveSky 2 Model
You need just this one model or maxscript to import any 3d from this game? I can send you the model, my script which I made for this game today is very raw, I will need more models and time to make it work for all them.
Making model-import scripts, PM
Re: TwelveSky 2 Model
I need MaxScript to open this model. If you send it to me, I'm very happy. can I ask you what 3ds Max version?
Re: TwelveSky 2 Model
I need MaxScript to open this model. If you send it to me, I'm very happy. can I ask you what 3ds Max version?zaramot wrote:You need just this one model or maxscript to import any 3d from this game? I can send you the model, my script which I made for this game today is very raw, I will need more models and time to make it work for all them.
Can you help me please ?