Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.
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ARchive_neXt
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Re: ARchive_neXt
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Re: ARchive_neXt
Mip0, Mip1 or TopMip_0, TopMip_1 I have not seen anyone who can export the file. Or it's all a conspiracy theory.MaZTeR wrote:Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that.
Here's a sample:
btw: I think that Mip0 maps have a better resolution than Mip1.
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Re: ARchive_neXt
Nice work.mattyshido wrote:WIP LVOA
https://sketchfab.com/models/0cac549f01 ... 9eb66af05e
But I guess you just used diffuse map. It would be nice if you used it on other maps.
Especially the texture maps which are "MaskMap".
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Re: ARchive_neXt
I think it´s not related to a particular game but the tool itself must have some settings we may be missing. On the other side the silence of the community on this surprises me. Hope someone can look at this and come with a helpful idea...jarretdd wrote:As many other people have already posted, extracting For Honor models simply doesn't work. Clicking the mesh name in ARchibe_neXt pops errors. Right-clicking and exporting throws up an exception, and exporting raw makes a blank file.
What's going on with this?
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Re: ARchive_neXt
[quote="TSelman61X"]Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.[/quot
Is it the bones and weight from the game?
If yes, how did you get it
It has bone and bone weights.[/quot
Is it the bones and weight from the game?
If yes, how did you get it
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Re: ARchive_neXt
Yeah, Bones of the game.Faithfullfaun wrote:Is it the bones and weight from the game?TSelman61X wrote:Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.
If yes, how did you get it
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Re: ARchive_neXt
Which models of or characters texture maps do you want?CMihai wrote:Any ways to get the AC Origins textures? I'm only interested in them, no need 3D models or anything else. Thanks
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Re: ARchive_neXt
If it was a character, you would export from other games.(ffvx fc5 ...)CMihai wrote:Not from characters, but from environment.
It must be difficult. sorry
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Re: ARchive_neXt
I understand there's not much of a difference.MaZTeR wrote:Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that.
Normal FCP_Head_Cau_NinaP_DiffuseMap (43.846 bayt)
FCP_Head_Cau_NinaP_DiffuseMap_Mip0 (524.318 bayt)
FCP_Head_Cau_NinaP_DiffuseMap_Mip1 (131.102 bayt) The size of the image is 512x512
Of course this picture is not yet complete. I only tested one.
I don't know, maybe I did wrong.
I think I'm done.
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Re: ARchive_neXt
I finally got this to work and was so stoked until...
Is it accurate to say that we still don't have access to the weapon meshes of Assassin's Creed Unity?
If no, can someone point me in the right direction?
I feel like I have looked in the entire directory twice at this point.
Is it accurate to say that we still don't have access to the weapon meshes of Assassin's Creed Unity?
If no, can someone point me in the right direction?
I feel like I have looked in the entire directory twice at this point.
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Re: ARchive_neXt
So has any progress been made in cracking For Honor? From what I hear GPA and ninjarip are no good against it, and I tried archivenext with little success.
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Re: ARchive_neXt
Assassin'S Creed Odyssey - Mercenary Breastplate
An icon that only belongs to the game.
An icon that only belongs to the game.
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Last edited by TSelman61X on Sat Oct 27, 2018 4:08 am, edited 2 times in total.
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