In case of RE5 LOD_255 are hair, so there is thatPredatorCZ wrote:The tool imports LODs, they should be arranged in layers by default. Leave only lowest LOD number layer active and it should show you only the highest model detail.Atheos wrote:This is in the npc folder I believe. I don't quite remember where I pulled it from exactly as I'm currently writing up a rough directory document for peopledigivee wrote:
What mod3 file are you importing? What folder is it in?
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MT Framework import tools
Re: MT Framework import tools
Re: MT Framework import tools
Atheos wrote:
I was absolutely forgetting that and now I feel dumb. Thank you man! You have any clue how to get the textures working? Never worked with .tex before personally.
Follow up to this, this tool apparently converts .tex files to .dds:
https://www.nexusmods.com/monsterhunterworld/mods/16
I haven't used it myself, but it seems to do what it says on the tin.
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Re: MT Framework import tools
DO NOT use this tool, it's not working (yet), tested it myself.digivee wrote: Follow up to this, this tool apparently converts .tex files to .dds:
https://www.nexusmods.com/monsterhunterworld/mods/16
I haven't used it myself, but it seems to do what it says on the tin.
Re: MT Framework import tools
Hello everyone ! I have a question about MHW model i got .mod3 extention but i try to import it on blender i have do that with mh3u plugin but i don't found how i can import no plugin avaible for that ? Thank you for this topic realy good job !
Re: MT Framework import tools
I can attest to that, also. I wound up using this tool instead, and it works decently. The textures are missaligned but its not difficult to realign them. The tool seems to have Issues with normal maps, too, which is a bummer.PredatorCZ wrote:DO NOT use this tool, it's not working (yet), tested it myself.digivee wrote: Follow up to this, this tool apparently converts .tex files to .dds:
https://www.nexusmods.com/monsterhunterworld/mods/16
I haven't used it myself, but it seems to do what it says on the tin.
Re: MT Framework import tools
In the meantime for the texture you could use this noesis script
https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1
It opens pretty much every texture except some that are still messed up (works for normal maps)
Even tho you might have to resize some normal maps which is pretty easy to do
https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1
It opens pretty much every texture except some that are still messed up (works for normal maps)
Even tho you might have to resize some normal maps which is pretty easy to do
Re: MT Framework import tools
Awesome, where did you happen to find this?Mhynx wrote:In the meantime for the texture you could use this noesis script
https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1
It opens pretty much every texture except some that are still messed up (works for normal maps)
Even tho you might have to resize some normal maps which is pretty easy to do
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Re: MT Framework import tools
Not every texture uses BC1 compression, normal maps will use BC5.digivee wrote: I can attest to that, also. I wound up using this tool instead, and it works decently. The textures are missaligned but its not difficult to realign them. The tool seems to have Issues with normal maps, too, which is a bummer.
Re: MT Framework import tools
A friend of mine found the script but it seems like it can't open the BM file
That's what i managed to do with some retexturing on some part (and i swapped the head because i can't get the hair texture to work)
https://i.gyazo.com/ebb211a534c8e0ebf41 ... fb2a53.mp4
That's what i managed to do with some retexturing on some part (and i swapped the head because i can't get the hair texture to work)
https://i.gyazo.com/ebb211a534c8e0ebf41 ... fb2a53.mp4
Re: MT Framework import tools
I think i found what kind of .tex file the noesis script can't open, it's all the texture that can be changed by a color gradient in game
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Re: MT Framework import tools
Mhynx wrote:In the meantime for the texture you could use this noesis script
https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1
It opens pretty much every texture except some that are still messed up (works for normal maps)
Even tho you might have to resize some normal maps which is pretty easy to do
Thanks for sharing the script. May I know how to use this tool? I try to drag and drop, there is quick CMD pop up but nothing happen. Hope you can help
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Re: MT Framework import tools
Hotfix BETA 5.1 has been released with fix of false "Invalid header" message for non Monster Hunter World mod versions.
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Re: MT Framework import tools
PredatorCZ wrote:Hotfix BETA 5.1 has been released with fix of false "Invalid header" message for non Monster Hunter World mod versions.
Thank you so much for such great tool, still learning how to use it Really appreciate your work.
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Re: MT Framework import tools
Mhynx wrote:In the meantime for the texture you could use this noesis script
https://www.dropbox.com/s/cs4iw3jjfw8bv ... X.rar?dl=1
It opens pretty much every texture except some that are still messed up (works for normal maps)
Even tho you might have to resize some normal maps which is pretty easy to do
Code: Select all
elif imgFmt == 0x1F:
data = rapi.imageDecodeDXT(data, imgWidth, imgHeight, noesis.FOURCC_BC7)
texFmt = noesis.NOESISTEX_RGBA32
( noesis 4.171+version," -4.171 - DDS files with FOURCC DX10 are now supported, including new BC6H and BC7 block compression formats.")
npc002_01,aibo
---------------------------------------
by the way,where the eye origin color texture ,what a pity...according to "npc002_eyelens.mrl3" ,in "pl\common_tex\face\eye_fakesphere_BML“ ?
Last edited by dian333 on Thu Aug 30, 2018 10:14 pm, edited 1 time in total.