I was taking a look at the AC4 game files and there are these .000, .001 and 002 files rather than any TCF or FLV files, which leads me to assume these are containers. Anyone knows how to open these?
Here are some samples:
http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
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Armored Core 4 .000 files
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Re: Armored Core 4 .000 files
You can unzip the data with the following BMS commands.Portugalotaku wrote:Anyone knows how to open these?
Code: Select all
endian big
goto 0x24
get Zsize long
get Offset long
goto 0x8 0 SEEK_CUR
get Size long
get Name string
string Name + ".dcp"
clog Name Offset Zsize Size
An example for the resulting file hl0010.000.dcp:
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Re: Armored Core 4 .000 files
Thanks for the help, though sadly I cannot use hex2obj. If anyone is willing to make a script for these files, it would be appreciated.
Now to figure out where the textures are...
Now to figure out where the textures are...
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Re: Armored Core 4 .000 files
Well, you don't want to extract all stuffs manually, of course.Portugalotaku wrote:Thanks for the help, though sadly I cannot use hex2obj.
Which platform are the samples from btw? PS3?
They're in the same file though I didn't care for them in the first place.Portugalotaku wrote:Now to figure out where the textures are...
So here's is a BMS script that will unpack the .000 archives you uploaded, and a simple Noesis script for loading the resulting tpf images.
Only 2 image formats supported currently. Let's see if someone would make you a script/tool to load the models.
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Last edited by Bigchillghost on Wed Aug 15, 2018 2:42 am, edited 1 time in total.
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Re: Armored Core 4 .000 files
Yeah, it's ps3.
Thanks for that, I actually had already used your bms parameters to open a couple of files in search of textures, but found nothing.
Thanks for that, I actually had already used your bms parameters to open a couple of files in search of textures, but found nothing.
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Re: Armored Core 4 .000 files
It seems the script does not work on the sequential files. I updated the samples file with new samples:
http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
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Re: Armored Core 4 .000 files
Script updated. Select only .000 files as input.Portugalotaku wrote:It seems the script does not work on the sequential files.
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Re: Armored Core 4 .000 files
Thank you, it works. Now we just need a script to open the models. If no one is willing to do it for free, I am willing to pay.
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Re: Armored Core 4 .000 files
I apologize, I forgot to upload samples of the models themselves.
http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
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Re: Armored Core 4 .000 files
Hmm, I was wondering which game this format reminds me off, it's some sort of proto version of FromSoftware demon souls/dark souls engine, ninja blade too, I worked on newer Armored Core game, this format is different.
P.S. Can you convert textures from .tpf containers?
P.S. Can you convert textures from .tpf containers?
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Re: Armored Core 4 .000 files
Good, less work to do, also there's two model types .mdl and .smd. They are similar, though .smd look like a collision mesh? No uv's, weights just raw geometry and more low-poly
EDIT: And I will need much more .mdl/.smd samples if I'm going to finish this script. You can skip the .tpf files, just models in order to lesser the size of the sample archive.
EDIT: And I will need much more .mdl/.smd samples if I'm going to finish this script. You can skip the .tpf files, just models in order to lesser the size of the sample archive.
Making model-import scripts, PM