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Armored Core 4 .000 files

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Portugalotaku
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Armored Core 4 .000 files

Post by Portugalotaku »

I was taking a look at the AC4 game files and there are these .000, .001 and 002 files rather than any TCF or FLV files, which leads me to assume these are containers. Anyone knows how to open these?

Here are some samples:
http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
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Re: Armored Core 4 .000 files

Post by Bigchillghost »

Portugalotaku wrote:Anyone knows how to open these?
You can unzip the data with the following BMS commands.

Code: Select all

endian big
goto 0x24
get Zsize long
get Offset long
goto 0x8 0 SEEK_CUR
get Size long
get Name string
string Name + ".dcp"
clog Name Offset Zsize Size
Then you can extract the geometry within using hex2obj.
An example for the resulting file hl0010.000.dcp:
hl0010.jpg
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

Thanks for the help, though sadly I cannot use hex2obj. If anyone is willing to make a script for these files, it would be appreciated.

Now to figure out where the textures are...
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Re: Armored Core 4 .000 files

Post by Bigchillghost »

Portugalotaku wrote:Thanks for the help, though sadly I cannot use hex2obj.
Well, you don't want to extract all stuffs manually, of course.
Which platform are the samples from btw? PS3?
Portugalotaku wrote:Now to figure out where the textures are...
They're in the same file though I didn't care for them in the first place.
So here's is a BMS script that will unpack the .000 archives you uploaded, and a simple Noesis script for loading the resulting tpf images.
Only 2 image formats supported currently.
AC4.rar
Let's see if someone would make you a script/tool to load the models. [roll]
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Last edited by Bigchillghost on Wed Aug 15, 2018 2:42 am, edited 1 time in total.
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

Yeah, it's ps3.

Thanks for that, I actually had already used your bms parameters to open a couple of files in search of textures, but found nothing.
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

It seems the script does not work on the sequential files. I updated the samples file with new samples:

http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
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Re: Armored Core 4 .000 files

Post by Bigchillghost »

Portugalotaku wrote:It seems the script does not work on the sequential files.
Script updated.
AC4Unpacker.rar
Select only .000 files as input.
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

Thank you, it works. Now we just need a script to open the models. If no one is willing to do it for free, I am willing to pay.
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

Anyone? My offer still stands.
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

No takers? I should look further then.
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Re: Armored Core 4 .000 files

Post by zaramot »

Some model samples maybe? I looked and made script for one Armored Core game long ago, don't remember which one.
Making model-import scripts, PM
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

I apologize, I forgot to upload samples of the models themselves.

http://www.mediafire.com/file/ekj60r0ul ... s.rar/file
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Re: Armored Core 4 .000 files

Post by zaramot »

Hmm, I was wondering which game this format reminds me off, it's some sort of proto version of FromSoftware demon souls/dark souls engine, ninja blade too, I worked on newer Armored Core game, this format is different.

Image

P.S. Can you convert textures from .tpf containers?
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Re: Armored Core 4 .000 files

Post by Portugalotaku »

Yeah, have a noesis script.
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Re: Armored Core 4 .000 files

Post by zaramot »

Good, less work to do, also there's two model types .mdl and .smd. They are similar, though .smd look like a collision mesh? No uv's, weights just raw geometry and more low-poly

EDIT: And I will need much more .mdl/.smd samples if I'm going to finish this script. You can skip the .tpf files, just models in order to lesser the size of the sample archive.
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