I want to modify .k2mp models and replace model files.
here is some discussion about that. (viewtopic.php?f=16&t=10362)
I don't know much about the script. I'm sorry if it was too much to ask, please making a tool that can convert 3d models.
please take a look at the sample files. (http://www.mediafire.com/file/uxrf6dq34 ... D.zip/file)
My English is poor, sorry.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[help] samurai shodown sen .k2mp
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: [help] samurai shodown sen .k2mp
that's not a simple task, except you try it for static models and your change does NOT increase the vertex counttjrgk1029 wrote:I want to modify .k2mp models and replace model files.
(Is there any 3d model to K2MP converter already?)
the script is easy to understand up to the lineI don't know much about the script.
"append UV_array[tu,tv,0]"
You don't need to know about the script but you need to know about the K2MP format. And you need to know "in depth" (full format analysis) to gain your goal.
Searching the forum you'll barely find some "obj to whatever(binary)format conversions". Because it's not easy to perform.I'm sorry if it was too much to ask, please making a tool that can convert 3d models.
using hex2obj (view link in my sig):
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"