Since I was finally tired of making DDS headers manually every time I need to check images from researched games, I made this tool. It needs microsoft's texconv to work.
It supports all DirectX image types and immediately converts to working DDS and PNG.
Supports PS3, PS4, PS5 and Nintendo Switch swizzle types.
UI version usage:
- drag&drop raw image onto ANY place on a window. This will try and detect image dimensions based on file size, make DDS header, convert to PNG and show it.
- If you don't like the result, change some settings then press SPACE (or click big button).
Command line version usage:
RawtexCmd <filename> [format] [offset] [width] [height]
<format> = BC1...BC7,BC5U,BC5S,DXT1,DXT3,DXT5 or decimal DX10 code
if no format specified, supposed DXT1
<width>, <height> - decimal
if no size specified, its guessed, like in UI tool
<offset> - hex
Examples:
RawtexCmd tex1.raw
RawtexCmd tex1.raw bc7
RawtexCmd tex1.raw bc7 10CF0
RawtexCmd tex1.raw bc7 10CF0 1024 1024
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Raw texture previewer/converter
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Raw texture previewer/converter
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Last edited by daemon1 on Sun Jul 09, 2023 7:32 am, edited 8 times in total.
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Re: Raw texture previewer/converter
All new command line version! You can use it to run batches on thousands of files.
- hi im daft
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Re: Raw texture previewer/converter
This may sound dumb, but when previewing a file with this tool, does it change the DXT selection on the left to show what format the image itself is using? Or do you have to manually adjust that yourself? I'm actually trying to possibly use this tool to read what type of DXT file some images I already have are, so I know what to convert modified versions back into.
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Re: Raw texture previewer/converter
there is NO WAY to detect DXT format, so you have to choose yourself
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Re: Raw texture previewer/converter
New version!
Now supports PS3, PS4 and Nintendo Switch swizzle types.
Now supports PS3, PS4 and Nintendo Switch swizzle types.
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Re: Raw texture previewer/converter
Btw here is a .tex file
https://cdn.discordapp.com/attachments/ ... yukumo.zip
https://cdn.discordapp.com/attachments/ ... yukumo.zip
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Re: Raw texture previewer/converter
There's nothing to fix, everything is working perfectly. Use the field with bold letters "OFFSET"game456a wrote:i have this problem when use it to open MHXX(MHGU) switch. Can you fix this?
And remove that huge screenshot, its really annoying
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Re: Raw texture previewer/converter
does this work with PS4 texture files that have all the info located at the footer?
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Re: Raw texture previewer/converter
OMG thank you so muchdaemon1 wrote:There's nothing to fix, everything is working perfectly. Use the field with bold letters "OFFSET"game456a wrote:i have this problem when use it to open MHXX(MHGU) switch. Can you fix this?
And remove that huge screenshot, its really annoying
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Re: Raw texture previewer/converter
This is awesome! Could you please add an option for setting texture swizzling type through the Command Line? It'd be incredibly helpful for converting all the textures in an entire game's folders all in one go.
Thanks (and thanks for making this tool in the first place).
Thanks (and thanks for making this tool in the first place).
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Re: Raw texture previewer/converter
I tried this with a PS4 game, Final Fantasy Dissidia NT, textures seem to be swizzled somehow, however it seems to not be the standard PS4 swizzling?
Here are 2 simple sample files, the Square Enix logo and the Koei Tecmo logos shown when booting the game.
https://cdn.discordapp.com/attachments/ ... /logo_sqex
https://cdn.discordapp.com/attachments/ ... 84/logo_kt
Any ideas on what this could be?
Here are 2 simple sample files, the Square Enix logo and the Koei Tecmo logos shown when booting the game.
https://cdn.discordapp.com/attachments/ ... /logo_sqex
https://cdn.discordapp.com/attachments/ ... 84/logo_kt
Any ideas on what this could be?
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Re: Raw texture previewer/converter
its standard PS4 swizzling, just set correct size, 1920x1080, the size is in the file
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