I know this is kind of a pointless request, but thought I'd ask if this archive format can be easily reverse-engineered or something. It appears to have two parts, one .files file containing some metadata for the archives, and the archives themselves.
Here's a link to the samples I took from the game:
https://www46.zippyshare.com/v/s8p3YyHj/file.html
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Barbie and Her Sisters Puppy Rescue hunkfiles
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Re: Barbie and Her Sisters Puppy Rescue hunkfiles
Barbie from CharacterBarbie.hnk:
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: Barbie and Her Sisters Puppy Rescue hunkfiles
Structure seems simple enough then. But what about the archives themselves?
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Re: Barbie and Her Sisters Puppy Rescue hunkfiles
You want to fully reverse engineering the file structure? That would require much more time than simply extracting the meshes.huckleberrypie wrote:But what about the archives themselves?
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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- Reverse Model Wireframe
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Re: Barbie and Her Sisters Puppy Rescue hunkfiles
Ideally yes, assuming one would mod the game for the heck of it. But in my case just extracting things like meshes or textures would be fine I guess.Bigchillghost wrote:You want to fully reverse engineering the file structure? That would require much more time than simply extracting the meshes.huckleberrypie wrote:But what about the archives themselves?
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Re: Barbie and Her Sisters Puppy Rescue hunkfiles
Not to mention that I'd like to rip the cars from it as well.