Hello, I'm trying to make some adjustments to game textures and I have 1 issue:
I don't know how to convert game TGA to Photoshop readable format and back to game format.
I found that:
Animations have this format:
16 bit, 4A4R4G4B
The backgrounds have this format:
16 bit, 5B, 6G, 5R
-- Original post
Is there any converters for it?
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Neighbours From Hell TGA
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Re: Neighbours From Hell TGA
Yeah, sure, here some textures and parts of animation (extracted from game data):episoder wrote:If you haven't noticed this, the samples on the old thread are not available anymore. We'd need something to try to work with tho.
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Yaroslav
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Re: Neighbours From Hell TGA
i don't know if episoder is coming back with something but
this Noesis python script will open your samples supports bgra4444
this Noesis python script will open your samples supports bgra4444
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Re: Neighbours From Hell TGA
Thanks!AceWell wrote:i don't know if episoder is coming back with something but
this Noesis python script will open your samples
supports bgra4444
It's make possible to export to normal format, but what about export as NFH tga?
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Yaroslav
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Re: Neighbours From Hell TGA
And I made some improvements in your script, now it detects the mode ("b4 g4 r4 a4" or "b5 g6 r5").
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Yaroslav
Yaroslav