Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
ka87
n00b
Posts: 11
Joined: Wed Nov 23, 2011 1:14 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by ka87 »

I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA
Puterboy1
mega-veteran
mega-veteran
Posts: 204
Joined: Fri Mar 02, 2018 3:05 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by Puterboy1 »

ka87 wrote:I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA
Does it work on King Kong?
ka87
n00b
Posts: 11
Joined: Wed Nov 23, 2011 1:14 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by ka87 »

Puterboy1 wrote:
ka87 wrote:I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA
Does it work on King Kong?
Not yet. Only BGE (all versions)
ka87
n00b
Posts: 11
Joined: Wed Nov 23, 2011 1:14 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by ka87 »

https://mega.nz/#!6S4EFD6L!f2POyp_v9gnt ... OVzQt9N18g
IrisTool 0.24 download, it requires Java JRE to be installed.
jackblack
ultra-n00b
Posts: 8
Joined: Fri May 20, 2011 12:56 am
Has thanked: 2 times
Been thanked: 2 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by jackblack »

Wow, that is amazing! Can you export geometry?
ka87
n00b
Posts: 11
Joined: Wed Nov 23, 2011 1:14 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by ka87 »

jackblack wrote:Wow, that is amazing! Can you export geometry?
Yes I can, but I can not know any format where I can store texturing as game uses. (eg. transformation matrices, blending)
Resiliaxia
beginner
Posts: 22
Joined: Fri Jun 24, 2016 9:59 pm
Has thanked: 53 times
Been thanked: 2 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by Resiliaxia »

This tool is fantastic is it possible to make it work with Rise of a Ninja and Broken Bond ? Here some RoaN samples : https://mega.nz/#!WdsEFSoC!KJuC363AwJDQ ... uLNZjjuZqQ
Fewnity
ultra-n00b
Posts: 4
Joined: Mon Jul 23, 2018 11:09 pm
Has thanked: 1 time
Been thanked: 1 time

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by Fewnity »

ka87 wrote:https://mega.nz/#!6S4EFD6L!f2POyp_v9gnt ... OVzQt9N18g
IrisTool 0.24 download, it requires Java JRE to be installed.
Your tool is very good, but we can't export texture and 3d models...
Nathbusia
ultra-n00b
Posts: 1
Joined: Wed Aug 01, 2018 12:15 pm

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by Nathbusia »

I'm trying to use The IrisTool but I don't have jade.spe
I was hoping if I can view some Rayman Raving Rabbids 2 files (RRR2.bf) but i need jade.spe.

Can I have the download for jade.spe please?
fouzberzerk
ultra-n00b
Posts: 2
Joined: Thu Jun 07, 2018 12:55 pm

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by fouzberzerk »

Can you make this work with Naruto: The Broken Bond? the header of the Xbox 360 .BF variant is 'BF64'
and the bfextractor made for BGAE doesn't work with it.
Trying to use results in this error: https://media.discordapp.net/attachment ... nknown.png
Example file: https://mega.nz/#!XCgU2QqC!C0fczJJzfCKA ... rJg6PnHLgs
Thanks!
Escope12
mega-veteran
mega-veteran
Posts: 171
Joined: Tue Feb 28, 2012 12:42 am
Has thanked: 68 times
Been thanked: 4 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by Escope12 »

ka87 wrote:I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA
The tool is great. Will there be a feature to extract the models and textures?
ka87
n00b
Posts: 11
Joined: Wed Nov 23, 2011 1:14 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by ka87 »

I'm not planning those features, because I can not store texture transformations into some common format.
BTW: I'm planning to release a new version, you can see it on youtube: https://youtu.be/SSgINERmWKg
I've fixed lighting, and added sprites & particles support.
Escope12 wrote:
ka87 wrote:I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA
The tool is great. Will there be a feature to extract the models and textures?
Escope12
mega-veteran
mega-veteran
Posts: 171
Joined: Tue Feb 28, 2012 12:42 am
Has thanked: 68 times
Been thanked: 4 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by Escope12 »

ka87 wrote:I'm not planning those features, because I can not store texture transformations into some common format.
BTW: I'm planning to release a new version, you can see it on youtube: https://youtu.be/SSgINERmWKg
I've fixed lighting, and added sprites & particles support.
Escope12 wrote:
ka87 wrote:I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA
The tool is great. Will there be a feature to extract the models and textures?
RIP. I really want to extract the models. Wish I can help.

EDIT: What’s this common format you speak of for textures? Do you mean DDS, PNG, TGA, BMP, JPEG, & GIF?
ka87
n00b
Posts: 11
Joined: Wed Nov 23, 2011 1:14 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by ka87 »

I have no problem with textures, but their transformations. They're using matrices to stretch textures. I can not implement these in common way.
Escope12 wrote:
ka87 wrote:I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA
The tool is great. Will there be a feature to extract the models and textures?
[/quote]
RIP. I really want to extract the models. Wish I can help.

EDIT: What’s this common format you speak of for textures? Do you mean DDS, PNG, TGA, BMP, JPEG, & GIF?[/quote]
ka87
n00b
Posts: 11
Joined: Wed Nov 23, 2011 1:14 am
Been thanked: 7 times

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

Post by ka87 »

IrisTool: New version (0.25.2)
You can download it from here: https://mega.nz/#!qDBTxQjK!G0fqHGsx29Go ... Xf46taUHIM

Changelog
- Fixed aspect ratio
- Usable FPS-like camera
- Realtime lights support
- Fog support
- Sprite generator support
- Particle engine
- Mesh wave modifier support
- File list searchable, Game object key & name search

Screenshots
Image
Image
Post Reply