Hello everyone!
I have a question, is there any tool capable of CONVERTING .FWSE format audio files to .WAV?
I have looked everywhere into it but I can't seem to find any. I am also 0% skilled with coding so writing a tool myself would be nearly impossible (trust me, I tried coding a calculator in C++ once and I got a headache after 4 hours of trying).
Thank you very much for your answer,
Amy.
EDIT:
File sample: http://www.mediafire.com/file/z6yw34qbspe3e56/25.FWSE
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[Resident Evil 5] - .FWSE format sound effects
Re: [Resident Evil 5] - .FWSE format sound effects
I would like to see this aswell, i tried to make some understanding over the fwse format with no sucess, i have no idea about coding neither but i have the hope that someone with the right skills can figure this out, thanks for read my message
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Re: [Resident Evil 5] - .FWSE format sound effects
MTF v1 games were always used ADPCM, Vorbis and SE codecs, my knowlege of audio codecs is very limited, so I don't know what SE codec really means.
Code: Select all
uint ID;
uint Version;
uint fileSize;
uint bufferOffset;
uint numChannels;
uint numSamples;
uint sampleRate;
uint sampleDepth;
char palette[992]; //4bit?
Re: [Resident Evil 5] - .FWSE format sound effects
thanks so much, do you think that it'll be possible to write a tool to handle in specific this formar? I tried to talk to Gh0stBlade (he have experience writing tools for this format) about this and he said that he have a tool but he have no intentions on sharing it, so if anyone could help me i could even pay for it.PredatorCZ wrote:MTF v1 games were always used ADPCM, Vorbis and SE codecs, my knowlege of audio codecs is very limited, so I don't know what SE codec really means.
Code: Select all
uint ID; uint Version; uint fileSize; uint bufferOffset; uint numChannels; uint numSamples; uint sampleRate; uint sampleDepth; char palette[992]; //4bit?
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Re: [Resident Evil 5] - .FWSE format sound effects
As of recent time, I had made SPAC extractor with built in FWSE converter.
https://github.com/PredatorCZ/RevilToolset
I will also try to post a converter into the vmgstream project, since it's already part of it, but only on my fork so far.
After that, a raw FWSE files can be opened/converted by any app using vgmstream or it's plugins.
https://github.com/PredatorCZ/RevilToolset
I will also try to post a converter into the vmgstream project, since it's already part of it, but only on my fork so far.
After that, a raw FWSE files can be opened/converted by any app using vgmstream or it's plugins.
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Re: [Resident Evil 5] - .FWSE format sound effects
Is there any tutorial? I tried on pc and it just says:invalid format.Thread{0x4E4}PredatorCZ wrote: ↑Sun Dec 29, 2019 10:33 pm As of recent time, I had made SPAC extractor with built in FWSE converter.
https://github.com/PredatorCZ/RevilToolset
I will also try to post a converter into the vmgstream project, since it's already part of it, but only on my fork so far.
After that, a raw FWSE files can be opened/converted by any app using vgmstream or it's plugins.
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Re: [Resident Evil 5] - .FWSE format sound effects
It doesn't work on fwse files, only on SPC archives, that contains them.