I know its old now, but what about the other files of Dungeon Keeper 2 like Meshes, Sprites and so on?
The only format supported by MultiEx Commander is .sdt...
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Dungeon Keeper 2
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Re: Dungeon Keeper 2
There is an official tool for .WAD files in DK2 and even a way for the game to use external files instead of .WAD.Viruzz wrote:I know its old now, but what about the other files of Dungeon Keeper 2 like Meshes, Sprites and so on?
You can get it here:
http://dk2.ea-europe.com/dk2/content/su ... index.html
Here is what I know about DK2 .WAD format:
- There is a header :
Code: Select all
type DWFBHeader = packed record
ID: array[0..3] of char;
Version: integer;
Filler: array[0..63] of byte;
Dirnum: integer;
NameOffset: integer;
NameSize: integer;
Unknown: integer;
end;
- Just after the header is the index (Dirnum times DWFBEntry) :
Code: Select all
type DWFBEntry = packed record
Unknown: integer;
NameOffset: integer;
NameSize: integer;
Offset: integer;
Size: integer; // Compressed size in bytes
CompMethod: integer; // Compression method: 0 = None
// 4 = Unknown compression method
UncompSize: integer; // Decompressed size in bytes
Filler: array[0..11] of byte;
end;
Hope this helps.
Dragon UnPACKer - The Open Source Game Archive Extractor
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Sorry, I wasn't clear enough before.
The sound files are compressed into a lot of *.sdt files that can be read with MultiEx Commander I saw that the Import option doesn't work so I'd like to know if I need a plug-in to make it work, or it just can read them, and there's no way to replace the orig. files within the *.sdt file with my own ones.
The sound files are compressed into a lot of *.sdt files that can be read with MultiEx Commander I saw that the Import option doesn't work so I'd like to know if I need a plug-in to make it work, or it just can read them, and there's no way to replace the orig. files within the *.sdt file with my own ones.
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