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Tales of Xillia 2 convert to OBJ

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aoba200941
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Tales of Xillia 2 convert to OBJ

Post by aoba200941 »

:) Hello everyone :)


Unpack the TLFILE.TLDAT with the quickbms script tales_of_xillia.bms

TLFILE.TLDAT pak 2,88 GB (3.099.278.863 bytes) --USA

TLFILE.TLDAT unpack 6,43 GB (6.913.623.478 bytes) 58 folders :eek: --USA

BTLCOL
BTLDB
CHRDAT
CHRLSTB
DAT
DUMMY
ENV005
EVCLB
EVSELB
FDFDAT
FNTCIDB
FNTSYSB
FNTTXDB
FPSDAT
GRWMDLB
ICOSYSB
ISDDBB
ITMDB
LDFDAT
MENUDBB
MNUCDBB
MNUDDBB
MNUSCB
MNUVDBB
MSGDATB
NUSBIN
NUSNUB
PDFDAT
RSCLB
SDBDUE
SDBENG
SDBFRA
SDBITA
SDBJPN
SDBNLD
SDBPOR
SDBSPA
SFB
SLADAT
TO11RAW
TOANMB
TOHRCB
TOMDFB
TOMDLB
TOSHDB
TOSHPB
TOSHPP 1,51 GB .dc5 Model data ?
TOSHPS
TOTEXB 924 KB textures
TOTEXP 3,12 GB textures
TOTONB
TRS
TSDSE3

is there any way to convert to obj??

TOSHPP.zip
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aoba200941
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Re: Tales of Xillia 2 convert to OBJ

Post by aoba200941 »

TOMDLB_D.zip
:!:
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shakotay2
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Re: Tales of Xillia 2 convert to OBJ

Post by shakotay2 »

there's a promising point cloud but I don't know where to search for the face indices:
00001230_dc2a821e-TOMDLB_D.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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aoba200941
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Re: Tales of Xillia 2 convert to OBJ

Post by aoba200941 »

shakotay2 wrote:there's a promising point cloud but I don't know where to search for the face indices:
00001230_dc2a821e-TOMDLB_D.jpg


I'm sorry I had not noticed are two files

00001230_dc2a821e-TOMDLB_D
00001231_d90b811e.TOMDLP_P
TOMDLP_P.zip
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shakotay2
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Re: Tales of Xillia 2 convert to OBJ

Post by shakotay2 »

looks flat to me somehow:
00001231_d90b811e-TOMDLP_P.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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