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XeNTaX TRE Archiver 1.0.3

Problems getting MultiEx Commander or other related programs to run? This is where you post.
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Vyper
VIP member
VIP member
Posts: 3
Joined: Fri Feb 24, 2006 2:17 am
Location: Waterloo

XeNTaX TRE Archiver 1.0.3

Post by Vyper »

I seem to be having problems extracting from certain TREs. I am a friend of MultiEx and have registered MultiEx Commander.

Here's the problem:

Start XeNTaX' TRE Archiver 1.0.3
Load sku0_client.toc
Select patch_23_client_00.tre
Start Extract All.
Run-time Error '9'; Subscript out of range.
Program Closes.

LOG:

[x] Ok - *** XENTAX TRECLASS New Debug Log *** > 02/25/2006 13:39:18
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_detail_bump_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2w_specmap_bump_detail_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_12_017.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_envmask_spec_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_rea_stand_get_hit_medium.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of terrain/colorramp/corellia_mtns0.tga
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_2blend_dirtdodge_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_2blend_dirt_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/e_bloom_mask_pass_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_16_004.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_14_013.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/mustafarian_a_cn.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2_specmap_bump_aniso_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_specmap_bump_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/include/functions.inc
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_simple_decal_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of terrain/colorramp/kashyyyk_rryatt_trail_lvl4.tga
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2_envmask_specmap_aniso.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2_detail_specmap_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2w_specmap_bump_aniso_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of interiorlayout/bunker_corellia_tomi_jinsin.ilf
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_pistol_walk_ready_idle.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of terrain/colorramp/kashyyyk_hunting_forest.tga
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_std_manipulate_medium.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2w_specmap_aniso_emismap_ps20_nodot3.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of datatables/environment/lok.iff
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_14_027.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_16_030.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_cbt_pistol_walk_ready_idle_left.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of interiorlayout/syren4_safehouse.ilf
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_replace0_decal_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/toydarian_chest_plate_n.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_alpha_envmask_specmap_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_specmap_cbmp_aniso_emismap_bloom_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_pistol_fire_7_add.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/specmap_bump_aniso_light_pass_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/toydarian_m_chest_plates_s01_l1.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/grad_sky_dath_forestedmountains.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_pistol_standing_fire_3_back_right.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of clientdata/npc/client_shared_npc_dressed_talus_ttlp_soldier_hum_m_01.cdf
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_cbt_pistol_standing_ready_idle_front_left.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2w_envmask_specmap_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/mustafarian_c_l2.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_punchout_emismap_bloom_ps20_nodot3.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2_cbmp_ps14.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/wke_f_body_l1.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/wke_f_head_l0.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of vertex_program/modules/registers.inc
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_rifle_walk_ready_idle_front_left.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/frn_display_stand_spec_sm.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_spec_ps20_nodot3.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_idl_sit_look_right.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_punchout_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_punchout_detail_cbmp_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_16_020.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_simple_pp_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/toydarian_m_l2.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_3uv_blend_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/grad_sky_kashyyyk_rryatt_lvl5.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/cloudtile_dath_n.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/toydarian_pants_s01.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/toydarian_vest_s02_n.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_alpha_specmap_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/watto_eye_spec.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_alpha_color2_specmap_aniso_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_emismap_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_pistol_standing_ready_idle_back_right.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_replace0_specmap_decal_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of terrain/colorramp/dathomir_forestedmountains0.tga
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_16_029.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_12_007.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2w_specmap_aniso_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/pit_droid_l2.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_loc_walk.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/toydarian_m_vest_s01_l2.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2_cbmp_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_pistol_run_ready_idle_front_left.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_cbt_pistol_walk_ready_idle_front_left.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_std_put_down_object.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_rea_stand_combat_get_hit_heavy.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of terrain/colorramp/dathomir_singingmountain0.tga
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/impl_int_wall_parts_01.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of clientdata/npc/client_shared_npc_dressed_corellia_vani_korr.cdf
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_envmask_specmap_detail_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/mesh/toydarian_m_pants_s02_l1.mgn
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_14_003.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_16_014.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_rifle_walk_ready_idle_front_right.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/vet_fireplace1.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/a_alpha_bump_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/e_planet_detail.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of terrain/colorramp/lok_global0.tga
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/pit_droid_emt_conversation_3.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/e_emisadd_masked_vcolor_bloom_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/h_color2w_specmap_emismap_ps11.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/font/ja/bit_gothic_12_013.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of pixel_program/ui_membrane_color2_ps20.psh
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_cbt_attack_add.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of texture/grad_sky_rori_swamp.dds
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of datatables/environment/dathomir.iff
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 0
[x] Ok - [!] Ok 0
[x] Ok - Item Compression Method: 2
[x] Ok - Decompression of appearance/animation/toydarian_std_incap_to_stand.ans
[x] Ok - DecompressData>Decompression Result: 0
[x] Ok - [!] Ok 0

Any help on resolving this issue would be great. It seems to be from specific files. Most TREs work but a few don't. The error seems to occur with some TREs that are not opened with a TOC and some that are with a TOC with no apparent patterns. I have fully analyzed the TREs with the Login Update and with the TREFix Utility. The other files with this error were able to be bypassed, but this one can not because it can only be opened by a TOC. Thank you very much in advance.
Mr.Mouse
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Post by Mr.Mouse »

Okido, I will check this error. Thanks for reporting it. :)
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Post by Vyper »

No problem. I look forward to seeing a resolution for this. If you need the file that I am having trouble with and the TOC or anything let me know.
Mr.Mouse
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Post by Mr.Mouse »

No, I'm fine. Will check soon.
BlahBlahBlah
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Post by BlahBlahBlah »

Where do I DL 1.0.3?
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Post by NinjaMuffin »

BlahBlahBlah wrote:Where do I DL 1.0.3?
viewtopic.php?p=13750#13750
BlahBlahBlah
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Post by BlahBlahBlah »

wow this is a big step up from 0.7.0 :P
Mr.Mouse
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Post by Mr.Mouse »

BlahBlahBlah wrote:wow this is a big step up from 0.7.0 :P
Hey, I only recently picked it up (last version was 2003 or something), because people kept asking to support the new type of TRE files. I then thought: let's do them a favor. 's all. :|
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