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Request Script from Kamen Rider City Wars

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Arymond
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Re: Request Script from Kamen Rider City Wars

Post by Arymond »

Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.
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dswd2015
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Re: Request Script from Kamen Rider City Wars

Post by dswd2015 »

Arymond wrote:Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

Do you have link of game?
Arymond
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Re: Request Script from Kamen Rider City Wars

Post by Arymond »

dswd2015 wrote:
Arymond wrote:Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

Do you have link of game?
Sent in PM.
kaiser21
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Re: Request Script from Kamen Rider City Wars

Post by kaiser21 »

Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
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shakotay2
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Re: Request Script from Kamen Rider City Wars

Post by shakotay2 »

kaiser21 wrote:Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
fbx is the minor problem - import the above created obj into blender 2.75 or newer then export to fbx (you'll need the plugin io_scene_fbx from Campbell Barton and others for example; not sure whether it's contained in the default install)
With the armatures, if possible?
Should be possible but it's a tedious task:
In MDL__B00007_7.prefab
Shoulder_L is contained 181 times
hip 1375 x and armdown_r/hand 432 times
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
wphilipkun
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Re: Request Script from Kamen Rider City Wars

Post by wphilipkun »

dswd2015 wrote:
Arymond wrote:Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

Do you have link of game?

Please detail the 3d model of the game "battle rush". I tried your way in this path but failed ....
viewtopic.php?f=21&t=15325

This is the cache file from my "Battle Rush" game
http://www.mediafire.com/file/p579waw3l ... Shared.rar
kaiser21
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Re: Request Script from Kamen Rider City Wars

Post by kaiser21 »

shakotay2 wrote:
kaiser21 wrote:Is there any way to convert the .prefab files to .fbx? With the armatures, if possible?
fbx is the minor problem - import the above created obj into blender 2.75 or newer then export to fbx (you'll need the plugin io_scene_fbx from Campbell Barton and others for example; not sure whether it's contained in the default install)
With the armatures, if possible?
Should be possible but it's a tedious task:
In MDL__B00007_7.prefab
Shoulder_L is contained 181 times
hip 1375 x and armdown_r/hand 432 times
Whoa...and I thought I would make script for Noesis or something....
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shakotay2
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Re: Request Script from Kamen Rider City Wars

Post by shakotay2 »

this could be an animation file - maybe there's a separate file containing the skeleton?

It's also possible that the skeleton data is at 0x1C8230.
But wait, I don't see waist there, so: no.

bonenames:
JointRoot/Hip/Waist/Chest/Shoulder_R/ArmUp_R/ArmDown_R/Hand_R/HandArm_GRG00_R_A/HandArm_GRG00_R_B/HandArm_GRG00_R_C

JointRoot/Hip/Waist/Chest/Shoulder_L/ArmUp_L/ArmDown_L/Hand_L/WeaponHandTip_L

well, the skeleton is at 1A5C79-1A5EA5, I guess. Maybe some of the following VIS__ bones belong to it, dunno.

Should be possible to build the hierarchy manually (didn't find the parenting ids so far), it's a few bones only, 16 if I didn't miss one.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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dswd2015
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Re: Request Script from Kamen Rider City Wars

Post by dswd2015 »

Arymond wrote:
dswd2015 wrote:
Arymond wrote:Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

Do you have link of game?
Sent in PM.
I tried extracting the .pkg file but but I failed, extract ps4 games is very difficult. Sorry.
Arymond
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Re: Request Script from Kamen Rider City Wars

Post by Arymond »

wphilipkun wrote:
dswd2015 wrote:
Arymond wrote:Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

Do you have link of game?

Please detail the 3d model of the game "battle rush". I tried your way in this path but failed ....
viewtopic.php?f=21&t=15325

This is the cache file from my "Battle Rush" game
http://www.mediafire.com/file/p579waw3l ... Shared.rar
Battle Rush is Unity use Unity Studio.
wphilipkun
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Re: Request Script from Kamen Rider City Wars

Post by wphilipkun »

Arymond wrote: Battle Rush is Unity use Unity Studio.
Would you please guide me specifically
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dswd2015
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Re: Request Script from Kamen Rider City Wars

Post by dswd2015 »

wphilipkun wrote:
dswd2015 wrote:
Arymond wrote:Now all we need is a Decrytped Climax Fighters PKG. and we'll have all works of Nice Models.

Do you have link of game?

Please detail the 3d model of the game "battle rush". I tried your way in this path but failed ....
viewtopic.php?f=21&t=15325

This is the cache file from my "Battle Rush" game
http://www.mediafire.com/file/p579waw3l ... Shared.rar
Image

Tutorial Kamen Rider Battle Rush: http://www.mediafire.com/file/vgnvnu3xz ... e+Rush.rar

Follow the instructions in the images, it's very simple.
wphilipkun
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Re: Request Script from Kamen Rider City Wars

Post by wphilipkun »

dswd2015 wrote: Tutorial Kamen Rider Battle Rush: http://www.mediafire.com/file/vgnvnu3xz ... e+Rush.rar

Follow the instructions in the images, it's very simple.
thank you :up:
Arymond
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Re: Request Script from Kamen Rider City Wars

Post by Arymond »

Image


Possibility of adding suppot for the Materials?
Becasue its really hard to sort all the Hands and Weapon States.

Also able to make it so the UV Maps are Flipped Correctly?
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