I REPEAT: there is no other passcodenguyen77hieu wrote: BAMMM Passcode mismatch.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Bloodborne
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
- dropoff
- veteran
- Posts: 140
- Joined: Sun Dec 18, 2016 3:32 am
- Has thanked: 34 times
- Been thanked: 28 times
Re: Bloodborne
You need to get pkg from PSXHAX site, that will have that passcode.nguyen77hieu wrote:BAMMM Passcode mismatch.daemon1 wrote:there is no other passcode, use 00000000000000000000000000000000nguyen77hieu wrote:it need passcode , 00000000000000000000000000000000 doesn't work
-
- ultra-n00b
- Posts: 6
- Joined: Wed Mar 28, 2018 9:13 am
- Has thanked: 6 times
-
- n00b
- Posts: 17
- Joined: Thu Feb 18, 2016 6:01 pm
- Has thanked: 3 times
Re: Bloodborne
I installed the 64 bit version of HavokContentTools 2014 64Bit PcXs and HavokContentTools 2014 64Bit Anarchy but it crashes every time when i try to Start it. but the 32 bit versions runs perfectly smooth but cannot open the animation.JackSparrow420 wrote:Thanks for the list! Any idea on how to get the .hkx animations working? I have tried to open them in Havok 2014 with no luck. I also tried to convert them to fbx or kf with the hmkcmd tool, but I am pretty sure all of the available tools only work for the Havok 2014 32bit animations, and that these are 64bit. Not really sure what to try next...ebeeer123 wrote:Here's a list I made of what character each 4-digit code refers to.
.....
Now to figure out how to get animations working..
has anyone a solution how i can fix that problem or use that goddamn animations?
Crash error: https://i.imgur.com/vVGW0ZW.png
Re: Bloodborne
Maybe try running it in compatibility mode - it used to work on Win10 until something updated.Shiroleinchen wrote:
I installed the 64 bit version of HavokContentTools 2014 64Bit PcXs and HavokContentTools 2014 64Bit Anarchy but it crashes every time when i try to Start it. but the 32 bit versions runs perfectly smooth but cannot open the animation.
has anyone a solution how i can fix that problem or use that goddamn animations?
Crash error: https://i.imgur.com/vVGW0ZW.png
It should be able to run the animation just fine, though - did you make sure to import the skeleton and then add the animation?
That said you probably won't be able to export the animations without somebody writing a specific tool to convert BB animations. You can try everything that's listed here, but it's not very likely to work. The only person I've seen who converted BB animations was SanadSk, and he never described how.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
Re: Bloodborne
he is not the only one, many other people were able to convert them with slight changes of the files. I dont remember exact names, but they are present in this threadsolenrael wrote:The only person I've seen who converted BB animations was SanadSk, and he never described how.
-
- n00b
- Posts: 17
- Joined: Thu Feb 18, 2016 6:01 pm
- Has thanked: 3 times
Re: Bloodborne
Nope compatibility mode does absolutly nothing i tried to run it on a Win 7 Machine but same Problem.solenrael wrote: Maybe try running it in compatibility mode - it used to work on Win10 until something updated.
It should be able to run the animation just fine, though - did you make sure to import the skeleton and then add the animation?
and i cant even import the skeleton
I cant even open the havok preview tool.solenrael wrote: It should be able to run the animation just fine, though - did you make sure to import the skeleton and then add the animation?
- dropoff
- veteran
- Posts: 140
- Joined: Sun Dec 18, 2016 3:32 am
- Has thanked: 34 times
- Been thanked: 28 times
Re: Bloodborne
Maybe you have 32 bit system? It should work if you have that havok: "HavokContentTools_2014-1-0_20140830_64Bit_PcXs".Shiroleinchen wrote: I cant even open the havok preview tool.
Re: Bloodborne
so i managed to get the files,i was searching for the wrong ones the whole time
there is a tool called ps4 pkg viewer,i used that to extract the files from the pkg.
thank you for all to pointing me in the right direction
there is a tool called ps4 pkg viewer,i used that to extract the files from the pkg.
thank you for all to pointing me in the right direction
-
- n00b
- Posts: 17
- Joined: Thu Feb 18, 2016 6:01 pm
- Has thanked: 3 times
Re: Bloodborne
yes i have that havok. and a 64 bit system. i dont know what is wrong with this but i try to get this hopefully to work.dropoff wrote:Maybe you have 32 bit system? It should work if you have that havok: "HavokContentTools_2014-1-0_20140830_64Bit_PcXs".Shiroleinchen wrote: I cant even open the havok preview tool.
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: Bloodborne
Yay! Not, I no know any info about getting .hkx animation in another programmes, but glad to get anyStoryBook wrote: i use XNAlara 11.8, so i download 11.5
it's working!
Thank you!
and i find tutorial for .hkx animation do you kwon infomation?
Also - Gerhmann I already make for XNAlara https://tokami-fuko.deviantart.com/art/ ... -720842124
And Gascoighe... and Jura... and Henryks
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: Bloodborne
Both ascii and SMD file have texture pathStoryBook wrote:i can't understand because I'm begginerdaemon1 wrote:4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work.
.smd of .ascii files have path in texture?
if i want automatically texturing, i change path by .smd and .ascii?(used VS?)
always i think thanks to you
I have long ways, now always edit this with Notepad++ autoreplace
And put mesh render-groups before names for XNAlara
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons