FC5 just came out, but it seems to use a different version of the fat and dat format than Watch Dogs (the only (kind of) Dunia Engine game I've modded). I was hoping somebody would be up to reverse engineering them, as I have no clue how (-:
Thanks,
TrumpetPro
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Far Cry 5 .Fat and .Dat Files
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Re: Far Cry 5 .Fat and .Dat Files
I recently dig through the archives and found some information from the new header format of models and file names that are packed into the .dat archive.TrumpetPro wrote:FC5 just came out, but it seems to use a different version of the fat and dat format than Watch Dogs (the only (kind of) Dunia Engine game I've modded). I was hoping somebody would be up to reverse engineering them, as I have no clue how (-:
Thanks,
TrumpetPro
The .xbg header is HSEMG, but unfortunately the importers of the previous headlight parts can not import the .xbg file.
https://drive.google.com/open?id=1WIM6g ... fDc4ZixxpY Here is a model from FC5, got from igepack.dat
From one archive it is possible to extract a picture of the map editor by hex by hex, so far everything has been able to find out about this.
Sorry for my clumsy English =)
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Re: Far Cry 5 .Fat and .Dat Files
XBG file formatHamMerRon wrote:The new file format ?
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Last edited by Ganic3000 on Wed Mar 28, 2018 5:09 pm, edited 1 time in total.
Re: Far Cry 5 .Fat and .Dat Files
So, as in FC Primal you need a database of files in xmlGanic3000 wrote:I can not say exactly which file format, but I'm sure that it's the same as in the other version of FC...HamMerRon wrote:The new file format ?
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Re: Far Cry 5 .Fat and .Dat Files
Unfortunately, I do not know the skill in hex, but I understand some of it, I was convinced that the unpacker FC Primal unpacks the archives of FC5, but at some stage unpacks it crashes, the contents of the files show, but there is no structure in the hex). Game downloaded via torrentHamMerRon wrote:So, as in FC Primal you need a database of files in xmlGanic3000 wrote:I can not say exactly which file format, but I'm sure that it's the same as in the other version of FC...HamMerRon wrote:The new file format ?
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Re: Far Cry 5 .Fat and .Dat Files
Can I get a list of files in xml for the dune engine from fc5HamMerRon wrote:So, as in FC Primal you need a database of files in xmlGanic3000 wrote:I can not say exactly which file format, but I'm sure that it's the same as in the other version of FC...HamMerRon wrote:The new file format ?
Using only hex?
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Re: Far Cry 5 .Fat and .Dat Files
I decompiled IGE.WPF.Core64.dll and it has pictures from FC 3 and FC2))HamMerRon wrote:So far I understand this
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Re: Far Cry 5 .Fat and .Dat Files
Cool, if I'm not mistaken this is the dll file of the arcade modeGanic3000 wrote:I decompiled IGE.WPF.Core64.dll and it has pictures from FC 3 and FC2))HamMerRon wrote:So far I understand this
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Re: Far Cry 5 .Fat and .Dat Files
In the Visual Studio 2017 compilation is not possible, only as for educational purposes.HamMerRon wrote:Cool, if I'm not mistaken this is the dll file of the arcade modeGanic3000 wrote:I decompiled IGE.WPF.Core64.dll and it has pictures from FC 3 and FC2))HamMerRon wrote:So far I understand this
source IGE.WPF.Core64.dll: https://drive.google.com/open?id=15OnWU ... VwB0IQ5GiS
Re: Far Cry 5 .Fat and .Dat Files
Now it remains to find a way to get the file names for the xml database
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Re: Far Cry 5 .Fat and .Dat Files
The names of the database can be found through hex, but for now I was able to find (хbt/bin), the names of the models themselves (.xbg) are hard to find for me, because some lines are not valid letters, but they can be appended, since most of them are repeated, an example (_textures \ folder\*.xbg/xbt).HamMerRon wrote:Now it remains to find a way to get the file names for the xml database
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Re: Far Cry 5 .Fat and .Dat Files
Rewrote a small list of data (*.fcb) files.
The archive itself weighs 10.6 GB
The archive itself weighs 10.6 GB
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