I need help or suggestions to extract this new game from Bandai, Kamen Rider City Wars, I've never seen this type of format before. The templates are in this path "com.bandainamcoent.citywars \ files \ dl \ assets". Thanks.
http://www.mediafire.com/file/cck70psan ... tywars.rar
Samples: http://www.mediafire.com/file/av1se3oia ... 0009_9.rar
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Kamen Rider City Wars - Android
- dswd2015
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Re: Kamen Rider City Wars - Android
After much research I discovered that this new system of Bandai, "Genki Engine" is impossible to extract. The only way to get the models right now is to use Ninja Ripper.
Re: Kamen Rider City Wars - Android
What emulator program did you used? BlueStacks or nox? And did you download this Kamen rider game through qoo app or just download directly from the source? I couldn't get anything out from this game with ninja ripper through Nox emulator and I have to download game through qoo app. Thank you in advance. I am appreciate all the help from you.
- dswd2015
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Re: Kamen Rider City Wars - Android
sasimiv11 wrote:What emulator program did you used? BlueStacks or nox? And did you download this Kamen rider game through qoo app or just download directly from the source? I couldn't get anything out from this game with ninja ripper through Nox emulator and I have to download game through qoo app. Thank you in advance. I am appreciate all the help from you.
I used this method: https://www.youtube.com/watch?v=Dp90rbVntb0
Some tips, disable your antivirus to do the procedure, do not use the intruder inject, this works for Bluestacks too.
- Bigchillghost
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Re: Kamen Rider City Wars - Android
Model format is simple:
Bone indices and weights are also easy to located. Should not be difficult to extract bones.You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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Re: Kamen Rider City Wars - Android
And the texture is in 16 bit RGB(565) format, with raw pixel data starting from 0xA4.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
- dswd2015
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Re: Kamen Rider City Wars - Android
Bigchillghost wrote:Model format is simple:Bone indices and weights are also easy to located. Should not be difficult to extract bones.
Amazing!!! Would you explain how to do this procedure?
- dswd2015
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Re: Kamen Rider City Wars - Android
Bigchillghost wrote:And the texture is in 16 bit RGB(565) format, with raw pixel data starting from 0xA4.
Is it possible to explain the procedure for extraction? A tutorial with description and pictures would help.
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Re: Kamen Rider City Wars - Android
So I guess you know little about using Hex2Obj, and lack for some basic knowledge.dswd2015 wrote: Amazing!!! Would you explain how to do this procedure?
If you're completely new to this area, I suggest you to learn from the basis.
See the link at my signature.
If you have any questions on any parts of the tutorial, I'd be glad to explain.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: Kamen Rider City Wars - Android
Sure. That would be easy. Basic structure for the texture file:dswd2015 wrote: Is it possible to explain the procedure for extraction? A tutorial with description and pictures would help.
Code: Select all
Offset Type Specification
0x8B Long ImageWidth
0x8F Long ImageHeight
0x9C Long RawPixelDataSize
0xA0 Bytes RawPixelData
You can wrap the data with PVRTexTool like this: It's no a problem to write a script for conversion when you know the above info.
But with only one texture file the research might not be accurate.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
- dswd2015
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Re: Kamen Rider City Wars - Android
Thanks, I'll follow your advice and read the tutorial.Bigchillghost wrote:So I guess you know little about using Hex2Obj, and lack for some basic knowledge.dswd2015 wrote: Amazing!!! Would you explain how to do this procedure?
If you're completely new to this area, I suggest you to learn from the basis.
See the link at my signature.
If you have any questions on any parts of the tutorial, I'd be glad to explain.
- dswd2015
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Re: Kamen Rider City Wars - Android
Bigchillghost wrote:So I guess you know little about using Hex2Obj, and lack for some basic knowledge.dswd2015 wrote: Amazing!!! Would you explain how to do this procedure?
If you're completely new to this area, I suggest you to learn from the basis.
See the link at my signature.
If you have any questions on any parts of the tutorial, I'd be glad to explain.
I tried to understand the tutorial but it still seems very difficult, sorry for that but could you create an example based specifically on this template? My question is about the procedure in hex edit, I suppose you need to do calculations, could you help me? Thanks again.
Samples: http://www.mediafire.com/file/kndzni07i ... 0007_7.rar
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Re: Kamen Rider City Wars - Android
Have you read them in order? Or you skipped the background knowledge part? This is very important, without which you can't go much further.dswd2015 wrote: I tried to understand the tutorial but it still seems very difficult
Sorry, no time for that now.dswd2015 wrote: could you create an example based specifically on this template?
Which step confused you? You only need to understand why you need to do such calculations as shown in the tutorial, and leave the rest to the calculator.dswd2015 wrote:My question is about the procedure in hex edit, I suppose you need to do calculations, could you help me?
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
- dswd2015
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Re: Kamen Rider City Wars - Android
I read the tutorial, all the parts, until I got to the hex edit, I downloaded the sample files but I could not understand the final procedure. Sorry to take your time, do not worry, I will not ask any more questions.Bigchillghost wrote:Have you read them in order? Or you skipped the background knowledge part? This is very important, without which you can't go much further.dswd2015 wrote: I tried to understand the tutorial but it still seems very difficultSorry, no time for that now.dswd2015 wrote: could you create an example based specifically on this template?Which step confused you? You only need to understand why you need to do such calculations as shown in the tutorial, and leave the rest to the calculator.dswd2015 wrote:My question is about the procedure in hex edit, I suppose you need to do calculations, could you help me?
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Re: Kamen Rider City Wars - Android
Then simple questions: do you understand the concepts of different data types? Do you realize what hexadecimal system is?dswd2015 wrote: I read the tutorial, all the parts
Don't get me wrong, but I have no time writing another tutorial based on another example right now coz I'm occupied with a personal project at the moment.dswd2015 wrote:Sorry to take your time, do not worry, I will not ask any more questions.
Actually questioning is not some annoying things, but the necessary access to learning, only if you know what to question.
As mentioned above, put forward specific questions so that people will know what you're actually confused about.dswd2015 wrote:until I got to the hex edit, I downloaded the sample files but I could not understand the final procedure.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe