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Question - Crash Bandicoot N. Sane Trilogy

Post questions about game models here, or help out others!
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MrUncleBingo
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Question - Crash Bandicoot N. Sane Trilogy

Post by MrUncleBingo »

You know, with all this PS4 Extraction Plugins coming out (Bloodborne, Until Dawn, Final Fantasy XV), I was wondering if a "Crash Bandicoot N. Sane Trilogy" was on the making too? Probably somebody already thinked about this tho.
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Casedey
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by Casedey »

@RandomTBush is working on a max script.
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by RandomTBush »

Image

Yeah, slowly but surely.
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by MrUncleBingo »

RandomTBush wrote:Image

Yeah, slowly but surely.
Bush, today they announced that this game will come to PC, Xbox One and Switch in July.
Will you wait for them to release the PC Version or you will keep going with your script?

Pretty happy about that news btw, probably this new versions of the game have the rumored "Spyro HD Remake" demo.
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by RandomTBush »

MrUncleBingo wrote:Bush, today they announced that this game will come to PC, Xbox One and Switch in July.
Will you wait for them to release the PC Version or you will keep going with your script?
I have a feeling that I might not even need to do any adjustments when the PC version comes out, due to PS4 models being an identical structure to their PC counterparts for the few games I've looked at already (64-bit, little-endian).
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by MrUncleBingo »

RandomTBush wrote:
MrUncleBingo wrote:Bush, today they announced that this game will come to PC, Xbox One and Switch in July.
Will you wait for them to release the PC Version or you will keep going with your script?
I have a feeling that I might not even need to do any adjustments when the PC version comes out, due to PS4 models being an identical structure to their PC counterparts for the few games I've looked at already (64-bit, little-endian).
Sounds nice. Can't wait for the final script to come out soon, I would love to port stuff from the game to XPS.
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by DarthphoeniX »

Is the max script ready?
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by DillyDong »

Since there hasn't been an update for about 10 months, is anyone willing to work on it?
Texture ripping is possible thanks to this tool https://gamebanana.com/tools/6551 hopefully extracting models could be possible.
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Re: Question - Crash Bandicoot N. Sane Trilogy

Post by kingfisher13 »

I'd be willing to pay someone to create a max script that can import these models into Max, fully rigged, with textures.
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