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Final Fantasy XY PC (Benchmark)

Post questions about game models here, or help out others!
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zaykho
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Re: Final Fantasy XY PC (Benchmark)

Post by zaykho »

Nice, finally we will be able to get our hands on it.



Tagging.
Andelx
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Re: Final Fantasy XY PC (Benchmark)

Post by Andelx »

I seem to be having issues with useing the earc script with QuickBMS, this is for hte main game, and whatever I try it stops after a single file with the error message: "Error: Incomplete input file0: *file destination name here* can't read 4 bytes from offset.

Any help would be appreciated. :c
Robin
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Re: Final Fantasy XY PC (Benchmark)

Post by Robin »

I have made an EARC archiver for FFXV PC: viewtopic.php?f=10&t=17795
RlySkiz
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Re: Final Fantasy XY PC (Benchmark)

Post by RlySkiz »

Darko wrote:Noesis supports models from this game (at least the benchmark):

Image

The textures are not working.

http://www.mediafire.com/file/luwawwi6i ... eimages.7z

How did you even get to that part.. i have the newest Noesis version and no models can be loaded. Actually no files.. if i decide to export earc i get folders with new files that don't even show up in noesis at all anymore.
Darko
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Re: Final Fantasy XY PC (Benchmark)

Post by Darko »

RlySkiz wrote:
Darko wrote:Noesis supports models from this game (at least the benchmark):

Image

The textures are not working.

http://www.mediafire.com/file/luwawwi6i ... eimages.7z

How did you even get to that part.. i have the newest Noesis version and no models can be loaded. Actually no files.. if i decide to export earc i get folders with new files that don't even show up in noesis at all anymore.
Extracting everything:

viewtopic.php?f=10&t=17645
Image
TheMask85
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Re: Final Fantasy XY PC (Benchmark)

Post by TheMask85 »

episoder wrote:i assume there could be other formats from 0x19 to 0x20 that could represent dxt3 or dxt5 or bc6 and bc7 even, but... i can't guess.

decodes what you delivered.
unfortunately the Noesis-btex-plugin won't read any *_ba.btex files, which, as far as i can tell, are the textures with opacity information.
goes not only for glass but also plants (grass or leaves). so not only translucency stuff but also any texture with alpha-information aswell.
or did anyone successfully converted any of these _ba.btex files?
base/albedo, normal and metal/roughness/ao masks seem to work with no problem though.

the quickbms "btex to dds" converter also don't properly convert these.
FFXV Windows Edition obviously.

are you planing to support these filetypes?
btw. i used ffxvscout v2 for extracting.

i'm not trying to bring edited textures back into the game.
just would like to have the alpha/opacity textures "readable" as the other ones.

here's some samples:

https://mega.nz/#!kYZzGbxS!iTRftKe_BBal ... 9LYG655-PM
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Re: Final Fantasy XY PC (Benchmark)

Post by episoder »

sorry for being late. plugin is now updated. :]

viewtopic.php?p=137657#p137657

also fixed the bms script. sorry. lil mistake. :D

viewtopic.php?p=138275#p138275
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