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Just Cause 3 Arc/Tab format.
- CzlowiekDrzewo
- n00b
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Re: Just Cause 3 Arc/Tab format.
Is there any way to extract .bank files? I tried fsb extractor but all I get is error message: 'Not a valid FSB file format (file id 046464952)'.
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- ultra-n00b
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Re: Just Cause 3 Arc/Tab format.
Hi...To the person who made the ARC Unpacker/Packer...
Do you know how to add more DLC to the name.txt files under the Just Cause 3 DLC directory please? I combined a few DLC's into one .arc and .tab for neatness but then I cannot make a call to it from "name.txt"
It seems to only take 1 dlc name....help?
Do you know how to add more DLC to the name.txt files under the Just Cause 3 DLC directory please? I combined a few DLC's into one .arc and .tab for neatness but then I cannot make a call to it from "name.txt"
It seems to only take 1 dlc name....help?
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- ultra-n00b
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Re: Just Cause 3 Arc/Tab format.
How did you use fmod_extr get a wav from the wavc dialogue files? I could only get an error message:shakotay2 wrote:yeah, totally easy. You can even cut an uncompressed file from the .arc using a hexeditor and create a wav from it using daemon1's fmod_extr:btw: it's not from the .arc in the opening post - it's from game55.arc in another parallel thread that obviously has been deleted to not confuse people.Code: Select all
HASH BYTEOFFSET SIZE DCOMP SIZE NAME ========== ========== ========== ========== ========== 0x9437BC85 0x00000000 0x0000DD10 0x0000DD10 sound/dialogue/bra/mission_mm220_dial_gameplay_shieldup_010.wavc
And could someone look into the weird ogg format the music is in, nothing I've used is able to recognise them.Unsupported file or audio format.
- shakotay2
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Re: Just Cause 3 Arc/Tab format.
I passed the filename as a parameter to the exe iirc.yoyodaman234 wrote:How did you use fmod_extr get a wav from the wavc dialogue files? I could only get an error message:Unsupported file or audio format.
Did you check your FSB file to start with 46 53 42 35 01 (FSB5)?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
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Re: Just Cause 3 Arc/Tab format.
I figured out what the problem was. The file does contain the FSB5 header, but there was an extra line above it. Removed this and it worked perfectly. It's going to be annoying to do this to every dialogue file though.
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- shakotay2
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Re: Just Cause 3 Arc/Tab format.
yoyodaman234 wrote:Removed this and it worked perfectly. It's going to be annoying to do this to every dialogue file though.
You've to search for "FSB5" in the archives and use the finds as starting addresses for fsb file extraction.
If you can't code search for a suiting bms script (quickbms) and try to modify it.
(I remember quickbms script having a feature to search for bytes: FindLoc)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
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Re: Just Cause 3 Arc/Tab format.
Ekey wrote:Just open tab index file. Extracting files will be automaticly! You must see output directory with extracted files in same tab folder > Unpacked. Examples:iUltimateLP wrote:Nice, but how to actually extract a file? This looks more like a viewer to me..
Packer for test onlyCode: Select all
Tab Location: e:\Games\Just Cause 3\archives_win64\game2.tab Output directory will be here: e:\Games\Just Cause 3\archives_win64\Unpacked
https://www.sendspace.com/file/hmugmy
Make backup files!
Hello, packer is dead. Can you reupload it?
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- ultra-n00b
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Re: Just Cause 3 Arc/Tab format.
Will anybody help me getting a high rez picture document of the guide pls?
- PredatorCZ
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Re: Just Cause 3 Arc/Tab format.
Does anybody know how enable file name logging?
I tried to use Procmon to collect file names, but it works only on Mad Max. JC3 doesn't log them at all, even when I'll create dropzone folder.
So if anyone know, please how did you get hashed filenames?
I tried to use Procmon to collect file names, but it works only on Mad Max. JC3 doesn't log them at all, even when I'll create dropzone folder.
So if anyone know, please how did you get hashed filenames?