Yeah, I'm having the same problem, too. :/ Can't find any answers.652845095 wrote:pls help!the HPK extracted P3mmg,P3mms and P3msh.no max script? how could i import the model into max?
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(Ps3) White Knight Chronicles
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- ultra-n00b
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Re: (Ps3) White Knight Chronicles
Re: (Ps3) White Knight Chronicles
Been itching to get my hands on models from wkc2 gonna be looking into this major big thanks for pointing me where I need to gochrrox wrote: ↑Wed Sep 15, 2010 11:08 am After you extract the psarc file you can use these scripts to extract the assets.
HPK extractor
Image to dds converterCode: Select all
get idstring long endian big get files long get arcsize long get nameend long get namestart long get baseoff long get version long get null long savepos filestart print %filestart% for i = 0 < files goto filestart getdstring hash 0x10 get offset long math offset + baseoff get size long get null1 long get null2 long savepos filestart goto namestart get name string savepos namestart log name offset size next i
Code: Select all
Open FDDE p3igg 0 Open FDDE p3img 1 endian big get idstring long 1 get unk long 1 get arcsize long 1 get null1 long 1 get baseoff long 1 getdstring unk01 0x14 1 get files long 1 get null long 1 get skip long 1 math skip + baseoff goto skip 1 savepos filepos 1 for i = 0 < files goto filepos 1 get nameoff long 1 get offset long 1 math nameoff + baseoff get size long 1 get null long 1 get type byte 1 get unk021 byte 1 get unk022 byte 1 get unk023 byte 1 get unk03 long 1 get width1 byte 1 get width2 byte 1 get height1 byte 1 get height2 byte 1 getdstring null03 0x14 1 putVarChr MEMORY_FILE 0x11 width1 byte putVarChr MEMORY_FILE 0x10 width2 byte putVarChr MEMORY_FILE 0xD height1 byte putVarChr MEMORY_FILE 0xC height2 byte savepos filepos 1 goto nameoff 1 get name string 1 string name + ".dds" callfunction addDDSheader math SIZE + 0x80 log NAME 0 SIZE MEMORY_FILE next i startfunction addDDSheader set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x00\x00\x00\x05\x00\x00\x00\x44\x58\x54\x31\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x08\x10\x40\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00" putVarChr MEMORY_FILE 0x11 width1 byte putVarChr MEMORY_FILE 0x10 width2 byte putVarChr MEMORY_FILE 0xD height1 byte putVarChr MEMORY_FILE 0xC height2 byte if type == 136 putVarChr MEMORY_FILE 0x57 0x35 endif if type == 135 putVarChr MEMORY_FILE 0x57 0x33 endif if type == 134 putVarChr MEMORY_FILE 0x57 0x31 endif append log MEMORY_FILE OFFSET SIZE append endfunction
Re: (Ps3) White Knight Chronicles
Ok the scripts don't do anything, it spits out a small file that's all 0's
the psarc app opens and closes itselfI tried dragging files to it but nothing.
am I doing something wrong?
the psarc app opens and closes itselfI tried dragging files to it but nothing.
am I doing something wrong?