Until Dawn tool. Characters, static objects and levels support.
Usage:
- unpack .core files with BMS script
- drop .UNP file onto the tool
- to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder.
Bones are also working:
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Until Dawn
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Until Dawn
You do not have the required permissions to view the files attached to this post.
Last edited by daemon1 on Sat May 05, 2018 6:21 pm, edited 6 times in total.
- lionheartuk
- double-veteran
- Posts: 749
- Joined: Tue May 16, 2006 10:55 pm
- Location: Everywhere
- Has thanked: 34 times
- Been thanked: 42 times
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
- Crazy31139
- veteran
- Posts: 121
- Joined: Fri Dec 02, 2016 5:53 pm
- Has thanked: 324 times
- Been thanked: 63 times
- Contact:
Re: Until Dawn
I'm sorry for the stupid question I have a ps4 blu-ray Until Dawn how i can extract the data from it
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Until Dawn
you need PS4 with FW 4.05 to do thisCrazy31139 wrote:I'm sorry for the stupid question I have a ps4 blu-ray Until Dawn how i can extract the data from it
- Crazy31139
- veteran
- Posts: 121
- Joined: Fri Dec 02, 2016 5:53 pm
- Has thanked: 324 times
- Been thanked: 63 times
- Contact:
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Until Dawn
This game's and other game dumps are publicly available now, no need to ask me for files anymore.
-
- veteran
- Posts: 98
- Joined: Sat Apr 19, 2014 8:02 am
- Has thanked: 46 times
- Been thanked: 13 times
Re: Until Dawn
Could someone throw me a bone here? All the tools I found seem to be for creating a .pkg file for the game but I can't figure out which tool is needed to extract the .pkg in order to (I assume) use daemon1's tool.
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Until Dawn
all the public pkg's can be extracted with the same tools that pack them they all use a key of all 0's.
- Casedey
- beginner
- Posts: 34
- Joined: Sat Aug 20, 2011 6:27 am
- Has thanked: 43 times
- Been thanked: 12 times
Re: Until Dawn
I have a question, when i drop a file into UntilDawn_core a prompt window appears, but nothing happens, is there a step i am missing?
I got .core files from the dump, not .unp files.
I got .core files from the dump, not .unp files.
Last edited by Casedey on Fri Mar 02, 2018 8:19 am, edited 1 time in total.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Until Dawn
ok since now people will get .CORE files from that .PKG, I'm adding BMS script to unpack them before using the tool
- Casedey
- beginner
- Posts: 34
- Joined: Sat Aug 20, 2011 6:27 am
- Has thanked: 43 times
- Been thanked: 12 times
Re: Until Dawn
Thanks @daemon1
I can extract the models now.
I noticed that maybe the tool doesn't work with some models.
With a Hex Editor i found some possible character models that didn't work, but maybe i'm wrong. XD
Regards!
I can extract the models now.
I noticed that maybe the tool doesn't work with some models.
With a Hex Editor i found some possible character models that didn't work, but maybe i'm wrong. XD
Regards!
Last edited by Casedey on Fri Mar 02, 2018 8:19 am, edited 1 time in total.
-
- veteran
- Posts: 98
- Joined: Sat Apr 19, 2014 8:02 am
- Has thanked: 46 times
- Been thanked: 13 times
Re: Until Dawn
Took me much longer than it should have to figure out pkg extraction but I did eventually.
I don't know what to look for in figuring out what files have models in them but I believe Casedey is correct. I ran through the 400+ unp files that were over 1MB in size to try and find all the character models. All the main characters had multiple models for their outfit swaps and deaths except for Sam. Found her starting outfit but not the towel* or her final outfit.
* I know daemon1's character list says Sam's towel outfit but that's her starting outfit. It extracts some textures labeled "towel" which I'm guessing is what caused the labeling.
EDIT: It seems there might be some weight issues with the head meshes. I specifically tested Sam's starting outfit but it seems to apply to other models. The head, tongue and one of the eye meshes don't have weights for any bones (neck, jaw, etc) but the teeth, lashes, brows, other eye mesh do. I didn't see any issues with the body or hair meshes.
* The Sam model I tested was lump_29a9543e-8913-6400-efec-7ab00021c502.unp
As an aside, the face also lack bones for the lips and cheeks. Is this an issue as well or does the game just use a weird mix of bones and morphs for facial poses?
I don't know what to look for in figuring out what files have models in them but I believe Casedey is correct. I ran through the 400+ unp files that were over 1MB in size to try and find all the character models. All the main characters had multiple models for their outfit swaps and deaths except for Sam. Found her starting outfit but not the towel* or her final outfit.
* I know daemon1's character list says Sam's towel outfit but that's her starting outfit. It extracts some textures labeled "towel" which I'm guessing is what caused the labeling.
EDIT: It seems there might be some weight issues with the head meshes. I specifically tested Sam's starting outfit but it seems to apply to other models. The head, tongue and one of the eye meshes don't have weights for any bones (neck, jaw, etc) but the teeth, lashes, brows, other eye mesh do. I didn't see any issues with the body or hair meshes.
* The Sam model I tested was lump_29a9543e-8913-6400-efec-7ab00021c502.unp
As an aside, the face also lack bones for the lips and cheeks. Is this an issue as well or does the game just use a weird mix of bones and morphs for facial poses?