http://www.mediafire.com/file/md8gvapa4 ... ut_smpl.7z
I know that texture is DTX5 (I opened it with Texture Finder and partially exported), but probably it's bigger than 2k and not square.
About model script - I tried models from latest client and it worked. Looks like it doesn't work with models from 0.6. However, 3D Object Converter opens them correctly.
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Crossout extraction models(.pak)
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Re: Crossout extraction models(.pak)
thanks! i have updated the Noesis python texture script here
viewtopic.php?p=134377#p134377
edit
all samples i have are working with the Noesis python script.
viewtopic.php?p=134377#p134377
edit
then you will need to provide me some of these "0.6" models.Gazyi wrote: Looks like it doesn't work with models from 0.6.
all samples i have are working with the Noesis python script.
Re: Crossout extraction models(.pak)
Thanks, now it works with most textures, but some still has problems - some with pixel messed, some give "WARNING: Not enough texture data for specified image type!" -can't be previewed or exported, and some use BGRA888.
Sorry, looks like I put mesh from latest version.
New archive - sample textures with problems (smpl.txt contains resolutions and image formats at which TextureFinder gives best results for each texture sample) and 0.6.0 mesh.
http://www.mediafire.com/file/c4jqv73ia ... x_smpl.rar
Sorry, looks like I put mesh from latest version.
New archive - sample textures with problems (smpl.txt contains resolutions and image formats at which TextureFinder gives best results for each texture sample) and 0.6.0 mesh.
http://www.mediafire.com/file/c4jqv73ia ... x_smpl.rar
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Re: Crossout extraction models(.pak)
okay i updated the Noesis python texture script here
viewtopic.php?f=16&t=14673&p=134377#p134377
and i updated the Noesis python model script here
viewtopic.php?f=16&t=14673&p=121063#p121063
both should be good now, or at least until another file version emerges.
viewtopic.php?f=16&t=14673&p=134377#p134377
and i updated the Noesis python model script here
viewtopic.php?f=16&t=14673&p=121063#p121063
both should be good now, or at least until another file version emerges.
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Re: Crossout extraction models(.pak)
i just fixed a couple of mistakes i made in the texture script that affected the rgba sample colors,
this is now fixed so please redownload from here
viewtopic.php?p=134377#p134377
and now it finally should be good
this is now fixed so please redownload from here
viewtopic.php?p=134377#p134377
and now it finally should be good
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Re: Crossout extraction models(.pak)
Thanks for work
Sory for beg but on tfh files
Samples for 0.8.45
http://www20.zippyshare.com/v/Pm3PoOKe/file.html
for samples from 0.6 all working fine
Sory for beg but on tfh files
Code: Select all
print(imgWidth, "x", imgHeight)
UnboundLocalError: local variable 'imgHeight' referenced before assignment
http://www20.zippyshare.com/v/Pm3PoOKe/file.html
for samples from 0.6 all working fine
Last edited by knifers on Tue Jan 09, 2018 2:03 pm, edited 1 time in total.
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Re: Crossout extraction models(.pak)
It seems as if the script shows the tfh files but not the tfds, I suppose you need both of them in order to view the texture, and then wrap said texture around the models.
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Re: Crossout extraction models(.pak)
looks like they changed some bytes/bits in the tfh header, will look at it later, in the meantime
you can use TextureFinder to convert the texure data from the tfd files if you are in a hurry.
you can use TextureFinder to convert the texure data from the tfd files if you are in a hurry.
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Re: Crossout extraction models(.pak)
TF work well but I can't export big textures in one bitmap at once if they don't fit all in preview window (or I'm doing something wrong), also some textures are cut.
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Re: Crossout extraction models(.pak)
okay they changed quite a bit in the header and the offset table is now filled with bogus info
so i made this temporary script to open all your newest samples until i get a better look
*temporary script removed, see this post viewtopic.php?p=134377#p134377 *
i don't see a way to track versions yet so for now the scripts will stay separate.
you will have to disable the other when you want to use this and vice versa.
so i made this temporary script to open all your newest samples until i get a better look
*temporary script removed, see this post viewtopic.php?p=134377#p134377 *
i don't see a way to track versions yet so for now the scripts will stay separate.
you will have to disable the other when you want to use this and vice versa.
Last edited by Acewell on Thu Jan 11, 2018 10:32 pm, edited 2 times in total.
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Re: Crossout extraction models(.pak)
Thanks, but my bad Looks like not all textiures are same.
In "samples2" pack "avatars" working well but on others
Also, same on "cityruin2" pack, additionally in TF it looks cut off
Samples2
http://www106.zippyshare.com/v/Hl0FVXcq/file.html
Cityruin2
http://www37.zippyshare.com/v/DRJEJQ3t/file.html
In "samples2" pack "avatars" working well but on others
Code: Select all
data = bs2.readBytes(datasize)
UnboundLocalError: local variable 'datasize' referenced before assignment
Samples2
http://www106.zippyshare.com/v/Hl0FVXcq/file.html
Cityruin2
http://www37.zippyshare.com/v/DRJEJQ3t/file.html
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Re: Crossout extraction models(.pak)
okay i updated the script here
viewtopic.php?p=134377#p134377
it opens all tfh/tfd samples in this thread except 4 (mask images) which you likely have no use for anyway,
but i will look at those some other day.
viewtopic.php?p=134377#p134377
it opens all tfh/tfd samples in this thread except 4 (mask images) which you likely have no use for anyway,
but i will look at those some other day.