Could I also get the game files please? Whenever you can of course, there's no rush. Thank you in advancedaemon1 wrote:I will handle all requests as soon as possible, please be patient.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Bloodborne
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- ultra-n00b
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Re: Bloodborne
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- MEGAVETERAN
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Re: Bloodborne
Note for people who can't make skeletons working. They are ALMOST correct with only a few rare problems. Most of characters are fully working. If its not working for you, you probably doing something wrong. Take the model and animation skeleton, load them separately and connect in your editor.
Re: Bloodborne
If you don't mind, what is the name of the Burial Blade file/folder? I'm trying to get a really close-up look at the inscription/writing on the blade to see how closely it resembles the writing in From Software's new Shadows Die Twice teaser.TokiChan wrote:Weapons, weapons, weapons...
Weapon have original right skeleton without bugs! No need fixing any
Final 3 weapons https://tokami-fuko.deviantart.com/art/ ... -719101762
Edit: Apologies! I didn't see that you uploaded them!
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- MEGAVETERAN
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Re: Bloodborne
Map objects are converted with texture names, so upon load textures applied automatically:
With bump maps:
With bump maps:
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Re: Bloodborne
All new model and texture tools. I'll save 1st version at 1st post in case of problems with new one.
Whats new:
1. fixed some models crashing (because of japanese names. non-standard chars replaced with "_")
2. map assets support
3. textures applied automatically!
- SMD will have material name and after "/" - only name of first texture which is usually diffuse
- ASCII will have mesh number, material name, and all textures, be that 4 or 14 of them
important note: ASCII and SMD files will have texture names as .TIF and .TGA, so you have to either convert textures to these formats, or do text mass replace .TIF to .DDS in ASCII/SMD because they are text files.
4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work.
Whats new:
1. fixed some models crashing (because of japanese names. non-standard chars replaced with "_")
2. map assets support
3. textures applied automatically!
- SMD will have material name and after "/" - only name of first texture which is usually diffuse
- ASCII will have mesh number, material name, and all textures, be that 4 or 14 of them
important note: ASCII and SMD files will have texture names as .TIF and .TGA, so you have to either convert textures to these formats, or do text mass replace .TIF to .DDS in ASCII/SMD because they are text files.
4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work.
You do not have the required permissions to view the files attached to this post.
Re: Bloodborne
helllo I'd really appreciate it if you could send me the files!
Also, are you using Blender for fixing the skeletons? I downloaded the Doll's model from deviantart but there's no way for me to fix the weights in 3ds max, I'd like to know where I could do that.
Also, are you using Blender for fixing the skeletons? I downloaded the Doll's model from deviantart but there's no way for me to fix the weights in 3ds max, I'd like to know where I could do that.
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Re: Bloodborne
Here's a list I made of what character each 4-digit code refers to. Names are based on the fextralife wiki. Some of the chalice dungeon ones I didn't know so I described them as best as I could. Let me know if there are any errors or improvements to make
Now to figure out how to get animations working..
Code: Select all
0000 --
1000 Scourge Beast
1001 Yahargul Malformed Beast
1008 --
1010 Loran Cleric
1020 Error
1030 Brick Troll
1040 Chime Maiden 1
1050 Chime Maiden 2
1051 Skeletal Puppet
1055 Chime Maiden 3
1059 --
1060 Brainsucker
1070 Unknown, egg
1080 Unknown, Knight dude with shield, halberd, bow
1090 Cloaked beast patient
1091 Beast patient 1
1095 Beast patient 2
1099 --
1100 Giant Rat, maybe creepy ones in DLC just after Ludwig
1110 Patches/nightmare apostle
1111 Patches, no head?
1115 Patches
1119 --
1120 Rotted Corpse
1130 Chalice dungeon humanoid enemy? with spiked mace-like weapon
1135 Chalice dungeon humanoid enemy? with spiked mace-like weapon
1140 Hunting Dog
1150 Keeper's Hunting Dog
1160 Pile of bones and tissue, maybe one reborn part
1170 Carrion crow
1171 Carriow crow, dog head
1179 --
1180 Wandering Madness, small
1190 Wandering Madness, large
1210 Gravekeeper scorpion
1211 5x5 grid of mini scorpions
1212 1 mini scorpion
1220 Cainhurst Gargoyle
1230 Labyrinth mole
1240 Rabid Dog
1241 Rabid Dog, crow head
1247 --
1249 --
1250 Greater Viper Pit
1259 --
1260 Snake Ball
1270 Maneater Boar
1271 Maneater Boar, Mensis
1279 --
1290 Cloaked beast patient
1300 Patches
1400 Rom spiderling
2000 Executioner
2010 Watcher's Gravedigger
2020 Snatcher
2030 Beastly humanoid with mask, crescent shield, halberd
2040 Skeletal pupper
2050 Mad One
2060 Human with sword, kiteshield, helm with spike
2070 ?
2080 Chalice dungeon enemy
2090 Blood-starved Beast
2100 Witch of Hemwick/Eye Collector
2110 Garden of Eyes
2120 Shadows of Yarnham
2121 Snake head
2130 Bloodlicker
2139 --
2150 Silver Lady
2160 Keeper of the Old Lords
2170 Vermin Host
2180 Loran Silverbeast
2189 --
2190 Hateful Maggot
2250 Mergo's Attendant
2260 Mergo's Chief Attendant
2300 logarius/cainhurst humanoid
2310 logarius/cainhurst humanoid
2320 Martyr Logarius
2321 Martyr Logarius sword
2330 short hunched humanoid with candlestick
2400 Giant Lost Child
2500 Celestial Emissary small
2501 Celestial Emissary tendrils
2510 Ebrietas
2520 Celestial Larvae
2521 Celestial Larvae small
2525 Celestial Larvae small
2530 Fluorescent flower
2531 Fluorescent flower small
2539 --
2540 Crawler, small
2550 Crawler, large
2559 --
2560 Winter Lantern
2561 --
2570 Celestial Emissary Large
2571 Celestial Emissary Large tendrils
2600 Large Huntsman
2610 Hemwick Grave Woman
2620
2630 Huntsman
2631 Huntsman
2632 Huntsman
2639 --
2640 Brick Troll
2700 Church Servant
2710 Father Gascoigne, normal form
2711 Father Gascoigne, normal form
2712 Father Gascoigne, normal form
2720 Father Gascoigne, beast form? Not sure, can't open
2730 Chapel Giant
2740 Slime Scholar
2800 chalice dungeon humanoid enemy
2810 chalice dungeon humanoid enemy
2910 chalice dungeon humanoid enemy
3000 chalice dungeon ritekeeper?
3010 Pthumerian undead
3020 Tomb Guardian
3030 Labyrinth Sage
3040 Merciless Watcher
3050 Pthumerian Descendant
3060 Queen Yarnham
3061 --
3100 Cramped Casket
3110 weird human head cloaked body
3111 ?
3112 --
3120 Evil Labyrinth Spirit
3130 Undead Giant
5000 Cleric Beast
5010 Watchdog of the Old Lords
5020 Vicar Amelia
5030 Greater Viper Pit
5031 snake
5032 snake
5033 snake
5034 snake
5040 Abhorrent Beast
5045 Abhorrent Beast
5050 Some knight dude
5060 Unknown, some horse with cool fur
5070 The One Reborn
5071 One Reborn dude
5072 --
5080 Darkbeast Paarl
5090 Bloodletting Beast
5100 Rom, The Vacuous Spider
5110 Some cool looking 4-legged beast with lots of fur
5111 --
5120 Amygdala
5130 Master Willem
5131 Sphere
5135 Master Willem
5140 Amygdala
5150 Brain of Mensis
5159 --
5160 Brain of Mensis
5400 Moon Presence
5410 Moon Presence
5420 Moon Presence, odd model
5500 Two-headed winged capra demon beast with scythe, with one head missing
5501 Watchdog of the Old Lords, head with horns 1
5502 Watchdog of the Old Lords, head with horns 2
5510 Mergo's Wet Nurse
5511 Arm with curved blade
5512 Arm with curved blade
5520 Winged capra demon beast with scythe
5521 Head of above
5522 Head of above
7000 Beast=like enemy with shield/dagger and spear/sword
7010 Large furry humanoid beast with 'antlers' wielding an axe
7100 4 barrelled cannon
7110 Carriage to cainhurst
7500 Beast-possessed soul
8000 Unknown, some dude
8010 Large cloaked beast patient?
8020 Mermaid woman, with rotated hips instead of fishtail..
8030 The Doll!
8035 Also the Doll
8040 Gehrman Wheelchair
8045 Gehrman Wheelchair
8050 Gehrman Boss
8060 Micolash
8070 Queen Yarnham
9000 Knight, but with messengers holding a scroll
9010 --
9011 --
9020 Messengers
9030 --
9040 Saw Cleaver, Threaded Cane, Hunter Axe
9050 Hunter Pistol, Blunderbuss
9900 A Knight, Cainhurst?
9910 A flat plane..
9911 More flat planes
9940 Labyrinth Ritekeeper
9941 Labyrinth Ritekeeper
9942 Labyrinth Ritekeeper
9980 Martyr Logarius
9990 Hunter with sword and shield
9991 Hunter with sword and shield
Re: Bloodborne
Any tips for applying textures in Blender? I'm pretty new to this but I can't seem to get them to properly align to the model
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Re: Bloodborne
I'd love to get the game files, please and thanks. Looking into possible 3d prints to test out.
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Re: Bloodborne
Thanks for the list! Any idea on how to get the .hkx animations working? I have tried to open them in Havok 2014 with no luck. I also tried to convert them to fbx or kf with the hmkcmd tool, but I am pretty sure all of the available tools only work for the Havok 2014 32bit animations, and that these are 64bit. Not really sure what to try next...ebeeer123 wrote:Here's a list I made of what character each 4-digit code refers to.
.....
Now to figure out how to get animations working..
Re: Bloodborne
I'd greatly appreciate it if you could send me the files! I've always wanted to see it.
- TokiChan
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Re: Bloodborne
Unused hunter 9991 is released, coming Doll with correct skeleton and Mikolash
I no found biggest diffuse for sword and shield, therefore create by myself. Yeah, It not good. Textures for clothes found in Parts folder.
https://tokami-fuko.deviantart.com/art/ ... -719771870
I no found biggest diffuse for sword and shield, therefore create by myself. Yeah, It not good. Textures for clothes found in Parts folder.
https://tokami-fuko.deviantart.com/art/ ... -719771870
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons