Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Homefront: The Revolution - mesh files

Post questions about game models here, or help out others!
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Homefront: The Revolution - mesh files

Post by zaramot »

Yeah, lets hope it will help you more or less:) Though, don't expect much - I haven't tried hard with this one, since joqqy's tool should be in all means superior xD
Making model-import scripts, PM
Highflex
beginner
Posts: 34
Joined: Tue Jul 22, 2014 5:41 pm
Has thanked: 19 times
Been thanked: 9 times

Re: Homefront: The Revolution - mesh files

Post by Highflex »

Hey zaramot,

Thanks for this script, tried to use it on a few meshes but i always get this error:

-- Error occurred in anonymous codeblock; filename: E:\Temp\hf_script\Homefront_Revolution.ms; position: 38512; line: 1739
-- MAXScript FileIn Exception:
-- No ""+"" function for undefined
-- MAXScript callstack:

Using Max 2017, any idea why this happens?
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Homefront: The Revolution - mesh files

Post by zaramot »

You need older version - from 2011 to 2014, haven't tested it in 2015 but shouldn't be problem, though most likely in 2016-2017 it will not work at all. To be sure attach one model you tried, I will check it on my end (don't have the game and I can't test it out well myself)
Making model-import scripts, PM
junk angel
veteran
Posts: 82
Joined: Thu Jan 14, 2010 4:38 pm
Has thanked: 1 time
Been thanked: 4 times

Re: Homefront: The Revolution - mesh files

Post by junk angel »

zaramot wrote:You need older version - from 2011 to 2014, haven't tested it in 2015 but shouldn't be problem, though most likely in 2016-2017 it will not work at all. To be sure attach one model you tried, I will check it on my end (don't have the game and I can't test it out well myself)
Hi,
I've tested it on 2011 and it generally works without issues. Where I seem to get the -- no ""+"" function defined error is whenever I encounter a model which does not have a skinm. As instructed opening the .skin twice, but it fails.

Interestingly the model also seems to have also the following
kpa_sniper_a.cdf
kpa_sniper_a.fxl
kpa_sniper_a.mtl
kpa_sniper_a.skin
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Homefront: The Revolution - mesh files

Post by zaramot »

Need to take a look at those files. If you could upload them, maybe I'll be able to solve the problem xD
Making model-import scripts, PM
UberBlack
advanced
Posts: 44
Joined: Thu Oct 22, 2009 8:54 pm
Has thanked: 3 times
Been thanked: 6 times

Re: Homefront: The Revolution - mesh files

Post by UberBlack »

I will try with 3DSMax 2018 and let you know.. Also animation would be awesome for Ryse & Crysis.
The source code has been released from Crytek, which should make it easier to integrate in your tool.
Really looking for animation. Great job!!
Post Reply