and there is a sample file included in this post..mono24 wrote:they've been posted for a very long time now hehe, assuming those are the ones you need to checkdaemon1 wrote:maybe i will, if someone give me files
viewtopic.php?f=16&t=17236
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Frostbite model tools (Battlefield, Battlefront and others)
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
Also I found an error in SWBF2 model tool, please redownload.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
works !! thank you so much for listening !!daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
Last edited by 8thwond3r on Sun Dec 03, 2017 10:24 am, edited 1 time in total.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
just tested it...generates ascii and smd files only for meshset files less than 10 or 12 kb..daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
it gives error for meshset files of 12kb or larger, like the main chassis in your above screenshot.
All other small parts of the car with comparatively less mesh and meshset file size works fine !!
Maybe an update would surely fix it..
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
it works fine on all meshes you sent as examples. Send something that gives error8thwond3r wrote:just tested it...generates ascii and smd files only for meshset files less than 10 or 12 kb..daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
it gives error for meshset files of 12kb or larger, like the main chassis in your above screenshot.
All other small parts of the car with comparatively less mesh and meshset file size works fine !!
Maybe an update would surely fix it..
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I can't extract the "car_acura_rsxs_2004_mesh 08ecbad8521c149f e03a00000000000084020000b000e000.MeshSet" file in the same example..daemon1 wrote:it works fine on all meshes you sent as examples. Send something that gives error8thwond3r wrote:just tested it...generates ascii and smd files only for meshset files less than 10 or 12 kb..daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
it gives error for meshset files of 12kb or larger, like the main chassis in your above screenshot.
All other small parts of the car with comparatively less mesh and meshset file size works fine !!
Maybe an update would surely fix it..
the one whose chunk is 2.87 mb.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ah, you need skeleton for it, because it has BONES
i used the default walrus_humanmale.ebx
so you need to have that file in the folder, or car skeleton, whatever its called
i used the default walrus_humanmale.ebx
so you need to have that file in the folder, or car skeleton, whatever its called
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I put the "car_acura_rsxs_2004_mesh.ebx" skeleton file in the folder but same error...can you provide your walrus ebx file ?daemon1 wrote:ah, you need skeleton for it, because it has BONES
i used the default walrus_humanmale.ebx
so you need to have that file in the folder, or car skeleton, whatever its called
Can you remove the skeleton reference in the mesh tool ?
I uploaded the skeleton file i used, have a look yourself..
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
if you cant use command line, just rename it to walrus_humanmale.ebx
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ok i had no time in the morning to check EBX files you sent. Those are NOT skeletons.
use this human one from SWBF2 if you can't find car's skeleton
use this human one from SWBF2 if you can't find car's skeleton
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Hey daemon, any idea if it would be possible to swap out those silly kneel down animations that play when a hero dies and replace them with the normal death/ragdoll animations that play for the normal soldiers? I want to see Yoda/Vader fly through the air, hehe.
That would make Heroes vs Villains at least somewhat playable for me. Thanks man. Take care.
That would make Heroes vs Villains at least somewhat playable for me. Thanks man. Take care.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
When will it have support for Hardline?
And keep up the good work
And keep up the good work
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
New campaign came out for Battlefront 2. Do the audio scripts support the new content?
Also, the audio scripts always screw up at the voice lines outside of droids.
Also, the audio scripts always screw up at the voice lines outside of droids.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Using 0.2.1 I am getting an error while checking chunks, what am I doing wrong?
Scanning bundles...
128344 EBX, 1579333 duplicates
35792 res, 212980 duplicates
175650 chunks, 590378 duplicates, 172801 unique chunks
336937 total.
Scanning CAS database...
336603 entries, 29060 precache entries, 893910 duplicated entries.
checking chunks...
17754 missing chunks.
Scanning bundles...
128344 EBX, 1579333 duplicates
35792 res, 212980 duplicates
175650 chunks, 590378 duplicates, 172801 unique chunks
336937 total.
Scanning CAS database...
336603 entries, 29060 precache entries, 893910 duplicated entries.
checking chunks...
17754 missing chunks.