as soon as i'll have time, i'll add support for patchesmono24 wrote:Yes sir, I know and its very nice to have it as one option, but was hoping for a script that actually extracts everything including patched/DLCs and alldaemon1 wrote:the new tool i made - UFBE can unpack all unpatched files from Battlefield 1. No need for scripts.
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Frostbite model tools (Battlefield, Battlefront and others)
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- MEGAVETERAN
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Re: How do i convert files
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Re: Jesus christ a simple explanation of the tools please?
crofty's tutorial is very detailed and correct.GM000 wrote:I've posted so many times. I extracted the entire Battlefront 2 Game with UFBE and all of useful files are .Meshset .Texture and .EBX
Could someone show mw how to convert them to .FBX | .DDs or .Png | .Mp3 or .Wav
Please don't redirect to crofty's website, i've tried or either I did something wrong, which I don't think or it doesn't work
Simple tut and tools anyone?
We can't help you if you don't say what exactly is not working, what do you do, and what happens.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i have no idea what can happen if you try that. At your own risk.erik945 wrote:Can I somehow use UFBE to unpack SWBF1 patches? For example, rename folders.
Can you explain its logic in the search the files?
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
yes i know thatDerBlaueKlaus wrote:most of the meshes are working fine but I still get crashes or errors when converting some meshes
this is a tool problem, i will fix this later.
as temporary solution, you can delete the ASCII sceleton in the beginning of the file (if you know the file format)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
thanks for the fast reply ... I think I'll wait for the updatedaemon1 wrote:yes i know thatDerBlaueKlaus wrote:most of the meshes are working fine but I still get crashes or errors when converting some meshes
this is a tool problem, i will fix this later.
as temporary solution, you can delete the ASCII sceleton in the beginning of the file (if you know the file format)
So I'll convert the characters first
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Has anybody managed to extract audio files from the game?
can anybody make a turorial on how to do so please or upload the files to MEGA.
can anybody make a turorial on how to do so please or upload the files to MEGA.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Please read the thread.Hashbandit wrote:Has anybody managed to extract audio files from the game?
can anybody make a turorial on how to do so please or upload the files to MEGA.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
This happened to me too. plz helpDerBlaueKlaus wrote:most of the meshes are working fine but I still get crashes or errors when converting some meshes. I have tried to convert the MC80 main hull and got a crash. same with resurgentclass_stardestroyer. The ascii isn't loading into blender and gives an error msg some smd are loading but some crashing Blender.
What can I do?
Here is the error msg in Blender
Thank you for your help
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Is there any python script for Mass Effect: Andromeda out there?
I've searched high an low and no sing of anything like that.
for instance if I try the last swbf2full script all I get is:
I've searched high an low and no sing of anything like that.
for instance if I try the last swbf2full script all I get is:
Code: Select all
>>>
Unpatched cat 1 not found or error reading format
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\ayainstallpackage\cas.cat 24309
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\ayainstallpackage\en\cas.cat 24499
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\eosinstallpackage\cas.cat 147771
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\eosinstallpackage\en\cas.cat 148188
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\levelprereqinstallpackage\cas.cat 214663
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\levelprereqinstallpackage\en\cas.cat 214733
Unpatched cat 7 not found or error reading format
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\mecdefaultinstallpackage\cas.cat 215690
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\mppatchinstallpackage\cas.cat 216042
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\multiplayerinstallpackage\cas.cat 248213
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\multiplayerinstallpackage\en\cas.cat 248255
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\restofthegameinstallpackage\cas.cat 478984
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\restofthegameinstallpackage\en\cas.cat 480150
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\spinitialinstallpackage\cas.cat 541995
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\spinitialinstallpackage\en\cas.cat 542423
ambsibling.toc
Traceback (most recent call last):
File "C:\Users\User\Desktop\swbf2full2\swbf2full.py", line 387, in <module>
if "tocRoot" in locals(): dumpRoot(tocRoot)
File "C:\Users\User\Desktop\swbf2full2\swbf2full.py", line 328, in dumpRoot
dump(fname,targetDirectory)
File "C:\Users\User\Desktop\swbf2full2\swbf2full.py", line 140, in dump
toc=cas.readToc(tocPath)
File "C:\Users\User\Desktop\swbf2full2\cas.py", line 95, in readToc
return Entry(unXor(tocPath))
File "C:\Users\User\Desktop\swbf2full2\cas.py", line 37, in __init__
raise Exception("Entry does not start with \\x82 or (rare) \\x87 byte. Position: "+str(f.tell()))
Exception: Entry does not start with \x82 or (rare) \x87 byte. Position: 1
>>>
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
daemon1 wrote:wrong game selected8thwond3r wrote:While trying to extract nfs payback files, i hit the dump button and get error message as "399 files failed because of chunk not found"...
Also while scanning cas/cat, it says 0 cas records found. What am i missing ?
I successfully extracted the payback cas files with your older "swbf2beta" python script !!
But the mesh extractor tools throw file not found exceptions after "frostbite_faceposer" crash... Maybe it doesn't identify the chunk file related to the Meshset file.
Is there any way to identify which chunk file is for which meshset file ??
On the other hand, The texture converter tool identifies the related chunks and converts them to dds successfully..
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
all games are different. swbf2 mesh will not work with NFS8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Are you planning to make one for this game too ?daemon1 wrote:all games are different. swbf2 mesh will not work with NFS8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
maybe i will, if someone give me files8thwond3r wrote:Are you planning to make one for this game too ?daemon1 wrote:all games are different. swbf2 mesh will not work with NFS8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
UFBE 0.2.1 release, file moved to the first page. It will be updated there from now on.
Just small fixes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it
note: you have to delete "cache.dat" and scan bundles after UFBE update, or make clean run
SWBF2 tool updated (first post in the thread), again a few small changes:
- fixed meshes with lots of faces
- static meshes fixed (need no skeleton anymore, ascii format works)
Just small fixes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it
note: you have to delete "cache.dat" and scan bundles after UFBE update, or make clean run
SWBF2 tool updated (first post in the thread), again a few small changes:
- fixed meshes with lots of faces
- static meshes fixed (need no skeleton anymore, ascii format works)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
they've been posted for a very long time now hehe, assuming those are the ones you need to checkdaemon1 wrote:maybe i will, if someone give me files
viewtopic.php?f=16&t=17236