Has anyone successfully ripped the audio files from the game?
If so, any chance of uploading them to mega.
I want to extract the files myself but it seems like a ton of work and Im noob with all of this stuff.
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Frostbite model tools (Battlefield, Battlefront and others)
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Re: How do i convert files
the new tool i made - UFBE can unpack all unpatched files from Battlefield 1. No need for scripts.mono24 wrote:Crofty, do you happen to have a working python script for Battlefield 1, I bought the game, and damn it has 36 patched cas.cat files and 36 unpatched cas.cat files, and I cant find one script that works for the full game, and wow it downloaded from Origin a whole 70GB of game data, LOL, that's insane.o0Crofty0o wrote:...
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am running python 2.7.3 (32 bit) with xas1 and easpeex dll dectected as well as ealayer3 dectected. I should be getting the decoded audio into the output folder when i run the script but there's nothing in it. Got the mesh and textures with no problem but not the audio. I even posted an image of what the script looks like when i run it (top of page 11).
Sorry again if it seems like I'm spamming.
Sorry again if it seems like I'm spamming.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
0xf0 or around thaterik945 wrote:Say me please, how I can get name of chunks from MeshSet/ebx? for SWBF1
If it can be found in hex form, what is the offset?
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
do you have lowercase chunks? or upper? are you sure you're running correct script ?boumkwo wrote:I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am running python 2.7.3 (32 bit) with xas1 and easpeex dll dectected as well as ealayer3 dectected. I should be getting the decoded audio into the output folder when i run the script but there's nothing in it. Got the mesh and textures with no problem but not the audio. I even posted an image of what the script looks like when i run it (top of page 11).
Sorry again if it seems like I'm spamming.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I have uppercase chunks only no lowercase; and I'm using the fb3decoder script from the swbf2_sounds.zip you provided on page 2daemon1 wrote:do you have lowercase chunks? or upper? are you sure you're running correct script ?boumkwo wrote:I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am running python 2.7.3 (32 bit) with xas1 and easpeex dll dectected as well as ealayer3 dectected. I should be getting the decoded audio into the output folder when i run the script but there's nothing in it. Got the mesh and textures with no problem but not the audio. I even posted an image of what the script looks like when i run it (top of page 11).
Sorry again if it seems like I'm spamming.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercaseboumkwo wrote:I have uppercase chunks
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I used total commander to rename the chunks to lowercase but still nothing in the output folder when i run the script.daemon1 wrote:thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercaseboumkwo wrote:I have uppercase chunks
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Yes, it's work fine.daemon1 wrote:0xf0 or around thaterik945 wrote:Say me please, how I can get name of chunks from MeshSet/ebx? for SWBF1
If it can be found in hex form, what is the offset?
Thank you again.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I managed to finally convert the audio. When I first extracted the chunks I didn't use UFBE 0.2 (stupid me), so i re-extracted the chunks (got all lowercase letters this time) and everything works fine. Thanks again for your help and patience .boumkwo wrote:I used total commander to rename the chunks to lowercase but still nothing in the output folder when i run the script.daemon1 wrote:thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercaseboumkwo wrote:I have uppercase chunks
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Re: How do i convert files
Yes sir, I know and its very nice to have it as one option, but was hoping for a script that actually extracts everything including patched/DLCs and alldaemon1 wrote:the new tool i made - UFBE can unpack all unpatched files from Battlefield 1. No need for scripts.
Jesus christ a simple explanation of the tools please?
I've posted so many times. I extracted the entire Battlefront 2 Game with UFBE and all of useful files are .Meshset .Texture and .EBX
Could someone show mw how to convert them to .FBX | .DDs or .Png | .Mp3 or .Wav
Please don't redirect to crofty's website, i've tried or either I did something wrong, which I don't think or it doesn't work
Simple tut and tools anyone?
Could someone show mw how to convert them to .FBX | .DDs or .Png | .Mp3 or .Wav
Please don't redirect to crofty's website, i've tried or either I did something wrong, which I don't think or it doesn't work
Simple tut and tools anyone?
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Can I somehow use UFBE to unpack SWBF1 patches? For example, rename folders.
Can you explain its logic in the search the files?
Can you explain its logic in the search the files?
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
most of the meshes are working fine but I still get crashes or errors when converting some meshes. I have tried to convert the MC80 main hull and got a crash. same with resurgentclass_stardestroyer. The ascii isn't loading into blender and gives an error msg some smd are loading but some crashing Blender.
What can I do?
Here is the error msg in Blender
Thank you for your help
What can I do?
Here is the error msg in Blender
Thank you for your help