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Frostbite model tools (Battlefield, Battlefront and others)

Post questions about game models here, or help out others!
GM000
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by GM000 »

daemon1 wrote:UFBE 0.2 released!

Changes:
- Support for: Battlefield 1, SWBF1, SWBF2 (alpha, beta and full game)
- chunks will have long lowercase names, so all previous tools will work
- fixed crash if some CAS files are missing
- added resource types for BF1

You need to delete all files from tool folder, otherwise it will crash.
Sorry man, the tools are not working... In the selection window I can't double click BF2 or I didn't put the folders properly but i don't know what the problem is. It says dumping files,,, 0 files dumped succesfully and it just stays there. do you have any tutorials for Battlefront 2?
JohnMadden
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by JohnMadden »

Dumped BF2 with the new tool.

Now having problems converting the audio. Using the BF2 audio decoder on page 2.

Just stuck at :

>>>
XAS1 dll detected.
EASpeex dll detected.
EALayer3 tool detected.
>>>

And then nothing happens.
daemon1
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by daemon1 »

JohnMadden wrote:Dumped BF2 with the new tool.

Now having problems converting the audio. Using the BF2 audio decoder on page 2.

Just stuck at :

>>>
XAS1 dll detected.
EASpeex dll detected.
EALayer3 tool detected.
>>>

And then nothing happens.
the new tool is putting EBX into "bundles" folder, without "ebx" inside, as its how its supposed to be.
correct EBX path in the script
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boumkwo
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by boumkwo »

daemon1 wrote:
JohnMadden wrote:Dumped BF2 with the new tool.

Now having problems converting the audio. Using the BF2 audio decoder on page 2.

Just stuck at :

>>>
XAS1 dll detected.
EASpeex dll detected.
EALayer3 tool detected.
>>>

And then nothing happens.
the new tool is putting EBX into "bundles" folder, without "ebx" inside, as its how its supposed to be.
correct EBX path in the script
Still getting John's error of the script doing nothing even after fixing the ebx path
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boumkwo
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by boumkwo »

o0Crofty0o wrote:Here's a very ultra thorough tutorial about archive extraction using UFBE: https://sta.sh/02dc32j9pq4 (3. to 7. is the main part)
I hope this is newbie proof, if not tell me and i will change stuff. There's no link references in that specific one because it will be part of this: https://sta.sh/04jxcv9d9o0 , a set of tutorials so really everyone should be able to extract stuff on their own and fix most common problems when using models.
If you don't mind could you include a tutorial for converting audio files. Thanks in advance
halo08
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by halo08 »

I'm trying to extract the audio files for Kylo Ren's lightsaber.

I run the script 'fb3decoder.py' from swbf2_sounds.rar to do this.

My script appears as follows:

Image

Everything appears to be working OK when I use F5 to run the script:

Image

But at the end of it, it just gives me a prompt and gives me no status.
Nothing happenes after this:

Image

and as you can see, the folder remains empty, sadly :(

Image

Any ideas, or help would be appreciated.

Thank you.
daemon1
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by daemon1 »

are there chunks in chunks folder? with lowercase names?
halo08
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by halo08 »

There was no chunks folder.

I didn't extract the chunks, but I just started to extract all chunks, which I assume is going to be a while.
The filter doesn't quite work for chunks due to the names being pretty random.

Is there a better way to just extract the chunks that I need?
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by daemon1 »

halo08 wrote:There was no chunks folder.

I didn't extract the chunks, but I just started to extract all chunks, which I assume is going to be a while.
The filter doesn't quite work for chunks due to the names being pretty random.

Is there a better way to just extract the chunks that I need?
no for the moment
halo08
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by halo08 »

Sweet, after extracting all the chunks from the game, I was able to successfully extract all the lightsaber sounds from the game.

Thanks for the advice daemon. :)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by boumkwo »

halo08 wrote:Sweet, after extracting all the chunks from the game, I was able to successfully extract all the lightsaber sounds from the game.

Thanks for the advice daemon. :)
Do you mind sharing what you did ? I have extracted all the chunks yet when i run the script I get nothing in the output folder like you before.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by JohnMadden »

daemon1 wrote:
JohnMadden wrote:Dumped BF2 with the new tool.

Now having problems converting the audio. Using the BF2 audio decoder on page 2.

Just stuck at :

>>>
XAS1 dll detected.
EASpeex dll detected.
EALayer3 tool detected.
>>>

And then nothing happens.
the new tool is putting EBX into "bundles" folder, without "ebx" inside, as its how its supposed to be.
correct EBX path in the script
Ah thanks, that did it.

Would just like to note that this dumper was far more complete than the previous. Several thousand more audio files were properly made. Mostly to do with the audio in the planets folder, some additional vehicle effects were added this time like the Resurgent SD.
mono24
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Post by mono24 »

daemon1 wrote: that was for swbf2

i never had time to correct that old script to properly parse types. maybe some day
Understood, thx.
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How do i convert files

Post by GM000 »

How can I convert the game files: .MeshSet and .Texture, to files like fbx/obj/maya and jpg/dds/png ? Plz I need help
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Re: How do i convert files

Post by HeliosAI »

GM000 wrote:How can I convert the game files: .MeshSet and .Texture, to files like fbx/obj/maya and jpg/dds/png ? Plz I need help
Here is basically everything you need. Blender is a free and pretty small program and from it you can just export to .fbx to open it in other software.
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