Ok thank you!
Now i have "Asset not found in asset banks (2)"
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Frostbite model tools (Battlefield, Battlefront and others)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
this means either you put not ALL assetbanks there, or its wrong VUR for his face
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Ok, thank you.
The message appears very quickly (1-2 seconds), and some assetbank are very small gamemodes_win32_antstate 0000000000000000 (13).AssetBank - 1 kb.
This is normal?
Have to wait for your pack or tool with a GUI - maybe more luck.
The message appears very quickly (1-2 seconds), and some assetbank are very small gamemodes_win32_antstate 0000000000000000 (13).AssetBank - 1 kb.
This is normal?
Have to wait for your pack or tool with a GUI - maybe more luck.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
GUI tool will only dump files, not face fixing.erik945 wrote:Have to wait for your pack or tool with a GUI - maybe more luck.
It looks like you're using the OLD face tool, made for alpha of the game. Get the new one.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
yeserik945 wrote:Link in first post of this theme?
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
2 banks should be enough. i'll check this latererik945 wrote:All right, but for some reason it does not work for me.
Total 215 assetbank's, the total size is 876 MB (919,571,612 bytes)
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Here it is, the first version of UFBE.
I'll write some help for it soon, or maybe someone even make a tutorial.
Mostly its self-explanatory, but for now, most important notes:
1. this first version is only for SWBF2 full game, and not patch, so select DATA folder
2. no progress bar sorry
3. type something in edit box and press "FilteR" button to select what to dump
3. if you leave "filter" edit box empty, it will dump WHOLE game
4. you need to click "scan bundles" & "scan CAS/CAT" before dumping, but you only need to do this ONCE, after that, bundles & cas info will be hashed
I'll write some help for it soon, or maybe someone even make a tutorial.
Mostly its self-explanatory, but for now, most important notes:
1. this first version is only for SWBF2 full game, and not patch, so select DATA folder
2. no progress bar sorry
3. type something in edit box and press "FilteR" button to select what to dump
3. if you leave "filter" edit box empty, it will dump WHOLE game
4. you need to click "scan bundles" & "scan CAS/CAT" before dumping, but you only need to do this ONCE, after that, bundles & cas info will be hashed
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Last edited by daemon1 on Thu Nov 23, 2017 10:36 pm, edited 1 time in total.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Awesome! It's saying I have 16100 missing chunks though. When I dump, it works for maybe 10 seconds and crashes on me. I check the dump directory and there's definitely stuff there. Using your audio script, anything need changed other than the folder path? Python just states that the tools are loaded and nothing actually happens when I F5 it.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
since the new tool now outputs chunks with short 16-letter names, i need to change model, texture and audio tools. I planned to rewrite them anyway.
This is for example, new model tool. It will now support both long and short chunks.
This is for example, new model tool. It will now support both long and short chunks.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Thank you! I tried to use it.
I get:
assetbank is not at all any.
I get:
Code: Select all
Scanning bundles ...
125922 EBX, 1582921 duplicates
35662 res, 213177 duplicates
175466 chunks, 590912 duplicates, 172621 unique chunks
334205 total.
Scanning CAS database ...
332966 entries, 29060 precache entries, 893905 duplicated entries.
checking chunks ...
16151 missing chunks.
Dumping files ...
528 files dumped seccessfully.
127 files failed because of chunk not found.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Note everyone, as i said, the tool is not supposed to run with patched assets yet, so
when selecting game folder, select DATA folder of the game, and not the root game folder.
Those who already did it, remove all extra files from tool folder, and run scans again.
There must be no missing chunks on the check
Patch support will be added later.
when selecting game folder, select DATA folder of the game, and not the root game folder.
Those who already did it, remove all extra files from tool folder, and run scans again.
There must be no missing chunks on the check
Patch support will be added later.
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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i gotta dump all before i run this? it does not extract chunks... right?
for clarity:
i used the main folder. latest patch (it's early trial, but patched). it found everything, but 16100 chunks missing. it extracts ebx and 'res' but no chunks. i tried just the data folder too, but same result.
filters tested "iden", "vader", "assault". i dunno if they are in the data or patch folder.
for clarity:
i used the main folder. latest patch (it's early trial, but patched). it found everything, but 16100 chunks missing. it extracts ebx and 'res' but no chunks. i tried just the data folder too, but same result.
filters tested "iden", "vader", "assault". i dunno if they are in the data or patch folder.