I just unpack it by Aluigi's script
viewtopic.php?f=9&t=4259&p=24218&hilit=King+Of#p24218
.But I don't sure what file is a model.
Please help me.
Thank you.
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[Help!] King of Fighter XIV Model format and Noesis script?
Re: [Help!] King of Fighter XIV Model format and Noesis scri
https://forum.xentax.com/viewtopic.php?f=10&t=16853
can a format converter script be found somewhere?
can a format converter script be found somewhere?
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Re: [Help!] King of Fighter XIV Model format and Noesis scri
Not yet.Thony wrote:https://forum.xentax.com/viewtopic.php?f=10&t=16853
can a format converter script be found somewhere?
Supposedly the file format is obac. Here's a file extracted with the latest bms script if someone is interested:
http://www.mediafire.com/file/199a1p2iar6u5pb/MAI.rar
The file seems to be not encrypted.
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Re: [Help!] King of Fighter XIV Model format and Noesis scri
MAI.obac
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Re: [Help!] King of Fighter XIV Model format and Noesis scri
Thony wrote:is anyone working on a script to have models with bones?
I have a maxscript in progress.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
killercracker wrote:Thony wrote:is anyone working on a script to have models with bones?
I have a maxscript in progress.
I've been waiting so long fot this, Real mods for KOF XIV, more than texture changes, tank u killercracker
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Re: [Help!] King of Fighter XIV Model format and Noesis scri
The script's working but I'm having some issues with a few models pertaining to their mat ID's. I'm releasing the script anyway because this is something that could be manually fixed anyway. When the normals are applied the model's lighting looks weird too and I don't know how to subvert that. If you don't want to wait a decade for the model to load in max just comment out line 355.
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