Maxscript and texture converter will be posted here
Noesis plugin for textures (.texuhd are from HD texture pack)
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Middle-earth: Shadow of War maxscript (.skel .mesh)
- zaramot
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Middle-earth: Shadow of War maxscript (.skel .mesh)
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Last edited by zaramot on Sun Nov 12, 2017 1:48 pm, edited 1 time in total.
Making model-import scripts, PM
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
I love you man, thanks so much. This game is immensely great can't wait to finish it so I can mess with these models
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Thanks! I didn't tried the game yet, so I wonder did they keep the same format for all game archives? Will the old extraction tools for Shadow of Mordor 1 work on this new game?
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Hi! No, game archives are a bit different, but there's awesome BMS script by aluigi (thanks a lot to him, as always) You can extract everything you may need:) I'm going to post model-import scripts tomorrow, so you'll be able to import models too.
Making model-import scripts, PM
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Any news on the script? Even static models will be appreciated
- zaramot
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Ready for upload, I'm waiting for final report from my friend, who's testing it! Since, I don't have the game, lol like usual.
Making model-import scripts, PM
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Hi guys! Sooo, here are the scripts. Few tips:
1) Second script with "_cloth" word, apply it after using main one, bascically what you should do, import model and if there's something looks missing (cloth, cape, skirt, fabrics etc) use second "cloth" script or if .skel file is 400+kb you can bet it has "cloth" meshes inside xD
2) With main script for rigged meshes, if any part would have "broken" uv's. Do this simple procedure:
Select the model and add the "Unwrap UVW" modifier above it and then press "Edit" button
Change the channel from 1 to 2 and press the button "Reset UVWs", when prompted, press Yes.
This will display the second texture coordinates set. Second Uv's channel
This might sound complex, but I gave those script for few ppl and they had no big problems with them. Anyways, you could always ask or bug report anything here. Have fun!
1) Second script with "_cloth" word, apply it after using main one, bascically what you should do, import model and if there's something looks missing (cloth, cape, skirt, fabrics etc) use second "cloth" script or if .skel file is 400+kb you can bet it has "cloth" meshes inside xD
2) With main script for rigged meshes, if any part would have "broken" uv's. Do this simple procedure:
Select the model and add the "Unwrap UVW" modifier above it and then press "Edit" button
Change the channel from 1 to 2 and press the button "Reset UVWs", when prompted, press Yes.
This will display the second texture coordinates set. Second Uv's channel
This might sound complex, but I gave those script for few ppl and they had no big problems with them. Anyways, you could always ask or bug report anything here. Have fun!
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Making model-import scripts, PM
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Hi zaramot!
Did you watch another file types (.objres, .inst, .wldclnt and etc.)?
I'm interesting what in them.
P.s. I'm noob in this area
Did you watch another file types (.objres, .inst, .wldclnt and etc.)?
I'm interesting what in them.
P.s. I'm noob in this area
- zaramot
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Thak you:) Hmm, not really, I switched to other games already aha ha That's how I work! Such a simple guy xD
Making model-import scripts, PM
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Ок simply guy ultra-veteranzaramot wrote:Thak you:) Hmm, not really, I switched to other games already aha ha That's how I work! Such a simple guy xD
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Group of embb files in ".\ui_assets.arch06\player\". Weapons in "1hb" - "2hr". Other - armors.Tosyk wrote:is anyone know where to find a weapons?
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Here's an update for Noesis texture plugins. Added support for .texa and .tex0 texture types (which could be unstable due to lack of samples) and improved support for .tex and .texuhd files.
EDIT: Update!
EDIT: Update!
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Making model-import scripts, PM
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
I'm looking for architectural meshes. They seem hard to find. Are they wrapped up in objres and wldmsh files? Thanks.
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Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
is anyone know where to find the following meshes:
nazgul_helmet_witchking.mesh
nazgul_body_witchking.mesh
nazgul_body_isildur.mesh
nazgul_body_hammerhand.mesh
I can't find them anywhere. I believe it might be corrupted script or my eyes.
nazgul_helmet_witchking.mesh
nazgul_body_witchking.mesh
nazgul_body_isildur.mesh
nazgul_body_hammerhand.mesh
I can't find them anywhere. I believe it might be corrupted script or my eyes.