Hello. Is there any updates to the tool?
EDIT: Also I am having problems opening .mmb files extracted from the game "The Fractured but Whole". It errors out with "TypeError: an integer is required". If you want, I can send some samples to you to help you to debug the problem
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[PC] Tom Clancy's The Division [.mmb] - Noesis importer.
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Then provide samples!Terra854 wrote:Hello. Is there any updates to the tool?
EDIT: Also I am having problems opening .mmb files extracted from the game "The Fractured but Whole". It errors out with "TypeError: an integer is required". If you want, I can send some samples to you to help you to debug the problem
Click the thanks button if I helped!
Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Here you go.
https://mega.nz/#!FBFX0YZQ!ok17CZtckaqx ... 8yS2fHdcAA
And just an update, the mmb files gives out a fileType of 203, so i added the highlighted portion to the script:
Now it errors out with this:
Traceback (most recent call last):
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 388, in mmbLoadModel
mesh.loadmmbFile()
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 173, in loadmmbFile
meshName = bs.readBytes(bs.readUShort()).decode("ASCII").rstrip("\0")
UnicodeDecodeError: 'ascii' codec can't decode byte 0xbf in position 1: ordinal not in range(128)
I get the same ordinal not in range error for the rest of the mmb files that I have.
I have also provided 2 extra files, same name but ending in cameldata and editordata respectively cause I suspect that they contain texture information. Also, every single mmb file has it's accompanying cameldata and editordata file.
https://mega.nz/#!FBFX0YZQ!ok17CZtckaqx ... 8yS2fHdcAA
And just an update, the mmb files gives out a fileType of 203, so i added the highlighted portion to the script:
Now it errors out with this:
Traceback (most recent call last):
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 388, in mmbLoadModel
mesh.loadmmbFile()
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 173, in loadmmbFile
meshName = bs.readBytes(bs.readUShort()).decode("ASCII").rstrip("\0")
UnicodeDecodeError: 'ascii' codec can't decode byte 0xbf in position 1: ordinal not in range(128)
I get the same ordinal not in range error for the rest of the mmb files that I have.
I have also provided 2 extra files, same name but ending in cameldata and editordata respectively cause I suspect that they contain texture information. Also, every single mmb file has it's accompanying cameldata and editordata file.
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Ah ok, I mis-read. I thought these files came from the same game (Tom Clancy's The Division). Anyway, I have no plans to alter the script to support that game. By looking, it shouldn't be hard since the formats are close. I just don't have the time to do it. The files you provided don't have version info, that's why you get weird version numbers.Terra854 wrote:Here you go.
https://mega.nz/#!FBFX0YZQ!ok17CZtckaqx ... 8yS2fHdcAA
And just an update, the mmb files gives out a fileType of 203, so i added the highlighted portion to the script:
Now it errors out with this:
Traceback (most recent call last):
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 388, in mmbLoadModel
mesh.loadmmbFile()
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 173, in loadmmbFile
meshName = bs.readBytes(bs.readUShort()).decode("ASCII").rstrip("\0")
UnicodeDecodeError: 'ascii' codec can't decode byte 0xbf in position 1: ordinal not in range(128)
I get the same ordinal not in range error for the rest of the mmb files that I have.
I have also provided 2 extra files, same name but ending in cameldata and editordata respectively cause I suspect that they contain texture information. Also, every single mmb file has it's accompanying cameldata and editordata file.
Cheers.
Click the thanks button if I helped!
Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Is it possible to tell me how the file is structured? Like maybe post a struct or something? And I am having problems with altering the script as I am not experienced in PythonGh0stBlade wrote:Ah ok, I mis-read. I thought these files came from the same game (Tom Clancy's The Division). Anyway, I have no plans to alter the script to support that game. By looking, it shouldn't be hard since the formats are close. I just don't have the time to do it. The files you provided don't have version info, that's why you get weird version numbers.Terra854 wrote:Here you go.
https://mega.nz/#!FBFX0YZQ!ok17CZtckaqx ... 8yS2fHdcAA
And just an update, the mmb files gives out a fileType of 203, so i added the highlighted portion to the script:
Now it errors out with this:
Traceback (most recent call last):
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 388, in mmbLoadModel
mesh.loadmmbFile()
File "C:\Users\Ben\Downloads\noesisv4294\plugins\python\fmt_TCTD_mmb.py", line 173, in loadmmbFile
meshName = bs.readBytes(bs.readUShort()).decode("ASCII").rstrip("\0")
UnicodeDecodeError: 'ascii' codec can't decode byte 0xbf in position 1: ordinal not in range(128)
I get the same ordinal not in range error for the rest of the mmb files that I have.
I have also provided 2 extra files, same name but ending in cameldata and editordata respectively cause I suspect that they contain texture information. Also, every single mmb file has it's accompanying cameldata and editordata file.
Cheers.
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
fmt_TCTD_mmb.py is not working properly.Gh0stBlade wrote:
Current Version: 1.4 (26/05/2016)
1. MMB Version 9 support added.
2. MMB Version 10 support added.
3. UVs should be fixed.
Supports:
1. .MMB Version 11 files.
2. .MMB Version 10 files. New!
3. .MMB Version 9 files. New!
Requires:
Noesis v4.1777
Known issues:
1. Auto-texturing is not possible yet. It's controlled by a master resource loading file (not .mmb).
2. UVs are not properly scaled.
Note: this is an early release and thus there may be some bugs.
Due to me having no access to additional file samples. Upload any files you're having issues with so I can solve it more quickly.
all models have weight and bone problems.I tried different methods but it was not successful.
Have you made a correction or are you going to do it?
Thanks in advance
For more - Daha fazlası için:
https://www.deviantart.com/tselman61
https://www.youtube.com/channel/UCFdRJQ ... M3ENjXrEbQ
https://www.deviantart.com/tselman61
https://www.youtube.com/channel/UCFdRJQ ... M3ENjXrEbQ
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
You'll probably want to cut that attitude.TSelman61X wrote:fmt_TCTD_mmb.py is not working properly.Gh0stBlade wrote:
Current Version: 1.4 (26/05/2016)
1. MMB Version 9 support added.
2. MMB Version 10 support added.
3. UVs should be fixed.
Supports:
1. .MMB Version 11 files.
2. .MMB Version 10 files. New!
3. .MMB Version 9 files. New!
Requires:
Noesis v4.1777
Known issues:
1. Auto-texturing is not possible yet. It's controlled by a master resource loading file (not .mmb).
2. UVs are not properly scaled.
Note: this is an early release and thus there may be some bugs.
Due to me having no access to additional file samples. Upload any files you're having issues with so I can solve it more quickly.
all models have weight and bone problems.I tried different methods but it was not successful.
Have you made a correction or are you going to do it?
Thanks in advance
Click the thanks button if I helped!
Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
[/quote][/quote]Gh0stBlade wrote: You'll probably want to cut that attitude.
Why,
Everything was going very well. it's just a little problem, it must be a problem to be solved.
after all, you can not have made up for it that much.
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Gh0stBlade, since second part being announced and most of the content for the first part were released it is possible you get back to this project?
just to update plugin. model are really cool
thanks in advanced
edit: though I have issues with beta .mmb — issue with weights: https://drive.google.com/open?id=1HY6YK ... SEEz7BKpeK
just to update plugin. model are really cool
thanks in advanced
edit: though I have issues with beta .mmb — issue with weights: https://drive.google.com/open?id=1HY6YK ... SEEz7BKpeK
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
New script version released thanks to Sir Kane and Chrrox!
Includes various fixes:
TCTD2 support, UV fixes and Weighting issues should be fixed.
Includes various fixes:
TCTD2 support, UV fixes and Weighting issues should be fixed.
Click the thanks button if I helped!
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
I've tried many models. I think it works now.
Really great, man. Thanks
Really great, man. Thanks
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https://www.deviantart.com/tselman61
https://www.youtube.com/channel/UCFdRJQ ... M3ENjXrEbQ
https://www.deviantart.com/tselman61
https://www.youtube.com/channel/UCFdRJQ ... M3ENjXrEbQ
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
New version 1.6 script available, should fix a crash.
Click the thanks button if I helped!
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Do you still take in issues on the plugin for the division?
It's a vehicle and it may be some kind of scaling issue?
The body is very small compared to the bones and glass
Here is the location and name of the file
Vehicle: vh8002a.mmb
Path is: rogue\baked\art\[assets]\[vehicles]\vh8002
I can also send it if needed
It's a vehicle and it may be some kind of scaling issue?
The body is very small compared to the bones and glass
Here is the location and name of the file
Vehicle: vh8002a.mmb
Path is: rogue\baked\art\[assets]\[vehicles]\vh8002
I can also send it if needed
Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Exported meshes have broken normals unfortunately :/ is there any fix for that or I'm doing something wrong?
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
How do you apply the textures on extracted models? Everytime to I try to apply textures, they either look broken or it doesn't work at all.