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Final Fantasy XIII-2 extraction
- aagems
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Re: Final Fantasy XIII-2 extraction
I think the easiest solution is get ps3/x360 version and using noesis to get the model file.I myself of course want a support for pc version but since there's lack of interest,i guess its time to move on
Great things require hard work!!
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Re: Final Fantasy XIII-2 extraction
Is there any way to read the UV's on some zone trb files which don't have vertex colors? I'm trying to convert Academia buildings but almost all .trb's don't have UV's in the corresponding .imgb's and i don't know where to find them
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- ultra-n00b
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Re: Final Fantasy XIII-2 extraction
UVs Should be existing
http://imgur.com/a/QP5JT
for texture:
In other package path such like m010\bin\block010.ps3.trb
http://imgur.com/a/QP5JT
for texture:
In other package path such like m010\bin\block010.ps3.trb
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Re: Final Fantasy XIII-2 extraction
the area on your screenshot is oerba from xiii and i can get uv's for it, however almost none xiii-2 maps have uvs for me :/korea0799 wrote:UVs Should be existing
http://imgur.com/a/QP5JT
for texture:
In other package path such like m010\bin\block010.ps3.trb