Um yeah i'm i notice the legs twitching a lot when it's just simple animations on the upperbody and arms for like reload...ect but that isn't to hard to fix just remove the animations on the legs for when they aren't missing.Wobble wrote:I don't think that would work, at least in UU3D. You would need to modify the position keys directly. It's too tedious to do by hand, so you would need to export the animation to some readable text format, and process it with a script or some other tool.
btw, this animation format is very similiar to League of Legends latest anim format. They also use the 10-bit packed rotation, and packed WORDs for position. But, this RAX format is missing the bounding box information to unpack it back into the correct scale again.
Also i noticed a lot of the cutscene animations either don't load or load but just mess up the model some,as well some of the positions are off and you'll see on some characters their hands and other parts are pulled just a bit away from the mesh or stretched out farther not sure if this a problem with the script or Free Radical not finishing things yet.
Do you happen to think that some of this missing bounding box information is in the models havok.rax or novodex.rax files?