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The Division SDF Archive Format

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mattyshido
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Re: The Division SDF Archive Format

Post by mattyshido »

TESTED 19.8.2017 on Global Event update

how to start export:

->Open CMD
-> cd to roug_sdf.exe
-> type rouge_sdf.exe "sdf.sdftoc" "output directory"..........
-> Press Enter
-> Done
:!: WARNING: make sure u have 30GB free on ur SSD

Confuse ?

:!: here is Picture
Image
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mattyshido
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Re: The Division SDF Archive Format

Post by mattyshido »

i was currious on new clothes i can get it from caches so i take a look inside of files what else is there
Sed
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Re: The Division SDF Archive Format

Post by Sed »

Hey guys.

I've been reading this thread and was hopeful to extract the weapon talent icon files with the convenient rouge_sdf.exe tool. However, as others have reported, a lot of the DDS files seem to be corrupted or otherwise unable to be read by various DDS image viewers. Does anyone have any pointers on how to fix this, or otherwise has access to the spritesheet with weapon talent icons and wishes to share it?
Sir Kane
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Re: The Division SDF Archive Format

Post by Sir Kane »

A lot of the Division textures use the DXT10 version of DDS files.

Haven't seen anything besides Visual Studio being able to open those for viewing.
halfway
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Re: The Division SDF Archive Format

Post by halfway »

how can i repack this package?!?
this game can read external files from outside of game or not?
!!!!!
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Re: The Division SDF Archive Format

Post by !!!!! »

Ubisoft's Mario + Rabbids Kingdom Battle uses the SDFDATA archive like The Division but rouge_sdf doesn't work for it.

Mario+Rabbids (1st 4 SDFDATA files, SDFTOC, SDFVER, and sdf-slice.mapping files)
M+R SDFDATA.rar
Charcoa1
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Re: The Division SDF Archive Format

Post by Charcoa1 »

I ended up here looking for some Mario & Rabbids info.

The dump I have has an .istorage file that's about 2.3Gb.
In there are multiple references to "BERG" and "WEST" as in the SDFTOC and SDFDATA files.

I've also found this vaguely JSON kind of structure, starting at address 94000878 in my dump:

Code: Select all

BCA/Ilg]iPsVt`L)+A^<7T;massive
zGWQ#^!D>dLW3ubisoft
0: 112166 452674
6040 11888185077
630758522 108998
43707442177020 3
7287950033140705
90

{
	mappings = {
	{
		pattern = 
		{
			"moria/sdf/nx/data/sdf.sdftoc",
			"moria/sdf/nx/data/sdf.sdfver",
			"moria/sdf/nx/data/sdf-A-*.sdfdata",
		},
		chunkindex = 1,
		chunkid= 1000,
		islaunch = 1,
		dlcIndex = -1,
		dlcEntitlement = "",
	},{
		pattern = 
		{
			"moria/sdf/nx/data/sdf-B-*.sdfdata",
			"moria/sdf/nx/data/sdf-C-*.sdfdata",
		},
	chunkindex = 2,
	chunkid = 1001,
	islaunch = 0,
	dlcIndex = -1,
	dlcEntitlement = "",
	},{
		pattern = "dlc0:/*",        
		chunkindex = 3,           
		chunkid = 1002,
        islaunch = 0,   
        dlcIndex = 0,        
		dlcEntitlement = "RKBDLC00",
	},{
		pattern = "dlc1:/*",          
		chunkindex = 4,
		chunkid = 1003,
        islaunch = 0,     
		dlcIndex = 1,          
		dlcEntitlement = "RKBDLC01",
	},{
		pattern = "dlc2:/*",            
		chunkindex = 5,
        chunkid = 1004,  
        islaunch = 0,       
		dlcIndex = 2,            
		dlcEntitlement = "RKBDLC02",
	},{
		pattern = "dlc3:/*",
		chunkindex = 6, 
		chunkid = 1005,    
		islaunch = 0,         
		dlcIndex = 3,
		dlcEntitlement = "RKBDLC03",
	},{
		pattern = "dlc4:/*",
		chunkindex = 7,   
		chunkid = 1006,      
		islaunch = 0,           
		dlcIndex = 4,
		dlcEntitlement = "RKBDLC04",
	},{
		pattern = "dlc5:/*",  
		chunkindex = 8,     
		chunkid = 1007,        
		islaunch = 0,
		dlcIndex = 5,  
		dlcEntitlement = "RKBDLC05",
	},{
		pattern = "dlc6:/*",    
		chunkindex = 9,       
		chunkid = 1008,  
		islaunch = 0,
		dlcIndex = 6, 
		dlcEntitlement = "RKBDLC06",
	},{
		pattern = "dlc7:/*",      
		chunkindex = 10,        
		chunkid = 1009,           
		islaunch = 0,
		dlcIndex = 7, 
		dlcEntitlement = "RKBDLC07",
	},{
		pattern = "dlc8:/*",       
		chunkindex = 11,         
		chunkid = 1010,            
		islaunch = 0, 
        dlcIndex = 8,      
		dlcEntitlement = "RKBDLC08",
	},{
		pattern = "dlc9:/*",        
		chunkindex = 12,          
		chunkid = 1011,            
		islaunch = 0,  
        dlcIndex = 9,       
		dlcEntitlement = "RKBDLC09",
	}
	,}
,}
(I did format the JSON-ish stuff)

Looking at it again, I see that part of that also includes the sdf.sdfver file that !!!!! posted above.
Atlas
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Re: The Division SDF Archive Format

Post by Atlas »

Any news on this for M+RKB?
kornix3
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Re: The Division SDF Archive Format

Post by kornix3 »

does anyone know how can i repack the files again? rogue_Sdf.exe
blabla88
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Re: The Division SDF Archive Format

Post by blabla88 »

Freaking Ubisoft and their files composition. I was planning to translate new South Park game, but don't know how to convert it back in to sdftoc :( First South Park game had OAF, so it was much easier.
synthosc
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Re: The Division SDF Archive Format

Post by synthosc »

Sed wrote:Hey guys.

I've been reading this thread and was hopeful to extract the weapon talent icon files with the convenient rouge_sdf.exe tool. However, as others have reported, a lot of the DDS files seem to be corrupted or otherwise unable to be read by various DDS image viewers. Does anyone have any pointers on how to fix this, or otherwise has access to the spritesheet with weapon talent icons and wishes to share it?

Does it fail on Noesis too?
Xr79
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Re: The Division SDF Archive Format

Post by Xr79 »

Hey there guys, so I think this might be broken after patch 1.8, as a lot of the textures needed are now missing. i could be wrong, it's just a lot of missing textures, like 90% of them are not extracted.
I could be wrong, but i got my folder to unpack.
Faithfullfaun
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Re: The Division SDF Archive Format

Post by Faithfullfaun »

Anybody know if the tool still works on the game?
Or is it outdated?
SEB851
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Re: The Division SDF Archive Format

Post by SEB851 »

Is not Working with The Division 2 Alpha :(
xp0it
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Re: The Division SDF Archive Format

Post by xp0it »

they've upgraded the file format to a newer version for division 2, thats why rogue_sdf isn't working with the TD2 alpha.

while division 1 was sdf version 22, division 2 is sdf version 37.

idk if some other ubisoft game uses version 37, but the file header has changed significally and has more values (probably more block sizes).

it seems that they've splitted the data by language as well, at least there're now some "sdf-C-2000-en-US.sdfdata" files.
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