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Heroes and Generals model and texture(.CRN) formats

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Acewell
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Re: Heroes and Generals model and texture(.CRN) formats

Post by Acewell »

here is a better way to decompress your bin samples in batch with a bms script :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype zlib_noerror
get ZSIZE asize
math SIZE = ZSIZE
get NAME basename
string NAME + ".dat"
clog NAME 0 ZSIZE SIZE
i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle you have to leap over. :P
Last edited by Acewell on Mon Aug 28, 2017 12:23 am, edited 1 time in total.
ALIEN31ITA
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Re: Heroes and Generals model and texture(.CRN) formats

Post by ALIEN31ITA »

AceWell wrote:here is a better way to decompress your bin samples in batch with a bms script :D

Code: Select all

comtype zlib_noerror
get ZSIZE asize
math SIZE = ZSIZE
get NAME basename
string NAME + ".dat"
clog NAME 0 ZSIZE SIZE
i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle you have to leap over. :P
How to use it? man do a tutorial! [bruce]
Acewell
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Re: Heroes and Generals model and texture(.CRN) formats

Post by Acewell »

its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm
ALIEN31ITA
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Re: Heroes and Generals model and texture(.CRN) formats

Post by ALIEN31ITA »

AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm
I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(

SOMEONE HELP ME PLEASE
ALIEN31ITA
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Re: Heroes and Generals model and texture(.CRN) formats

Post by ALIEN31ITA »

AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm
nobody wants to help me? :evil:
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shakotay2
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Re: Heroes and Generals model and texture(.CRN) formats

Post by shakotay2 »

ALIEN31ITA wrote: I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(
How do you think that Noesis would support Heroes and Generals?
Do you have a Noesis .py script for that?
Only supported .dat I see is for Bayonetta.

Also .dat output from a quickbms script is a general naming, iirc.
It could also be named .bin, .raw, whatever.

The .dat is easy to track using hex2obj (view link in my sig):
f8abe_40e97.jpg
(first submesh only)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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ALIEN31ITA
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Re: Heroes and Generals model and texture(.CRN) formats

Post by ALIEN31ITA »

shakotay2 wrote:
ALIEN31ITA wrote: I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(
How do you think that Noesis would support Heroes and Generals?
Do you have a Noesis .py script for that?
Only supported .dat I see is for Bayonetta.

Also .dat output from a quickbms script is a general naming, iirc.
It could also be named .bin, .raw, whatever.

The .dat is easy to track using hex2obj (view link in my sig):
f8abe_40e97.jpg
(first submesh only)
Strange, your software doesn't work for me, (windows 10)
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shakotay2
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Re: Heroes and Generals model and texture(.CRN) formats

Post by shakotay2 »

You're probably missing libgcc_s_dw2-1.dll from hex2obj_0.24c.zip in the Extracting simple models thread.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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