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Yakuza 4,5 PAR archive

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bobcan
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Yakuza 4,5 PAR archive

Post by bobcan »

HELLO


I am a fan of Sega's Yakuza games.

PS3 Yakuza 4,5, PAR archive

Anybody knows how to extract and pack PAR? :)

Seems to be compressed data, SLLZ header (16 bytes) at the beginning of each DDS file in archive:

please help!
I want to translate Yakuza 4,5 into

thank you :]
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Acewell
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Re: Yakuza 4,5 PAR archive

Post by Acewell »

this bms script can extract the contents of your sample :)
http://aluigi.altervista.org/bms/parc.bms
bobcan
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Re: Yakuza 4,5 PAR archive

Post by bobcan »

AceWell wrote:this bms script can extract the contents of your sample :)
http://aluigi.altervista.org/bms/parc.bms
thank you :D :wink:
but

How to compress files in DDS format in SLLZ


this bms script can extract the contents of *.par

Next, I searched for LZSS compression on internet but I did not find anything relevant. [roll]

thank you

how to use this file unyakuza.h

https://github.com/Grumbel/rfactortools ... unyakuza.h

What should I do? :|
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Acewell
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Re: Yakuza 4,5 PAR archive

Post by Acewell »

bobcan wrote:How to compress files in DDS format in SLLZ
i don't know, have you tried the reimport feature of Quickbms yet?
edit: nevermind, i don't see that compression listed in available "recompression algorithms"
bobcan wrote:how to use this file unyakuza.h
you don't, that looks like the source for compression already included in QuickBMS.

i can't really help any further because i'm not a game modder. :)
bobcan
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Re: Yakuza 4,5 PAR archive

Post by bobcan »

If needed, i attached here the quickbms scipt i'm using, an gmd file i would like DDS format in SLLZ

https://www.sendspace.com/file/j0mrd1
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